Codex - Kroots: /tg/'s 8th Edition: Difference between revisions
1d4chan>Chaledy m →HQs |
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*Faction: {{W40kKeyword|T'au Empire}}, {{W40kKeyword|Kroot}} | *Faction: {{W40kKeyword|T'au Empire}}, {{W40kKeyword|Kroot}} | ||
*{{W40kKeyword|HQ}}, {{W40kKeyword|Anghkor Prok}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}} | *{{W40kKeyword|HQ}}, {{W40kKeyword|Anghkor Prok}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|Character}} | ||
===Troops=== | ===Troops=== | ||
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'''Special Rules:''' | '''Special Rules:''' | ||
*'''Feral Hunters | *'''Feral Hunters''' | ||
*'''Stealthy Hunters''' | *'''Stealthy Hunters''' | ||
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*Faction:{{W40kKeyword|T'au Empire}}, {{W40kKeyword|Kroot}} | *Faction:{{W40kKeyword|T'au Empire}}, {{W40kKeyword|Kroot}} | ||
*{{W40kKeyword|Troops}}, {{W40kKeyword|Kroot Carnivores}}, {{W40kKeyword|Infantry}} | *{{W40kKeyword|Troops}}, {{W40kKeyword|Kroot Carnivores}}, {{W40kKeyword|Infantry}} | ||
===Elites=== | ===Elites=== | ||
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'''Special Rules:''' | '''Special Rules:''' | ||
*'''Concealed Booby Traps''' | *'''Concealed Booby Traps''' | ||
*'''Feral Hunters | *'''Feral Hunters''' | ||
*'''Fieldcraft''' | *'''Fieldcraft''' | ||
*'''Quarry Can't Hide''' | *'''Quarry Can't Hide''' | ||
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'''Special Rules:''' | '''Special Rules:''' | ||
*'''Agile Brute''' | *'''Agile Brute''' | ||
*'''Feral Hunters | *'''Feral Hunters''' | ||
'''Options:''' | '''Options:''' | ||
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'''Special Rules:''' | '''Special Rules:''' | ||
*'''Feral Hunters | *'''Feral Hunters''' | ||
*'''Loping Stride''' | *'''Loping Stride''' | ||
*'''Thunderous Pounce:''' Add 1 to wound rolls made for this unit's melee attacks if this unit made a charge move this turn. | *'''Thunderous Pounce:''' Add 1 to wound rolls made for this unit's melee attacks if this unit made a charge move this turn. | ||
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'''Special Rules (Kroot Hound):''' | '''Special Rules (Kroot Hound):''' | ||
*'''Feral Hunters | *'''Feral Hunters''' | ||
*'''Loping Stride''' | *'''Loping Stride''' | ||
*'''Voracius Predators:''' You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn. | *'''Voracius Predators:''' You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn. | ||
'''Special Rules (Kroot Handler on Knarloc):''' | '''Special Rules (Kroot Handler on Knarloc):''' | ||
*'''Feral Hunters | *'''Feral Hunters''' | ||
*'''Hound Leader:''' As long as this model is alive, each time this unit fails a Morale test only one model flees. | *'''Hound Leader:''' As long as this model is alive, each time this unit fails a Morale test only one model flees. | ||
*'''Loping Stride''' | *'''Loping Stride''' | ||
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*Faction:{{W40kKeyword|T'au Empire}}, {{W40kKeyword|Kroot}} | *Faction:{{W40kKeyword|T'au Empire}}, {{W40kKeyword|Kroot}} | ||
*{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Kroot Handler on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Character}} | *{{W40kKeyword|Fast Attack}}, {{W40kKeyword|Kroot Handler on Knarloc}}, {{W40kKeyword|Cavalry}}, {{W40kKeyword|Character}} | ||
===Heavy Supports=== | ===Heavy Supports=== | ||
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'''Special Rules:''' | '''Special Rules:''' | ||
*'''Crushing Beak''' | *'''Crushing Beak''' | ||
*'''Feral Hunters | *'''Feral Hunters''' | ||
*'''Hunting Pack:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. | *'''Hunting Pack:''' The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit. | ||
Revision as of 07:41, 12 May 2020
Army Rules
Universal
- Alien Auxiliaries
- Feral Hunters: The kroots are a race of masterful hunters; swift they run across their hunting grounds, chasing down their prey with no esitation.
- Kroot units can charge even if they Advanced or Fell Back during their turn.
Detachment Rules
- Evolutionary Traits: The Kroots are known for acquiring the traits of their fallen victims by a ritual of carefully selecting the various genes. Because of this, the various bands of hunters scattered across the galaxy can become quite different from the others, all due to the variety of preys they fest upon in their hunting grounds.
- If your army is Battle-forged, all Kroot units gain an Evolutionary Trait. All units in the same detachment must have the same Evolutionary Trait.
Evolutionary Traits
To create the Evolutionary Trait of a Kroot detachment, select two rules from the following list:
Stratagems
- Hidden Hunters (1 CP): The Kroot are experts in camouflage and concealment, and utilise cover in ways most would never consider.
- Use this Stratagem at the start of your opponent’s Shooting phase. Select one KROOT unit from your army. Until the end of that phase, when resolving an attack made with a ranged weapon against that unit whilst it is receiving the benefit of cover, subtract 1 from the hit roll and add 1 to the saving throw.
- Hunting Grounds (1 CP): The Kroot unleash their razor-beaked hounds and a tide of mottled green flesh tears into the enemy ranks.
- Use this Stratagem when a Kroot Hound unit from your army completes a charge against an enemy unit. Until the end of the phase, you can re-roll failed charge rolls for other friendly KROOT units that are within 12" of that Kroot Hound unit after it completes its charge move.
- Packalpha (1 CP): Some Kroot Shapers earn dominance over their kin through fierce contests or spectacular hunting feats.
- Use this Stratagem before the battle. Select one KROOT SHAPER model from your army. Until the end of the battle, when making an Advance roll or charge roll for a friendly KROOT units within 6" of that model, roll one additional D6 and discard one of the dice.
- Raging Beasts (1 CP): Krootox have immense physical strength, and their riders know how to coax them into terrible rage.
- Use this Stratagem when a KROOTOX RIDER unit from your army is chosen to fight with in the Fight phase. Until the end of that phase, models in that unit have an Attacks characteristic of 4. In addition, until the end of that phase, the Armour Penetration characteristic of krootox fists models in that unit are equipped with is improved by 2 (e.g. AP 0 becomes AP -2).
Warlord Traits
Specialist Detachments
Mercenary Division (1 CP)
All Kroot units in this Specialist Detachment gain the Mercenary Division keyword.
- Warlord Trait: Bounty Hunter: Your Warlord and friendly Mercenary Division units within 6" of your Warlord may re-roll hit roll and wound rolls of 1 against enemy Characters.
- Stratagems:
- Fiercesome Ambush (1 CP): Use this Stratagem in the Charge phase. Select an enemy unit on the battlefield; Mercenary Division units attempting to charge it roll an additional dice and discard the lowest result if they start their charge move in cover.
- Relic: The Hunter's Rifle: The Hunter's Rifle replaces the model’s Kroot Rifle and has the following profile:
Weapon Range Type S AP D Abilities The Hunter's Rifle Melee Melee +2 -2 D3 Each time the bearer fights, it can make one additional attack with this weapon. The Hunter's Rifle 30" Assault 2 5 -1 1 This weapon can target Characters even if they are not the closest enemy unit. Characters hit by this weapon must halve their Move characteristic and cannot Advance in their following Movement phase.
Wargear
Melee Weapons
- Kroot Auxiliaries Weaponry:
Weapon Range Type S AP D Abilities Kroot Rifle Melee Melee +1 -1 1 - Krootox Fists Melee Melee User -1 2 - Razor Talons Melee Melee User -3 D3 - Ripping Fangs Melee Melee User -1 1 - Ritual Blade Melee Melee User -1 1 If any enemy models are destroyed by this weapon, friendly KROOT units within 6" of the bearer do not have to take Morale tests in the Morale phase at that turn. Sharp Beak and Talons Melee Melee 5 -2 1 After a model riding a Knarloc makes its close combat attacks, you can attack with its mount. Make 2 additional attacks, using this weapon profile.
Ranged Weapons
- Kroot Auxiliaries Weaponry:
Weapon Range Type S AP D Abilities Kroot Pistol 12" Pistol 1 4 0 1 - Kroot Rifle 24" Rapid Fire 1 4 0 1 This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls. Kroot Bolt Thrower 36" Assault D6 6 -1 1 - Kroot Gun 48" Rapid Fire 1 7 -1 D3 This weapon may be fired even if the wielder Advanced during its turn, however it must subtract 1 from its hit rolls.
- Pulse Weaponry:
Weapon Range Type S AP D Abilities Pulse Blaster (Long Range) 15" Assault 2 4 0 1 - Pulse Blaster (Medium Range) 10" Assault 2 5 -1 1 - Pulse Blaster (Close Range) 5" Assault 2 6 -2 1 - Pulse Carbine 18" Assault 2 5 0 1 - Pulse Rifle 30" Rapid Fire 1 5 0 1 -
Hunting Relics
- Kroothawk Totem: Use in sacred rituals, this ancient totem grants the bearer the wisdom of the ancient winds.
- Kroot Shaper Only. Once per turn, you can re-roll a single hit roll, wound roll or damage roll made for the bearer. In addition, roll a D6 each time you spend a Command Point to use a Stratagem; on a 5+ that Command Point is immediately refunded.
Units
HQs
Kroot Shaper
This unit contains 1 Kroot Shaper (Power Rating 2).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Kroot Shaper | 7" | 3+ | 4+ | 3 | 3 | 5 | 3 | 7 | 6+ |
Kroot Shaper on Knarloc | 12" | 3+ | 4+ | 3 | 4 | 5 | 3 | 7 | 4+ |
Wargear:
- Kroot Pistol
- Kroot Rifle
- Ritual Blade
Special Rules (Kroot Shaper):
- Feral Hunters
- The Shaper Commands
- The Wisest of Their Kind
Special Rules (Kroot Shaper on Knarloc):
- Feral Hunters
- Loping Stride
- The Shaper Commands
- The Wisest of Their Kind
- Thunderous Pounce: Add 1 to wound rolls made for this unit's melee attacks if this unit made a charge move this turn.
Options:
- This model may replace its Kroot Rifle for one of the following:
- -Pulse Blaster - free
- -Pulse Carbine - free
- -Pulse Rifle - free
- This model may ride a Knarloc - 8 pts./1 PP
Keywords (Kroot Shaper):
- Faction:T'au Empire, Kroot
- HQ, Kroot Shaper, Infantry, Character
Keywords (Kroot Shaper on Knarloc):
- Faction:T'au Empire, Kroot
- HQ, Kroot Shaper on Knarloc, Cavalry, Character
Anghkor Prok
This unit contains 1 Anghkor Prok (Power Rating 3). Only one of this unit may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Anghkor Prok | 7" | 2+ | 3+ | 4 | 3 | 5 | 3 | 9 | 6+ |
Wargear:
- Kroot Pistol
- Kroot Rifle
- Ritual Blade
Special Rules:
- Feral Hunters
- Friend of the T'au: This model and all friendly Kroot units within 6" of this model gain the For The Greater Good special rule.
- Great Shaper: Re-roll all failed hit and wound rolls for friendly Kroot units within 6" of this model.
- Inspirational Presence: Kroot units within 6" of this model may use this model's Leadership characteristic instead of their own when taking Morale tests.
Warlord Trait: If this model is your Warlord, it has the Through Boldness, Devastation Warlord Trait.
Keywords:
- Faction: T'au Empire, Kroot
- HQ, Anghkor Prok, Infantry, Character
Troops
Kroot Carnivores
This unit contains 10 Kroots (Power Rating 3). It can include up to 10 more Kroots (Power Rating +2) or up to 20 more Kroots (Power Rating +4).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Kroot | 7" | 3+ | 4+ | 3 | 3 | 1 | 1 | 6 | 6+ |
Wargear:
- Kroot Rifle
Special Rules:
- Feral Hunters
- Stealthy Hunters
Keywords:
- Faction:T'au Empire, Kroot
- Troops, Kroot Carnivores, Infantry
Elites
Dahyak Grekh
This unit contains 1 Dahyak Grekh (Power Rating 1). Only one of this unit may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Dahyak Grekh | 7" | 3+ | 3+ | 3 | 3 | 3 | 3 | 7 | 6+ |
Wargear:
- Kroot Pistol
- Kroot Rifle
Special Rules:
- Concealed Booby Traps
- Feral Hunters
- Fieldcraft
- Quarry Can't Hide
- Tracker
Keywords:
- Faction:T'au Empire, Kroot
- Elites, Dahyak Grekh, Infantry, Character
Krootox Riders
This unit contains 1 Krootox Rider (Power Rating 1). It can include 1 additional Krootox Rider (Power Rating +2) or 2 aditional Krootox Riders (Power Rating +3).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Krootox Rider | 6" | 3+ | 4+ | 6 | 5 | 4 | 2 | 6 | 5+ |
Wargear:
- Kroot Gun
- Krootox Fists
Special Rules:
- Agile Brute
- Feral Hunters
Options:
- Any model may replace its Kroot Gun with a Kroot Bolt Thrower - 5 pts.
Keywords:
- Faction:T'au Empire, Kroot
- Elites, Krootox Rider, Cavalry
Fast Attacks
Knarloc Riders
This unit contains 3 Knarloc Riders (Power Rating 3). It can include up to 3 more Knarloc Riders (Power Rating +3) or up to 6 more Knarloc Riders (Power Rating +6).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Knarloc Rider | 12" | 3+ | 4+ | 3 | 4 | 4 | 2 | 6 | 4+ |
Wargear:
- Kroot Rifle
- Sharp Beak and Talons
Special Rules:
- Feral Hunters
- Loping Stride
- Thunderous Pounce: Add 1 to wound rolls made for this unit's melee attacks if this unit made a charge move this turn.
Options:
- Any model in the unit may replace its Kroot Rifle for one of the following:
- -Pulse Blaster - free
- -Pulse Carbine - free
- -Pulse Rifle - free
Keywords:
- Faction:T'au Empire, Kroot
- Fast Attack, Knarloc Riders, Cavalry
Kroot Hounds
This unit contains 4 Kroot Hounds (Power Rating 1). It can include up to 4 more Kroot Hounds (Power Rating +1), up to 8 more Kroot Hounds (Power Rating +2), up to 12 more Kroot Hounds (Power Rating +3) or up to 16 more Knarloc Riders (Power Rating +4).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Kroot Hound | 12" | 3+ | - | 3 | 3 | 1 | 2 | 5 | 6+ |
Kroot Handler on Knarloc | 12" | 3+ | 4+ | 3 | 4 | 4 | 2 | 7 | 4+ |
Wargear (Kroot Hound):
- Ripping Fangs
Wargear (Kroot Handler on Knarloc):
- Kroot Rifle
- Sharp Beak and Talons
Special Rules (Kroot Hound):
- Feral Hunters
- Loping Stride
- Voracius Predators: You can re-roll failed charge and wound rolls for this unit when targeting a unit that has suffered any unsaved wounds this turn.
Special Rules (Kroot Handler on Knarloc):
- Feral Hunters
- Hound Leader: As long as this model is alive, each time this unit fails a Morale test only one model flees.
- Loping Stride
- Thunderous Pounce: Add 1 to wound tolls made for this unit's melee attacks if this unit made a charge move this turn.
Options:
- This unit may include a Kroot Handler on Knarloc - 25 pts.
- The Kroot Handler on Knarloc may replace its Kroot Rifle for one of the following:
- -Pulse Blaster - free
- -Pulse Carbine - free
- -Pulse Rifle - free
Keywords (Kroot Hound):
- Faction:T'au Empire, Kroot
- Fast Attack, Kroot Hound, Beast
Keywords (Kroot Handler on Knarloc):
- Faction:T'au Empire, Kroot
- Fast Attack, Kroot Handler on Knarloc, Cavalry, Character
Heavy Supports
Great Knarloc Pack
This unit contains 1 Great Knarloc (Power Rating 4). It contain 1 additional Great Knarloc (Power Rating +4) or 2 additional Great Knarlocs (Power Rating +8).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Great Knarloc | 7" | 3+ | 4+ | 7 | 7 | 9 | 4 | 6 | 4+ |
Wargear:
- Razor Talons
Special Rules:
- Crushing Beak
- Feral Hunters
- Hunting Pack: The first time this unit is set up on the battlefield, all of its models must be placed within 6" of at least one other model in their unit. From that point onwards, each operates independently and is treated as a separate unit.
Upgrades:
- Baggage Harness: Add 1 to the Leadership characteristic of Kroot units within 6" of any friendly Great Knarlocs equipped with a baggage harness.
Options:
- Any model may take one of the followings:
- -Kroot Bolt Thrower - 5 pts.
- -Twin Kroot Gun - 7 pts.
- Any model may take the Baggage Harness upgrade - 5 pts.
Keywords:
- Faction:T'au Empire, Kroot
- Heavy Support, Great Knarloc Pack, Monster
Point Costs
Units
HQs
Unit | Models per unit | Points per model (weapons not included) |
---|---|---|
Kroot Shaper | 1 | 20 |
Special Characters
Unit | Models per unit | Points per model (weapons included) |
---|---|---|
Anghkor Prok | 1 | 60 |
Dahyak Grekh | 1 | 20 |
Troops
Unit | Models per unit | Points per model (weapons not included) |
---|---|---|
Kroot Carnivores | 10-30 | 4 |
Elites
Unit | Models per unit | Points per model (weapons not included) |
---|---|---|
Krootox Riders | 1-3 | 25 |
Fast Attacks
Unit | Models per unit | Points per model (weapons not included) |
---|---|---|
Knarloc Riders | 3-9 | 20 |
Kroot Hounds | 4-20 | 4 |
Heavy Supports
Unit | Models per unit | Points per model (weapons not included) |
---|---|---|
Great Knarloc Pack | 1-3 | 80 |
Weapons
Melee Weapons
Unit | Points per weapon |
---|---|
Kroot Rifle | free |
Krootox Fists | free |
Razor Talons | free |
Ripping Fangs | free |
Ritual Blade | free |
Sharp Beak and Talons | free |
Ranged Weapons
Unit | Points per weapon |
---|---|
Kroot Gun | free |
Kroot Pistol | free |
Kroot Rifle | free |