Codex - Necrons: /tg/'s 8th Edition: Difference between revisions
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===Ranged Weapons=== | ===Ranged Weapons=== | ||
*'''Death Rays:''' | |||
::{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities | |||
|- | |||
|'''Death Ray''' || 24" || Heavy D3 || 10 || -4 || D6 || Treat damage rolls of 1 or 2 made by this weapon as 3 instead. | |||
|- | |||
|'''Focused Death Ray''' || 24" || Heavy 1 || 12 || -4 || D6 || Treat damage rolls of 1 or 2 made by this weapon as 3 instead. | |||
|} | |||
*'''Eldritch Lance:''' | *'''Eldritch Lance:''' | ||
::{| class=wikitable | ::{| class=wikitable |
Revision as of 15:54, 14 December 2018
Expansions:
Dynastic Codes
- MEPHRIT - Solar Fury
- NEPHREKH - Translocation Beams
- NIHILAKH - Aggressively Territorial
- NOVOKH - Awakened by Murder
- SAUTEKH - Relentless Advance
Stratagems
Universal
- Adaptive Subroutines (1 CP)
- Amalgamated Targeting Data (1 CP)
- Cosmic Powers (1 CP)
- Damage Control Overrides (1 CP)
- Dimensional Corridor (1 CP)
- Dispersion Field Amplification (2 CP)
- Disruption Fields (1 CP)
- Dynastic Heirlooms (1/3 CP)
- Emergency Invasion Beam (1 CP)
- Enhanced Invasion Beam (1 CP)
- Enhanced Reanimation Protocols (2 CP)
- Entropic Strike (1 CP)
- Extermination Protocols (1 CP)
- Gravitic Singularity (1 CP)
- Judgment of the Triarch (1 CP)
- Phaeron's Will (1 CP)
- Quantum Deflection (1 CP)
- Repair Subroutines (2 CP)
- Resurrection Protocols (1 CP)
- Self Destruction (1 CP)
- Solar Pulse (1 CP)
- Wrath of the C'Tan (2 CP)
Dynasty-Specific
- MEPHRIT - Talent For Annihilation (1 CP)
- NEPHREKH - Translocation Crypt (1 CP)
- NIHILAKH - Reclaim a Lost Empire (2 CP)
- NOVOKH - Blood Rites (3 CP)
- SAUTEKH - Methodological Destruction (2 CP)
Warlord Traits
Universal
- 1: Enduring Will
- 2: Eternal Madness
- 3: Immortal Pride
- 4: Thrall of the Silent King
- 5: Implacable Conqueror
- 6: Honorable Combatant
Dynasty-Specific
- MEPHRIT - Merciless Tyrant
- NEPHREKH - Skin of Living Gold
- NIHILAKH - Precognitive Strike
- NOVOKH - Crimson Haze
- SAUTEKH - Hyperlogical Strategist
Powers of the C'tan
- Antimatter Meteor
- Time's Arrow
- Sky of Falling Stars
- Cosmic Fire
- Seismic Assault
- Transdimensional Thunderbolt
Wargear
Melee Weapons
- Aeonstave:
Weapon Range Type S AP D Abilities Aeonstave Melee Melee User -1 2 A unit that suffers an unsaved wound from this weapon may not Advance until the end of its next turn.
- Automaton Claws:
Weapon Range Type S AP D Abilities Automaton Claws Melee Melee User -2 D3 -
- Crackling Tendrils:
Weapon Range Type S AP D Abilities Crackling Tendrils Melee Melee User -4 D6 -
- Eldritch Lance:
Weapon Range Type S AP D Abilities Eldritch Lance Melee Melee User -2 1 -
- Empathic Obliterator:
Weapon Range Type S AP D Abilities Empathic Obliterator Melee Melee +2 -1 D3 If a CHARACTER is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds.
- Feeder Mandibles:
Weapon Range Type S AP D Abilities Feeder Mandibles Melee Melee User 0 1 If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+.
- Flayer Claws:
Weapon Range Type S AP D Abilities Flayer Claws Melee Melee User -1 1 You can re-roll failed wound rolls for this weapon.
- Hyperphase Sword:
Weapon Range Type S AP D Abilities Hyperphase Sword Melee Melee +1 -3 1 -
- Massive Forelimbs:
Weapon Range Type S AP D Abilities Massive Forelimbs Melee Melee User -1 D3 -
- Rod of Covenant:
Weapon Range Type S AP D Abilities Rod of Covenant Melee Melee User -3 1 -
- Scythe of the Nightbringer:
Weapon Range Type S AP D Abilities Scythe of the Nightbringer Melee Melee * -4 D6 This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7.
- Staff of Light:
Weapon Range Type S AP D Abilities Staff of Light Melee Melee User -2 1 -
- Staff of the Destroyer:
Weapon Range Type S AP D Abilities Staff of the Destroyer Melee Melee +1 -3 2 -
- Staff of Tomorrow:
Weapon Range Type S AP D Abilities Staff of Tomorrow Melee Melee User -3 D3 You can re-roll failed hit rolls for this weapon.
- Star-God Fists:
Weapon Range Type S AP D Abilities Star-God Fists Melee Melee User -4 3 -
- The Obsidax:
Weapon Range Type S AP D Abilities The Obsidax Melee Melee User -3 D3 -
- Titanic Forelimbs:
Weapon Range Type S AP D Abilities Impaling Strike Melee Melee x2 -4 6 - Reaping Sweep Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon.
- Vicious Claws:
Weapon Range Type S AP D Abilities Vicious Claws Melee Melee User -2 2 -
- Voidblade:
Weapon Range Type S AP D Abilities Voidblade Melee Melee User -3 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
- Voidscythe:
Weapon Range Type S AP D Abilities Voidscythe Melee Melee x2 -4 3 When attacking with this weapon, subract 1 from the hit roll.
- Warscythe:
Weapon Range Type S AP D Abilities Warscythe Melee Melee +2 -4 2 -
- Whipcoils:
Weapon Range Type S AP D Abilities Whipcoils Melee Melee User -3 6 Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled.
Ranged Weapons
- Death Rays:
Weapon Range Type S AP D Abilities Death Ray 24" Heavy D3 10 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead. Focused Death Ray 24" Heavy 1 12 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead.
- Eldritch Lance:
Weapon Range Type S AP D Abilities Eldritch Lance 36" Assault 1 8 -4 D6 -
- Gauntlet of Fire:
Weapon Range Type S AP D Abilities Gauntlet of Fire 8" Assault D6 5 -1 1 This weapon automatically hits its target.
- Gauss Weaponry:
Weapon Range Type S AP D Abilities Gauss Flayer 24" Rapid Fire 1 4 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Gauss Flayer Array 24" Rapid Fire 5 4 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Twin Gauss Slicer 24" Rapid Fire D3 5 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Gauss Blaster 24" Rapid Fire 1 5 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. Gauss Flux Arc 24" Heavy 3 5 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. Gauss Cannon 24" Heavy 3 6 -3 D3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. Heavy Gauss Cannon 36" Heavy 1 9 -4 D6 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. Gauss Exterminator 48" Heavy 2 12 -4 D6 Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. Gauss Annihilator (Flux Arc) 18" Heavy 2D6 6 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. Gauss Annihilator (Focussed Beam) 120" Macro D6 16 -4 D3+6 Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage.
- Gaze of Death:
Weapon Range Type S AP D Abilities Gaze of Death 12" Assault D6 * -4 D3 This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+.
- Heat Weaponry:
Weapon Range Type S AP D Abilities Cutting Beam 12" Assault 1 7 -4 D6 If this target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Heat Ray (Dispersed) 8" Heavy 2D6 5 -1 1 When you use this profile, this weapon automatically hits its target. Heat Ray (Focused) 24" Heavy 2 8 -4 D6 When you use this profile, if the target is within half range, roll two dice when inflicting damage with it and discard the lowest result. Heat Cannon 36" Heavy D6 8 -4 D6 If this target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
- Particle Weaponry:
Weapon Range Type S AP D Abilities Particle Caster 12" Pistol 1 6 0 1 - Particle Beamer 24" Assault 3 6 0 1 - Particle Shredder 24" Heavy 6 7 -1 D3 - Partcile Whip 24" Heavy 6 8 -2 D3 -
- Rod of Covenant:
Weapon Range Type S AP D Abilities Rod of Covenant 12" Assault 1 5 -3 1 -
- Singularity Generator:
Weapon Range Type S AP D Abilities Singularity Generator 36" Heavy 3D3 8 -3 D6 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
- Staff of Light:
Weapon Range Type S AP D Abilities Staff of Light 12" Assault 3 5 -2 1 -
- Staff of the Destroyer:
Weapon Range Type S AP D Abilities Staff of the Destroyer 18" Assault 3 6 -3 2 -
- Synaptic Weaponry:
Weapon Range Type S AP D Abilities Synaptic Disintegrator 24" Rapid Fire 1 4 0 1 This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Synaptic Obliterator 72" Heavy D3 16 -4 6 -
- Tesla Weaponry:
Weapon Range Type S AP D Abilities Tesla Arc 3" Pistol X 4 0 1 The number of shots fired by this weapon is determined by the number in the model's Damage Table. Each hit roll of 6+ with this weapon causes 3 hits instead of 1. Tesla Carbine 24" Assault 2 5 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1. Tesla Cannon 24" Assault 3 6 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1. Tesla Destructor 24" Assault 4 7 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1. Tesla Sphere 24" Assault 5 8 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
- Transdimensional Weaponry:
Weapon Range Type S AP D Abilities Transdimensional Beamer 12" Heavy D3 4 -3 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Transdimensional Projector 24" Heavy D6 6 -3 D3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. Exile Cannon 12" Heavy D6 10 -4 3 -