Codex - Officio Iratus: Difference between revisions

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! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points
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| Goliath ANGRY FUCKING KNIGHT || 6" || 2+ || 4+ || 6 || 4 || 2 || 3 || 8 || 3+ || 32
| Goliath ANGRY FUCKING KNIGHT || 6" || 2+ || 4+ || 6 || 4 || 3 || 3 || 8 || 3+ || 32
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| Accurate ANGRY FUCKING KNIGHT || 6" || 2+ || 2+ || 5 || 4 || 2 || 3 || 8 || 3+ || 32
| Accurate ANGRY FUCKING KNIGHT || 6" || 2+ || 2+ || 5 || 4 || 2 || 4 || 8 || 3+ || 32
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| Hammer of Wrath || Melee || Melee || x2 || -4 || D6 || Subtract 1 from the hit rolls made by this weapon. When this model successfully charges an enemy unit that unit suffers D3 mortal wounds. || 8
| Hammer of Wrath || Melee || Melee || x2 || -4 || D6 || Subtract 1 from the hit rolls made by this weapon. When this model successfully charges an enemy unit that unit suffers D3 mortal wounds. || 8
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| Assault Gatling Cannon || 30” || Assault 9 || 5 || -1 || 1|| - || 4
| Assault Gatling Cannon || 30” || Assault 9 || 5 || -1 || 1|| - || 8
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*A Goliath ANGRY FUCKING KNIGHT may swap their Adamantium 2x4 with a Nail through it for a Hammer of Wrath.
*Accurate ANGRY FUCKING KNIGHT may swap their Angry Marine “Storm Bolter” for a Assault Gatling Cannon.


Abilities:
Abilities:


==Heavy Support==
==Heavy Support==

Revision as of 11:30, 2 May 2019

Introduction

This codex is for all the Angry units which exist within the Angry universe within warhammer 40k... But don’t fit within the Codex - Angry Marines 8th Edition, units like the infamous Inquisitor Badassious, or rogue/angrier than usual assassins from the Officio Assassinorum. These units can be used alongside the units from the angry marines codex (providing support or pinpoint threat removal), or by themselves.

Officio Iratus Special Rules

Abilities

  • HAND IT OVER BITCHES!!! - Inquisitors are known for taking things, vehicles, ships, planets, exterminartus weaponry, and objectives are no exception.:
  • If your army is Battle-forged, all Troops units in Codex - Officio Iratus Detachments gain this ability. such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. if an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. In addition to this, Codex - Officio Iratus units ignore the faction specific keywords when using transportation.
  • FUCKING HERETICS!!!: (insert exterinartus explosion here).
    • Units with this rule add 1 to their attack and strength characteristics in a turn in which they charged, were charged or performed a heroic intervention.
  • Too Fucking Angry to be hit: The angry agents of the imperium have a distain for their enemies matched only by the fury of angry marines high command.
    • A unit with this rule has a 4++ invulnerability save.
  • Head Hunters Supreme: The assassins of the officio assasinorum are the finest such tools the imperium has at their disposal, and the agents of the officio iratus are no exception.
    • Keep track of how many units are slain by models with rule throughout the battle (Charecters count as 2 units, characters with more tha 9 maximum wounds count as 4 units). Then, consult the table below:
      • Bloodthirsty 0-1: Add 1 to the attack charecteristics of models with this rule.
      • A Grim and Bloody Sight 1-5: Enemy units within 12” of a model with this rule subtract 1 from their leadership characteristic.
      • Mad with the Brutality: Models with this rule ignore damage recieved on a 5+.
      • Drenched in Slaughter 12+: Models with this rule gain the benefits of all the previous abilities.
  • Followers of the Angry Bastards:
    • Units with this rule can never loose more than 1 model during a morale phase as long as there is an ANGRY CHARECTER within 6” of them.
  • Very Specific Hatred:
    • Before the battle starts choose a faction keyword (eg ultramarines) present in your opponent’s/opponents’ force. For the duration of the battle, units with this rule may re-roll failed wounds in a fight phase in which they charged, were charged or performed a heroic intervention.

Stratagems

Warlord Traits

  • Exterminatus Mad:
    • Before the battle begins declare that your warlord is “exterinartus mad” and ordered their ship in orbit to start bombarding the planet. For the rest of the battle the “End of the World” rules/scenario applies. If the “End of the World” is already in effect then instead double the number of mortal wounds that any unit would receive because of the scenario.
  • Ex Angry Marine: It is not unknown for space marinesto move around within the factions of the imperium, performing tasks where it helps to be a superhuman warrior that eats guants for breakfast. Ex-Angry Marines however find it a lot harder to find employment outside of their chapter, as for example, who in their right mind would employee an angry marine to perform fine detailed investigations in the upper spires of a hive. They are however, perfectly suited for jobs in the imperium which require them to do exactly what they have always done, which is to run screaming at something and chop it to pieces.
    • A unit with this trait adds 1 to its strength and attack characteristics.
  • Master of Hiding:
    • Attacks against made against a unit with this rule suffer a -1 to hit. In addition to this a unit with this rule adds 2 to its armour save rolls when in cover instead of 1.
  • Ex-Crazied Zealot: Some people go through phases when they were young, dyeing their hair, listening to loud music, maybe summoning up a demon or two, that kind of thing. This warlord however spent their youth dressed in rags, covered in shit, and gibbering something about the god emperor while clubbing things. Although they have since grown up (and had a wash) there is still a part of themselves that wants to grab a large, blunt object to swing above their head while looking for some excrement to smear on themselves.
    • CRAZIED ZEALOTs within 6” of a unit with this trait do no suffer casualties in the morale phase and reroll failed hit rolls. In addition to this a unit with this traits gains the CRAZIED ZEALOT keyword.
  • Eternally Hateful:
    • A unit with this trait and all friendly units within 3” of this unit may re-roll all failed wound rolls in the fight phase against your chosen faction keyword, instead of just when they charged, were charged or performed a heroic intervention.
  • Hotwirer Supreme:
  • Before the battle begins, you may select any IMPERIAL VEHICLE which is capable of transporting INFANTRY models, equip it with whatever weapons you choose which it is capable of taking, and then add it to your army (paying points or power points where appropriate). The VEHICLE looses all faction specific keywords and rules, and instead gains the OFFICIO IRATUS keyword, becomes a DEDICATED TRANSPORT unit, except that you add 1” to its movement, advance and charge distances, 2 to its wounds and attacks characteristics, and has a weapon skill of 3+ which does not degrade as it takes damage (original damage tables are ignored in regard to weapon skill). When the battle begins your warlord must be deployed inside the chosen vehicle, but after this your warlord and their chosen vehicle may as normal.

Righteous Wrarh Phychic Discipline

  • Accuracy “Encouragement”
    • This spell has a cast cost of 6. If successfully manifested select a friendly unit within 12” of the caster. That friendly unit may add 1 to all its hit rolls until the end of your turn.
  • Matyr for the God Emperor:
    • This spell has a cast cost of 7. If successfully manifested select a friendly OFFICIO IRATUS INFANTRY unit within 18” of the caster. Roll a D6 for each model in that unit, on a roll of 6 that model it’s instantly slain, no saves allowed. However, that unit then adds 1 to its strength, movement and attack characteristics until the start of your next phychic phase.
  • Spirit of Exterminartus:
    • This spell has a cast cost of 9. If successfully manifested roll a D6 for each unit on the battlefield, subtracting 1 from the value for CHARECTERS. On a 2+ that unit suffers D3 mortal wounds, on a 6+ it instead suffers D6 mortal wounds.
  • Hateful Support:
    • This spell has a cast cost of 5. If successfully manifested select an OFFICIO IRATUS PSYKER within 18” of the caster and roll a D3. Add the value of this roll to all psychic tests taken by the targeted OFFICIO IRATUS PSYKER until the beginning of your next psychic phase.

Equipment

“Borrowed” Heirlooms of the Iratus

  • The Holy Flame:
    • This relic replaces a models flamer, heavy flamer or melta.

Units

HQ

Iratus Master

An assassin who had managed to survive in an order of assassins long enough to reach grand master status with their group. Unfortunately (depending on your point of view) this is also an individual who lost their mind a bit and got kicked out of their order. If such individuals (even such highly skilled ones) survive in the imperium for long enough then they will be picked up by the Oficio Iratus, where they will find a group of likeminded (insane and angry) assassins, inquisitors and assorted hangers on


Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

Oficio Iratus Inquisitor

Heresy, heresy everywhere. That is the state of the galaxy in the 42nd millennium. Entire segmentums filled with chaos worshippers, xenos, communists and FUCKING FURIES!!! Or at least that is how an inquisitor sees the galaxy, a being who has been engineered, trained and equipped to even beyond astartes levels of prepared, and then simply let loose upon the universe with a pat on the head and a vague directive to “find the heretics”.

On Foot

Name M WS BS S T W A LD Sv Points cost
Iratus Inquisitor 6” 2+ 2+ 4 4 4 4 10 3+ 70

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

In Terminator Armour

Name M WS BS S T W A LD Sv Points cost
Iratus Inquisitor in Terminator Armour 6” 2+ 2+ 4 4 5 4 10 2+ 120

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred
  • Non-Heretical Teleportation Strike:

On a Throne of Wrath

Name M WS BS S T W A LD Sv Points cost
Iratus Inquisitor on a Throne of Wrath 5” 2+ 2+ 6 6 8 4 10 2+ 180

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

Deranged Psyker

On Foot

Name M WS BS S T W A LD Sv Points cost
Deranged Psyker on Foot 6” 2+ 2+ 3 3 3 4 10 5+ 70

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

On a bike

Name M WS BS S T W A LD Sv Points cost
Deranged Psyker on a Bike 12” 2+ 2+ 3 4 3 4 10 5+ 95

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

Iratus Commissar

On Foot

On a Landraider

Special Characters

Inquisitor Badasious

Purging the heretics has never looked so badass.

Inquisitor Badasious is a single model armed with the Blade of Badasious, the Hand of Badasious, the Shield of Badasious, and Frag and Krak Grenades

Name M WS BS S T W A LD Sv Points cost
Inquisitor Badasious 7” 2+ 2+ 5 5 7 4 10 2+ 250

Wargear:

Weapon Range Type S AP D Abilities
Blade of Badasious Melee Melee +2 -4 3 This weapon always wounds its target on a 3+ or better. Units damaged by this weapon subtract 1 from their leadership characteristic until the next turn.
Hand of Badasious 36" Pistol 3 6 -3 1 This weapon always wounds its target on a 4+ or better. Units damaged by this weapon subtract 1 from their leadership characteristic until the next turn.
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -

Abilities:

  • You there! I'll be having your head next!: Badasious is very particular about the heads he takes, and is capable of picking out a single person from a crowd as his target from a mile away.
    • This model may assign damage to individual models in a target unit instead of your opponent assigning damage. In addition, this model may target CHARECTERS even if they're not the closest unit.
  • BADASS: Badasious is known for his incredible feats of badassery. So great are his skills, as well so long is his list of successes that even the Grey Knights would have difficulties in recreating what the Inquisitor is capable of doing.
    • This model may choose a warlord trait (if he is your warlord) from the angry marines codex or the Officio Iratus codex. In addition, this model re-rolls all failed hit and wound rolls, and wound rolls of 6+ against CHARACTERS deal an additional D3 mortal wounds.
  • Nigh-Invulnerable: Badasious has faced all manners of terrifying, army destroying weapons that would leave nothing standing no matter how durable or powerful they are, and survived to tell the tale. Is it luck, sheer stubbornness, The Emperor's grace, or a combination of all three, Badasious doesn't try to think about it. What really matters is that the enemy failed to kill him and they will pay for failing.
    • This model may only be wounded on a 3+ or worse, has a 4++ invulnerability save, ignores damage on a 5+ and all damage dealt to him is halved (rounding up).
  • Shield of Badasious: Sometimes Badasious’ raw badassnous is not enough to protect himself. In those situations he calmly puts his pistol away, and pulls out his shield and a thermos of tea, because it’s going to take a god emperor knows amount of firepower to shift him now.
    • At the beginning of your turn you may choose for this model to put away its pistol, and instead wield its shield. If so this model may not fire its pistol until your next turn when you must decide again whether or not to use the pistol or shield, but this model increases its ward save to a 3++ and all models targeting this model must subtract one from their hit rolls. In addition, units which successfully charge this model or are successfully charged by this model suffer one mortal wound.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Charecter, Inquisitor Badasious


Angry Priest Dietrich, Orator of Hate

Dietrich is just a man. A single human in a galaxy of almost identical humans, grinding out their existence. Whether they be farmers, managers, factory workers, give gangers or cultists, most humans are almost identical. There is something that sets Dietrich out though. He hates everything. He hates xenos, choas, humans, plants, rocks, himself, even the god emperor (although that is more of a resodctiful hatred). He hates the young, the old, the disabled and able bodied

Dietrich is a single model, he is armed with the Staff of FUCKING OFFICE!!! and a Double Barrelled Inferno Pistol

Name M WS BS S T W A LD Sv Points cost
Angry Priest Dietrich, Orator of Hate 6” 2+ 2+ 4 3 3 4 10 4+ 150

Wargear:

Weapon Range Type S AP D Abilities
Staff of FUCKING OFFICE!!! Melee Melee +2 -4 3 Units hit by this weapon suffer minus 1 to their leadership characteristic until the next turn.
Double Barrelled Inferno Pistol 12" Pistol 2 8 -4 D6 If this weapon is within half its maximum range then roll two dice and discard the lowest when determining this weapons damage.

Abilities:

  • FUCKING HERETICS!!!
  • Too angry to be hit
  • Very specific hatred
  • Dispiser of all: AND THE UNWORTHY SHALL BE FUCKING DESTROYED BEFORE OUR HATRED!!! THEIR PLEAS SHALL FALL ON DEAF EARS FOR WE ARE THE FUCKING GOD EMPEROR’S CHOSEN ASS KICKERS!!!
    • Friendly ANGRY units within 6” of this unit may add 1 to their attack characteristic and re-roll all failed wound rolls in the fight phase.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Charecter, Angry Priest Dietrich

Troops

Angry Mob

The average human is surprisingly angry and capable. Look at the sieges of most hives, humans will fight viciously to protect what is there’s. Angry Mobs are simply the hordes of such serfs, hangers on, homeless, workers and meanials which swarm around and in any imperial vessels or buildings. In other factions in the imperium their tactical worth would be close to zero, being nothing more than fodder to throw against the wall that is the enemy, and that is effectively how they work for the Officio Iratus, except that these cannon fodder are a bit angrier.

An Angry Mob is made up of 10 rioters. Each one is armed with a lasgun. You may add up to 20 additional Rioters to this unit.

Name M WS BS S T W A Ld Sv Points
Rioter 6" 4+ 5+ 3 3 1 1 6 6+ 4



Weapon Range Type S AP D Abilities Points cost
Lasgun 24" Rapid Fire 1 3 0 1 - 0
Las Pistol 12" Pistol 1 3 0 1 0
Mob Tools Melee Melee +1 0 1 A hit roll of 1 with this weapon deals a mortal wound to the bearer on a 4+ on a D6, and a mortal wound to the target unit. 0


Wargear:

  • Lasgun


Wargear Options:

  • Any model may replace its lasgun for a las pistol and mob tools.


Abilities:

  • FUCKING HERETICS!!!
  • Followers of the Angry Bastards
  • Very Specific Hatred

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Mob

Iratus Storm Troops

No matter how augmented an inquisitor is, no matter how many guns they carry or how many ships or vehicles they have, they are only (mostly) human. And as such, wherever you find inquisitors you will find storm troopers, well armed, armoured and trained men and women who’s job it is to protect the inquisitor, carry out their orders, carry their luggage, and maybe headbutt the exterminartus button if the inquisitor is feeling particularly tired.

Sombody has the make sure that the Inquisitor doesn’t get shot.
Name M WS BS S T W A Ld Sv Points
Iratus Storm Trooper 6" 4+ 3+ 3 3 1 1 6 4+ 9
Iratus Storm Trooper Sergeant 6" 4+ 3+ 3 3 1 2 7 4+ 9



Weapon Range Type S AP D Abilities
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -


Wargear:

  • Iratus Storm Trooper:
  • Boltgun
  • Frag and Krak grenades
  • Iratus Storm Trooper Sergeant:
  • Chainsword
  • Bolt pistol
  • Frag and Krak grenades

Wargear Options:


Abilities:

  • FUCKING HERETICS!!!
  • Followers of the Angry Bastards
  • Very Specific Hatred
  • Protect the Angry Bastard!
    • Whenever a CODEX - OFFICIO IRATUS CHARECTER looses a wound and a unit with the rule is within 3” roll a D6. On a 4+ CODEX - OFFICIO IRATUS CHARECTER does not loose a wound, and the unit with this rule within 3” suffers a mortal wound instead.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Iratus Storm Troops

Crazied Zealots

These guys are everywhere. It doesn’t matter where you go in the imperium you will find crazed zealots of the imperial cult running around, spouting gibberish and generally getting in the way. Mostly, they’re just a sap on resources for the imperium as a whole, but they are tollerated because they a. Provide a suitably holy atmosphere to the vast cathedrals which can be found everywhere and b. Fight like the complete nutters they are when pointed in the direction of the imperium foes. The officio iratus is no exception in this regard, except that strict hygiene standards are enforced upon any such zealots which find their way into their ships. This has been the case ever since an Angry Evesor was dragged out of its drug induced slumber by the foetid stench of hundreds of these filthy humans (the cleanup from which took weeks to complete). This is fortunate for the Officio Iratus, as nurgle has been looking at using the disgusting humans as a means of exerting his influence, an act which could severally hindered the officio until Badasious did something about it. A unit of Crazied Zealots contains 10 models, each of which is armed with Flagellation Tools. You may add up to 20 additional models to this unit.

Name M WS BS S T W A Ld Sv Points
Crazied Zealot 6" 5+ - 3 3 1 2 6 7+ 6



Weapon Range Type S AP D Abilities
Flagellation Tools Melee Melee User 0 1 Hit with this weapon count as 2 hits instead of 1.


Wargear:

  • Flagellation Tools


Wargear Options:

  • None

Abilities:

  • FUCKING HERETICS!!!
  • Followers of the Angry Bastards
  • Very Specific Hatred
  • Completely Bloody Crazy:
    • A model with this rule ignores damage received on a 5+ on a D6. In addition to this enemy units suffer -1 to hit against this unit in the fight phase.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Crazied Zealot

Elites

Angry Evesor

Name M WS BS S T W A Ld Sv Points
Angry Evesor 7" 2+ 2+ 4 4 5 5 10 4+ 90



Weapon Range Type S AP D Abilities
Executioners Pistol 12" Pistol 4 4 -1 1 You may reroll failed wound rolls with this weapon against INFANTRY units.
Neuro-Guantlet Melee Melee +1 -1 1 You may reroll failed wound rolls for this weapon.
Power Sword Melee Melee User -3 1 -

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Evesor

Angry Callidus

Name M WS BS S T W A Ld Sv Points
Angry Callidus 7" 2+ 2+ 4 4 5 5 10 4+ 90



Weapon Range Type S AP D Abilities
Neural Shredder 9" Assault 1 * * * Roll 3D6 for a unit hit by this weapon; if the value is equal to or greater to the target units leadership characteristic then the target suffers D3 mortal wounds.
Phase Sword Melee Melee User -3 1 Invulnerability saves cannot be taken against successful wounds made by this weapon.
Poison Blades Melee Melee * -1 1 Each time the bearer of this weapon fights it may make 1 additional attack with this weapon. This weapon always wounds it’s target on a 3+, unless that target has the VEHICLE keyword, in which case it sounds on a 6+.

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Callidus

Angry Culexus

Name M WS BS S T W A Ld Sv Points
Angry Culexus 7" 2+ 2+ 4 4 5 5 10 4+ 90



Weapon Range Type S AP D Abilities
Executioners Pistol 12" Pistol 4 4 -1 1 You may reroll failed wound rolls with this weapon against INFANTRY units.
Neuro-Guantlet Melee Melee +1 -1 1 You may reroll failed wound rolls for this weapon.
Power Sword Melee Melee User -3 1 -

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Cullexus

Angry Vindicare

Name M WS BS S T W A Ld Sv Points
Angry Vindicare 7" 2+ 2+ 4 4 5 5 10 4+ 90



Weapon Range Type S AP D Abilities
Executioners Pistol 12" Pistol 4 4 -1 1 You may reroll failed wound rolls with this weapon against INFANTRY units.
Neuro-Guantlet Melee Melee +1 -1 1 You may reroll failed wound rolls for this weapon.
Power Sword Melee Melee User -3 1 -

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Vindicare

Computer Nerd

Name M WS BS S T W A Ld Sv Points
Computer Nerd 6" 2+ 2+ 4 4 3 3 10 4+ 100



Weapon Range Type S AP D Abilities
Computer Guided Bolt Pistol 12" Pistol 2 4 -1 1 Units do not gain the benefit of cover when targeted by this weapon, in addition to this, this weapon may target units out of its line of sight.
Mind Controlled Swarm Melee Melee 2 0 1 Each hit with this weapon counts as 4 hits instead of 1.
Power Knife Melee Melee User -2 1 -

Abilities:

  • FUCKING HERETICS!!!
  • Too Angry to be Hit
  • Head Hunters Supreme
  • Very Specific Hatred
  • Fury of a Neckbeard:
    • Whenever an opponent uses a strategem while a model with this rule is within 18” of a unit controlled by the opponent both you and the opponent roll a D6. If your opponent rolls higher then the strategem activates, if you and your opponent’s rolls are equal then the stratagem activates but costs 1 more command point (this this cost can not be paid then the stratagem fails and no command points are refunded). If however you roll higher than your opponent then the strategem fails, and the command points used to activate it are not refunded.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Computer Nerd

Mecha Mutant Honey Badger

Because why the fuck not? You know that you want one too.

A Mecha Mutant Honey Badger is a single model. It is armed with a Robotic Jaw and Adamantium Claws.

Name M WS BS S T W A Ld Sv Points
Mecha Mutant Honey Badger 5" 2+ 4+ 6 6 8 1+2D6 6 2+ 140



Weapon Range Type S AP D Abilities Points cost
Robotic Jaw and Adamantium Claws Melee Melee User -4 D3 - 0
Meltagun 12” Assault 1 8 -4 D6 If this weapon is within half its maximum range of its target you may roll two dice and discard the lowest when determining damage. 10
Heavy Flamer 8” Heavy D6 5 -1 1 This weapon automatically hits its target. 8
Grenade Launcher 36” Assault D6 4 - 1 This weapon does not require line of sight to hit its target. 4



Wargear options:

  • This unit may take two of the following weapons:
    • Meltagun
    • Heavy Flamer
    • Grenade Launcher

Abilities:

  • FUCKING HERETICS!!!


Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Monster, Mecha Mutant Honey Badger

ANGRY FUCKING KNIGHTS

One in a hundred men have what it take to become a space marine, one in a hundred space marines have what it takes to join the death watch and one in a hundred death watch marines have what it takes to become a grey knight. This works in a similar manner for the angry marines. One in a hundred men are angry enough to become an angry marine, one in a hundred angry marines are furious/fire mad/insane enough to become a black brother or a cock knocker and one in a hundred black brothers or cock knockers are livid and irate about the state of the galaxy to become... Sonething else.

The ANGRY FUCKING KNIGHTS represent the finest (and angriest outside of angry marine chain of command) the Angry Marines have to offer the galaxy. Many tales could be told of the carnifexs they fisted while naked and covered in barbecue sauce, or the size of the bowls of rusty, adamantium nails that they eat for breakfast, or the number of bloodletters they have killed just by pissing on them, but instead, the best way to illustrate their raw skill and fury, is to set out their initiation trial.

First, the candidate is taken into a large, explosion proof room, and fastened to a metre thick adamantium block with inch thick adamantium chains. Then, an object of utter hatred is placed a hundred metres away from them (for most, this will be a suit of ultramarine armour). Finally, they are given a bolt postol, and told to destroy the object of hatred. Most marines will first struggle, then unload the bolt pistol at their target (missing every shot) before finally throwing the empty pistol at the target. Only marines who can achieve one of the following are recruited however. Firstly, any marine who can rip their way out of the adamantium chains and charge the object of their hate, and secondly (the rarest of all) if they fire at the object of their hate... and hit it. An ANGRY FUCKING KNIGHTS squad contains at least 5 models. Each model is equipped with a Adamantium 2x4 with a Nail through it and an Angry Marine “Storm Bolter”.

Name M WS BS S T W A Ld Sv Points
Goliath ANGRY FUCKING KNIGHT 6" 2+ 4+ 6 4 3 3 8 3+ 32
Accurate ANGRY FUCKING KNIGHT 6" 2+ 2+ 5 4 2 4 8 3+ 32



Wargear:

Weapon Range Type S AP D Abilities Points cost
Adamantium 2x4 with a Nail through it Melee Melee +2 -4 D3 - 0
Angry Marine “Storm Bolter” 24” Rapid Fire D6 4 - 1 - 10
Hammer of Wrath Melee Melee x2 -4 D6 Subtract 1 from the hit rolls made by this weapon. When this model successfully charges an enemy unit that unit suffers D3 mortal wounds. 8
Assault Gatling Cannon 30” Assault 9 5 -1 1 - 8



  • A Goliath ANGRY FUCKING KNIGHT may swap their Adamantium 2x4 with a Nail through it for a Hammer of Wrath.
  • Accurate ANGRY FUCKING KNIGHT may swap their Angry Marine “Storm Bolter” for a Assault Gatling Cannon.

Abilities:

Heavy Support