Cleric: Difference between revisions

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Also: Extremely awesome in 3.5 (pretty much, if you don't have one in your group, you die.(unless you have a druid or another healer class from one of the splat books, although cleirc is still arguable the best of them))
Also: Extremely awesome in 3.5 (pretty much, if you don't have one in your group, you die.(unless you have a druid or another healer class from one of the splat books, although cleirc is still arguable the best of them))
ADDITIONALLY: The cleric is one of the traditional healer classes of the DnD franchise, and is arguably one of the best for filling this role. In 3.5, both clerics and druids could be considered overpowered for their ability to heal as well as dish out some pain in melee combat (especially the druid, who could heal the entire party with one bear-paw while beheading hobgoblins with the other). However, clerics also fulfill a traditional role of holy warrior against the undead. They possess greater turning power than the paladin, and can be outfitted in almost the same level of armor. Usually with a high will save resulting from a focus on the Wisdom ability, the cleric presents a difficult challenge for any DM to knock off, especially when supported by a full party. Thankfully, there's always "Rocks fall, everybody dies".
Fourth edition transferred the power of healing away from exclusive classes and into the hands of every individual character with the introduction of the "healing surges" ability. However, several cleric abilities exist to augment the party's effectiveness at healing themselves. They now fill more of a hybrid support/combat role. Some argue that this is a degradation of the class and a step away from the tradition of the cleric class. Other people do not care.


[[category:Dungeons & Dragons Classes]]
[[category:Dungeons & Dragons Classes]]


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Revision as of 04:46, 23 September 2008

I'M A PRIIIIIIEST

I'M A PRIIIIIIEST

ACCEPT MY BLESSING AND OR CURRRRRRRRSE

I'M A PRIIIIIIEST

Also: Extremely awesome in 3.5 (pretty much, if you don't have one in your group, you die.(unless you have a druid or another healer class from one of the splat books, although cleirc is still arguable the best of them))

ADDITIONALLY: The cleric is one of the traditional healer classes of the DnD franchise, and is arguably one of the best for filling this role. In 3.5, both clerics and druids could be considered overpowered for their ability to heal as well as dish out some pain in melee combat (especially the druid, who could heal the entire party with one bear-paw while beheading hobgoblins with the other). However, clerics also fulfill a traditional role of holy warrior against the undead. They possess greater turning power than the paladin, and can be outfitted in almost the same level of armor. Usually with a high will save resulting from a focus on the Wisdom ability, the cleric presents a difficult challenge for any DM to knock off, especially when supported by a full party. Thankfully, there's always "Rocks fall, everybody dies".

Fourth edition transferred the power of healing away from exclusive classes and into the hands of every individual character with the introduction of the "healing surges" ability. However, several cleric abilities exist to augment the party's effectiveness at healing themselves. They now fill more of a hybrid support/combat role. Some argue that this is a degradation of the class and a step away from the tradition of the cleric class. Other people do not care.

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