Codex - Officio Iratus: Difference between revisions
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*Followers of the Angry Bastards: | *Followers of the Angry Bastards: | ||
**Units with this rule can never loose more than | **Units with this rule can never loose more than 3 models during a morale phase as long as there is an ANGRY CHARACTER within 3” of them. | ||
*Very Specific Hatred: | *Very Specific Hatred: |
Revision as of 15:42, 10 May 2019
Introduction
This codex is for all the Angry units which exist within the Angry universe within warhammer 40k... But don’t fit within the Codex - Angry Marines 8th Edition, units like the infamous Inquisitor Badassious, or rogue/angrier than usual assassins from the Officio Assassinorum. These units can be used alongside the units from the angry marines codex (providing support or pinpoint threat removal), or by themselves.
Officio Iratus Special Rules
Abilities
- HAND IT OVER BITCHES!!! - Inquisitors are known for taking things, vehicles, ships, planets, exterminartus weaponry, and objectives are no exception.:
- If your army is Battle-forged, all Troops units in Codex - Officio Iratus Detachments gain this ability. such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. if an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal. In addition to this, Codex - Officio Iratus units ignore the faction specific keywords when using transportation.
- FUCKING HERETICS!!!: (insert exterinartus explosion here).
- Units with this rule add 1 to their attack and strength characteristics in a turn in which they charged, were charged or performed a heroic intervention.
- Too Fucking Angry to be hit: The angry agents of the imperium have a distain for their enemies matched only by the fury of angry marines high command.
- A unit with this rule has a 4++ invulnerability save.
- Head Hunters Supreme: The assassins of the officio assasinorum are the finest such tools the imperium has at their disposal, and the agents of the officio iratus are no exception.
- Keep track of how many units are slain by models with rule throughout the battle (Charecters count as 2 units, characters with more tha 9 maximum wounds count as 4 units). Then, consult the table below:
- Bloodthirsty 0-1: Add 1 to the attack charecteristics of models with this rule.
- A Grim and Bloody Sight 1-5: Enemy units within 12” of a model with this rule subtract 1 from their leadership characteristic.
- Mad with the Brutality: Models with this rule ignore damage recieved on a 5+.
- Drenched in Slaughter 12+: Models with this rule gain the benefits of all the previous abilities.
- Keep track of how many units are slain by models with rule throughout the battle (Charecters count as 2 units, characters with more tha 9 maximum wounds count as 4 units). Then, consult the table below:
- Followers of the Angry Bastards:
- Units with this rule can never loose more than 3 models during a morale phase as long as there is an ANGRY CHARACTER within 3” of them.
- Very Specific Hatred:
- Before the battle starts choose a faction keyword (eg ultramarines) present in your opponent’s/opponents’ force. For the duration of the battle, units with this rule may re-roll failed wounds in a fight phase in which they charged, were charged or performed a heroic intervention.
- FUCK THE BOLTER!!!: While other chapter’s marines will spend decades honing their skills with the bolter with stationary drills, indoctrination, strip cleaning, combat drills etc, the angry marines... don’t. They see the bolter as a means of keeping the enemies heads down and a crude club at best, and a “WASTE OF FUCKING SPACE AMD WEIGHT WHICH I COULD USE TO CARRY A FUCKING TWO BY FOUR!!!” As such, angry marines are nowhere near as well drilled in using the bolter as their cousin chapters. Or at least, not as well drilled in the bolters conventional uses...:
- All ANGRY MARINE ADEPTUS ASTARTES gain this rule. Any such model armed with a bolt weapon may fire their bolt weapon at an enemy unit even if that enemy unit if 1” or closer to the firing unit, or if the enemy unit is 1” or closer to another friendly unit, but at a -1 to hit. The unit firing the bolt weapon does not suffer a -1 to hit if:
- The firing unit is a TERMINATOR, BIKER or VEHICLE.
- Has the CHARACTER keyword.
- Or did not move during the previous movement phase.
- All ANGRY MARINE ADEPTUS ASTARTES gain this rule. Any such model armed with a bolt weapon may fire their bolt weapon at an enemy unit even if that enemy unit if 1” or closer to the firing unit, or if the enemy unit is 1” or closer to another friendly unit, but at a -1 to hit. The unit firing the bolt weapon does not suffer a -1 to hit if:
- In addition to this, any model armed with a bolt pistol may make an additional attack with the following profile each time it fights:
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Pistol Butt | Melee | Melee | User | +1 | 1 | - |
Stratagems
Warlord Traits
- Exterminatus Mad:
- Before the battle begins declare that your warlord is “exterinartus mad” and ordered their ship in orbit to start bombarding the planet. For the rest of the battle the “End of the World” rules/scenario applies. If the “End of the World” is already in effect then instead double the number of mortal wounds that any unit would receive because of the scenario.
- Ex Angry Marine: It is not unknown for space marinesto move around within the factions of the imperium, performing tasks where it helps to be a superhuman warrior that eats guants for breakfast. Ex-Angry Marines however find it a lot harder to find employment outside of their chapter, as for example, who in their right mind would employee an angry marine to perform fine detailed investigations in the upper spires of a hive. They are however, perfectly suited for jobs in the imperium which require them to do exactly what they have always done, which is to run screaming at something and chop it to pieces.
- A unit with this trait adds 1 to its strength and attack characteristics. In addition to this, your warlord gains the ANGRT MARINE ADEPTUS ASTATES keywords if they did not already have these keywords.
- Master of Hiding:
- Attacks against made against a unit with this rule suffer a -1 to hit. In addition to this a unit with this rule adds 2 to its armour save rolls when in cover instead of 1.
- Ex-Crazied Zealot: Some people go through phases when they were young, dyeing their hair, listening to loud music, maybe summoning up a demon or two, that kind of thing. This warlord however spent their youth dressed in rags, covered in shit, and gibbering something about the god emperor while clubbing things. Although they have since grown up (and had a wash) there is still a part of themselves that wants to grab a large, blunt object to swing above their head while looking for some excrement to smear on themselves.
- CRAZIED ZEALOTs within 6” of a unit with this trait do no suffer casualties in the morale phase and reroll failed hit rolls. In addition to this a unit with this traits gains the CRAZIED ZEALOT keyword.
- Eternally Hateful:
- A unit with this trait and all friendly units within 3” of this unit may re-roll all failed wound rolls in the fight phase against your chosen faction keyword plus an additional faction keyword, instead of just when they charged, were charged or performed a heroic intervention against a single, chosen faction keyword.
- Hotwirer Supreme:
- Before the battle begins, you may select any IMPERIAL VEHICLE which is capable of transporting INFANTRY models, equip it with whatever weapons you choose which it is capable of taking, and then add it to your army (paying points or power points where appropriate). The VEHICLE looses all faction specific keywords and rules, and instead gains the OFFICIO IRATUS keyword, becomes a DEDICATED TRANSPORT unit, except that you add 1” to its movement, advance and charge distances, 2 to its wounds and attacks characteristics, and has a weapon skill of 3+ which does not degrade as it takes damage (original damage tables are ignored in regard to weapon skill). When the battle begins your warlord must be deployed inside the chosen vehicle, but after this your warlord and their chosen vehicle may as normal.
Righteous Wrarh Phychic Discipline
- Accuracy “Encouragement”
- This spell has a cast cost of 6. If successfully manifested select a friendly unit within 12” of the caster. That friendly unit may add 1 to all its hit rolls until the end of your turn.
- Matyr for the God Emperor:
- This spell has a cast cost of 7. If successfully manifested select a friendly OFFICIO IRATUS INFANTRY unit within 18” of the caster. Roll a D6 for each model in that unit, on a roll of 6 that model it’s instantly slain, no saves allowed. However, that unit then adds 1 to its strength, movement and attack characteristics until the start of your next phychic phase.
- Spirit of Exterminartus:
- This spell has a cast cost of 9. If successfully manifested roll a D6 for each unit on the battlefield, subtracting 1 from the value for CHARECTERS. On a 2+ that unit suffers D3 mortal wounds, on a 6+ it instead suffers D6 mortal wounds.
- Hateful Support:
- This spell has a cast cost of 5. If successfully manifested select an OFFICIO IRATUS PSYKER within 18” of the caster and roll a D3. Add the value of this roll to all psychic tests taken by the targeted OFFICIO IRATUS PSYKER until the beginning of your next psychic phase.
Equipment
“Borrowed” Heirlooms of the Iratus
- The Holy Flame:
- This relic replaces a models flamer, heavy flamer or melta.
Units
HQ
Iratus Master
An assassin who had managed to survive in an order of assassins long enough to reach grand master status with their group. Unfortunately (depending on your point of view) this is also an individual who lost their mind a bit and got kicked out of their order. If such individuals (even such highly skilled ones) survive in the imperium for long enough then they will be picked up by the Oficio Iratus, where they will find a group of likeminded (insane and angry) assassins, inquisitors and assorted hangers on
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
Oficio Iratus Inquisitor
Heresy, heresy everywhere. That is the state of the galaxy in the 42nd millennium. Entire segmentums filled with chaos worshippers, xenos, communists and FUCKING FURIES!!! Or at least that is how an inquisitor sees the galaxy, a being who has been engineered, trained and equipped to even beyond astartes levels of prepared, and then simply let loose upon the universe with a pat on the head and a vague directive to “find the heretics”.
On Foot
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Iratus Inquisitor | 6” | 2+ | 2+ | 4 | 4 | 4 | 4 | 10 | 3+ | 70 |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
In Terminator Armour
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Iratus Inquisitor in Terminator Armour | 6” | 2+ | 2+ | 4 | 4 | 5 | 4 | 10 | 2+ | 120 |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
- Non-Heretical Teleportation Strike:
On a Throne of Wrath
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Iratus Inquisitor on a Throne of Wrath | 5” | 2+ | 2+ | 6 | 6 | 8 | 4 | 10 | 2+ | 180 |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
Deranged Psyker
Reliable psykers in the 42nd millennium are in short supply. They’re needed from everything from communication, to bolstering troops, to melting the minds of their foes. As such, there is a certain hierarchy as to who gets the best psykers in the imperium, with holy terra, the inquisition and adeptus astartes getting individual
On Foot
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Deranged Psyker on Foot | 6” | 2+ | 2+ | 3 | 3 | 3 | 4 | 10 | 5+ | 70 |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
On a bike
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Deranged Psyker on a Bike | 12” | 2+ | 2+ | 3 | 4 | 3 | 4 | 10 | 5+ | 95 |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
Iratus Commissar
On Foot
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Iratus Commissar on Foot | 6” | 2+ | 2+ | 3 | 3 | 3 | 4 | 10 | 5+ | 50 |
On a Landraider
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Iratus Commissar on a Landraider | 10” | 2+ | 2+ | 8 | 8 | 16 | 4 | 10 | 2+ | 200 |
Special Characters
Inquisitor Badasious
Inquisitor Badasious is a single model armed with the Blade of Badasious, the Hand of Badasious, the Shield of Badasious, and Frag and Krak Grenades
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Inquisitor Badasious | 7” | 2+ | 2+ | 5 | 5 | 7 | 4 | 10 | 2+ | 250 |
Wargear:
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Blade of Badasious | Melee | Melee | +2 | -4 | 3 | This weapon always wounds its target on a 3+ or better. Units damaged by this weapon subtract 1 from their leadership characteristic until the next turn. |
Hand of Badasious | 36" | Pistol 3 | 6 | -3 | 1 | This weapon always wounds its target on a 4+ or better. Units damaged by this weapon subtract 1 from their leadership characteristic until the next turn. |
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Abilities:
- You there! I'll be having your head next!: Badasious is very particular about the heads he takes, and is capable of picking out a single person from a crowd as his target from a mile away.
- This model may assign damage to individual models in a target unit instead of your opponent assigning damage. In addition, this model may target CHARECTERS even if they're not the closest unit.
- BADASS: Badasious is known for his incredible feats of badassery. So great are his skills, as well so long is his list of successes that even the Grey Knights would have difficulties in recreating what the Inquisitor is capable of doing.
- This model may choose a warlord trait (if he is your warlord) from the angry marines codex or the Officio Iratus codex. In addition, this model re-rolls all failed hit and wound rolls, and wound rolls of 6+ against CHARACTERS deal an additional D3 mortal wounds. As a small addition, this model may use all its grenades in the shooting and overwatch phases along with its other ranged weapons.
- Nigh-Invulnerable: Badasious has faced all manners of terrifying, army destroying weapons that would leave nothing standing no matter how durable or powerful they are, and survived to tell the tale. Is it luck, sheer stubbornness, The Emperor's grace, or a combination of all three, Badasious doesn't try to think about it. What really matters is that the enemy failed to kill him and they will pay for failing.
- This model may only be wounded on a 3+ or worse, has a 4++ invulnerability save, ignores damage on a 5+ and all damage dealt to him is halved (rounding up).
- Shield of Badasious: Sometimes Badasious’ raw badassnous is not enough to protect himself. In those situations he calmly puts his pistol away, and pulls out his shield and a thermos of tea, because it’s going to take a god emperor knows amount of firepower to shift him now.
- At the beginning of your turn you may choose for this model to put away its pistol, and instead wield its shield. If so this model may not fire its pistol until your next turn when you must decide again whether or not to use the pistol or shield, but this model increases its ward save to a 3++ and all models targeting this model must subtract one from their hit rolls. In addition, units which successfully charge this model or are successfully charged by this model suffer one mortal wound.
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Charecter, Inquisitor Badasious
Angry Priest Dietrich, Orator of Hate
Dietrich is just a man. A single human in a galaxy of almost identical humans, grinding out their existence. Whether they be farmers, managers, factory workers, give gangers or cultists, most humans are almost identical. There is something that sets Dietrich out though. He hates everything. He hates xenos, choas, humans, plants, rocks, himself, even the god emperor (although that is more of a resodctiful hatred). He hates the young, the old, the disabled and able bodied
Dietrich is a single model, he is armed with the Staff of FUCKING OFFICE!!! and a Double Barrelled Inferno Pistol
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Angry Priest Dietrich, Orator of Hate | 6” | 2+ | 2+ | 4 | 3 | 3 | 4 | 10 | 4+ | 150 |
Wargear:
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Staff of FUCKING OFFICE!!! | Melee | Melee | +2 | -4 | 3 | Units hit by this weapon suffer minus 1 to their leadership characteristic until the next turn. |
Double Barrelled Inferno Pistol | 12" | Pistol 2 | 8 | -4 | D6 | If this weapon is within half its maximum range then roll two dice and discard the lowest when determining this weapons damage. |
Abilities:
- FUCKING HERETICS!!!
- Too angry to be hit
- Very specific hatred
- Dispiser of all: AND THE UNWORTHY SHALL BE FUCKING DESTROYED BEFORE OUR HATRED!!! THEIR PLEAS SHALL FALL ON DEAF EARS FOR WE ARE THE FUCKING GOD EMPEROR’S CHOSEN ASS KICKERS!!!
- Friendly ANGRY units within 6” of this unit may add 1 to their attack characteristic and re-roll all failed wound rolls in the fight phase.
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Charecter, Angry Priest Dietrich
Commissar Annabelle Fuklaw
Name | M | WS | BS | S | T | W | A | LD | Sv | Points cost |
---|---|---|---|---|---|---|---|---|---|---|
Commissar Annabelle Fuklaw | 6” | 2+ | 2+ | 3 | 4 | 4 | 4 | 10 | 4+ | 90 |
Wargear:
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Spleen Muncher (melee) | Melee | Melee | +2 | -3 | 2 | Each time an enemy model is slain with this weapon profile you may make an additional attack with this weapon profile at the end of the fight phase. |
Spleen Muncher (ranged) | 8” | Assault D6 | 5 | - | 1 | This weapon automatically hits its target. |
Abilities:
- FUCKING HERETICS!!!
- Head Hunters Supreme
- Very Specific Hatred
- A gory show:
- Every time a model with this rule slays an enemy CHARACTER choose one of the following:
- All enemy models suffer minus 1 to their leadership characteristic until the end of the phase.
- All friendly models add 1 to their leadership characteristic until the end of the phase.
- Every time a model with this rule slays an enemy CHARACTER choose one of the following:
- Daughter of John mother fucking Fuklaw: Any side of John Fuklaw is likely to gain some of his... stubbornness.
- This model has a 4+ invulnerability save, and ignores damage received on a 5+.
Troops
Angry Mob
The average human is surprisingly angry and capable. Look at the sieges of most hives, humans will fight viciously to protect what is there’s. Angry Mobs are simply the hordes of such serfs, hangers on, homeless, workers and meanials which swarm around and in any imperial vessels or buildings. In other factions in the imperium their tactical worth would be close to zero, being nothing more than fodder to throw against the wall that is the enemy, and that is effectively how they work for the Officio Iratus, except that these cannon fodder are a bit angrier.
An Angry Mob is made up of 10 rioters. Each one is armed with a lasgun. You may add up to 20 additional Rioters to this unit.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Rioter | 6" | 4+ | 5+ | 3 | 3 | 1 | 1 | 6 | 6+ | 4 |
Weapon | Range | Type | S | AP | D | Abilities | Points cost |
---|---|---|---|---|---|---|---|
Lasgun | 24" | Rapid Fire 1 | 3 | 0 | 1 | - | 0 |
Las Pistol | 12" | Pistol 1 | 3 | 0 | 1 | 0 | |
Mob Tools | Melee | Melee | +1 | 0 | 1 | A hit roll of 1 with this weapon deals a mortal wound to the bearer on a 4+ on a D6, and a mortal wound to the target unit. | 0 |
Wargear:
- Lasgun
Wargear Options:
- Any model may replace its lasgun for a las pistol and mob tools.
Abilities:
- FUCKING HERETICS!!!
- Followers of the Angry Bastards
- Very Specific Hatred
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Angry Mob
Iratus Storm Troops
No matter how augmented an inquisitor is, no matter how many guns they carry or how many ships or vehicles they have, they are only (mostly) human. And as such, wherever you find inquisitors you will find storm troopers, well armed, armoured and trained men and women who’s job it is to protect the inquisitor, carry out their orders, carry their luggage, and maybe headbutt the exterminartus button if the inquisitor is feeling particularly tired.
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Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Iratus Storm Trooper | 6" | 4+ | 3+ | 3 | 3 | 1 | 1 | 6 | 4+ | 9 |
Iratus Storm Trooper Sergeant | 6" | 4+ | 3+ | 3 | 3 | 1 | 2 | 7 | 4+ | 9 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Frag grenade | 6" | Grenade D6 | 3 | 0 | 1 | - |
Krak grenade | 6" | Grenade 1 | 6 | -1 | D3 | - |
Wargear:
- Iratus Storm Trooper:
- Boltgun
- Frag and Krak grenades
- Iratus Storm Trooper Sergeant:
- Chainsword
- Bolt pistol
- Frag and Krak grenades
Wargear Options:
Abilities:
- FUCKING HERETICS!!!
- Followers of the Angry Bastards
- Very Specific Hatred
- Protect the Angry Bastard!
- Whenever a CODEX - OFFICIO IRATUS CHARECTER looses a wound and a unit with the rule is within 3” roll a D6. On a 4+ CODEX - OFFICIO IRATUS CHARECTER does not loose a wound, and the unit with this rule within 3” suffers a mortal wound instead.
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Iratus Storm Troops
Crazied Zealots
These guys are everywhere. It doesn’t matter where you go in the imperium you will find crazed zealots of the imperial cult running around, spouting gibberish and generally getting in the way. Mostly, they’re just a sap on resources for the imperium as a whole, but they are tollerated because they a. Provide a suitably holy atmosphere to the vast cathedrals which can be found everywhere and b. Fight like the complete nutters they are when pointed in the direction of the imperium foes. The officio iratus is no exception in this regard, except that strict hygiene standards are enforced upon any such zealots which find their way into their ships. This has been the case ever since an Angry Evesor was dragged out of its drug induced slumber by the foetid stench of hundreds of these filthy humans (the cleanup from which took weeks to complete). This is fortunate for the Officio Iratus, as nurgle has been looking at using the disgusting humans as a means of exerting his influence, an act which could severally hindered the officio until Badasious did something about it. A unit of Crazied Zealots contains 10 models, each of which is armed with Flagellation Tools. You may add up to 20 additional models to this unit.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Crazied Zealot | 6" | 5+ | - | 3 | 3 | 1 | 2 | 6 | 7+ | 6 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Flagellation Tools | Melee | Melee | User | 0 | 1 | Hit with this weapon count as 2 hits instead of 1. |
Wargear:
- Flagellation Tools
Wargear Options:
- None
Abilities:
- FUCKING HERETICS!!!
- Followers of the Angry Bastards
- Very Specific Hatred
- Completely Bloody Crazy:
- A model with this rule ignores damage received on a 5+ on a D6. In addition to this enemy units suffer -1 to hit against this unit in the fight phase.
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Crazied Zealot
Elites
Angry Evesor
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Angry Evesor | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 10 | 4+ | 90 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Executioners Pistol | 12" | Pistol 4 | 4 | -1 | 1 | You may reroll failed wound rolls with this weapon against INFANTRY units. |
Neuro-Guantlet | Melee | Melee | +1 | -1 | 1 | You may reroll failed wound rolls for this weapon. |
Power Sword | Melee | Melee | User | -3 | 1 | - |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Angry Evesor
Angry Callidus
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Angry Callidus | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 10 | 4+ | 90 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Neural Shredder | 9" | Assault 1 | * | * | * | Roll 3D6 for a unit hit by this weapon; if the value is equal to or greater to the target units leadership characteristic then the target suffers D3 mortal wounds. |
Phase Sword | Melee | Melee | User | -3 | 1 | Invulnerability saves cannot be taken against successful wounds made by this weapon. |
Poison Blades | Melee | Melee | * | -1 | 1 | Each time the bearer of this weapon fights it may make 1 additional attack with this weapon. This weapon always wounds it’s target on a 3+, unless that target has the VEHICLE keyword, in which case it sounds on a 6+. |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Angry Callidus
Angry Culexus
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Angry Culexus | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 10 | 4+ | 90 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Executioners Pistol | 12" | Pistol 4 | 4 | -1 | 1 | You may reroll failed wound rolls with this weapon against INFANTRY units. |
Neuro-Guantlet | Melee | Melee | +1 | -1 | 1 | You may reroll failed wound rolls for this weapon. |
Power Sword | Melee | Melee | User | -3 | 1 | - |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Angry Cullexus
Angry Vindicare
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Angry Vindicare | 7" | 2+ | 2+ | 4 | 4 | 5 | 5 | 10 | 4+ | 90 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Executioners Pistol | 12" | Pistol 4 | 4 | -1 | 1 | You may reroll failed wound rolls with this weapon against INFANTRY units. |
Neuro-Guantlet | Melee | Melee | +1 | -1 | 1 | You may reroll failed wound rolls for this weapon. |
Power Sword | Melee | Melee | User | -3 | 1 | - |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Angry Vindicare
Computer Nerd
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Computer Nerd | 6" | 2+ | 2+ | 4 | 4 | 3 | 3 | 10 | 4+ | 100 |
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Computer Guided Bolt Pistol | 12" | Pistol 2 | 4 | -1 | 1 | Units do not gain the benefit of cover when targeted by this weapon, in addition to this, this weapon may target units out of its line of sight. |
Mind Controlled Swarm | Melee | Melee | 2 | 0 | 1 | Each hit with this weapon counts as 4 hits instead of 1. |
Power Knife | Melee | Melee | User | -2 | 1 | - |
Abilities:
- FUCKING HERETICS!!!
- Too Angry to be Hit
- Head Hunters Supreme
- Very Specific Hatred
- Fury of a Neckbeard:
- Whenever an opponent uses a strategem while a model with this rule is within 18” of a unit controlled by the opponent both you and the opponent roll a D6. If your opponent rolls higher then the strategem activates, if you and your opponent’s rolls are equal then the stratagem activates but costs 1 more command point (this this cost can not be paid then the stratagem fails and no command points are refunded). If however you roll higher than your opponent then the strategem fails, and the command points used to activate it are not refunded.
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Infantry, Angry Computer Nerd
Mecha Mutant Honey Badger
Because why the fuck not? You know that you want one too.
A Mecha Mutant Honey Badger is a single model. It is armed with a Robotic Jaw and Adamantium Claws.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Mecha Mutant Honey Badger | 5" | 2+ | 4+ | 6 | 6 | 8 | 1+2D6 | 6 | 2+ | 140 |
Weapon | Range | Type | S | AP | D | Abilities | Points cost |
---|---|---|---|---|---|---|---|
Robotic Jaw and Adamantium Claws | Melee | Melee | User | -4 | D3 | - | 0 |
Meltagun | 12” | Assault 1 | 8 | -4 | D6 | If this weapon is within half its maximum range of its target you may roll two dice and discard the lowest when determining damage. | 10 |
Heavy Flamer | 8” | Heavy D6 | 5 | -1 | 1 | This weapon automatically hits its target. | 8 |
Grenade Launcher | 36” | Assault D6 | 4 | - | 1 | This weapon does not require line of sight to hit its target. | 4 |
Wargear options:
- This unit may take two of the following weapons:
- Meltagun
- Heavy Flamer
- Grenade Launcher
Abilities:
- FUCKING HERETICS!!!
Faction Keywords: Imperium, Angry, Codex - Officio Iratus
Keywords: Monster, Mecha Mutant Honey Badger
ANGRY FUCKING KNIGHTS
One in a hundred men have what it take to become a space marine, one in a hundred space marines have what it takes to join the death watch and one in a hundred death watch marines have what it takes to become a grey knight. This works in a similar manner for the angry marines. One in a hundred men are angry enough to become an angry marine, one in a hundred angry marines are furious/fire mad/insane enough to become a black brother or a cock knocker and one in a hundred black brothers or cock knockers are livid and irate about the state of the galaxy to become... Sonething else.
The ANGRY FUCKING KNIGHTS represent the finest (and angriest outside of angry marine chain of command) the Angry Marines have to offer the galaxy. Many tales could be told of the carnifexs they fisted while naked and covered in barbecue sauce, or the size of the bowls of rusty, adamantium nails that they eat for breakfast, or the number of bloodletters they have killed just by pissing on them, but instead, the best way to illustrate their raw skill and fury, is to set out their initiation trial.
First, the candidate is taken into a large, explosion proof room, and fastened to a metre thick adamantium block with inch thick adamantium chains. Then, an object of utter hatred is placed a hundred metres away from them (for most, this will be a suit of ultramarine armour). Finally, they are given a bolt postol, and told to destroy the object of hatred. Most marines will first struggle, then unload the bolt pistol at their target (missing every shot) before finally throwing the empty pistol at the target. Only marines who can achieve one of the following are recruited however. Firstly, any marine who can rip their way out of the adamantium chains and charge the object of their hate, and secondly (the rarest of all) if they fire at the object of their hate... and hit it.
An ANGRY FUCKING KNIGHTS squad contains at least 5 models of either Goliath or Accurate ANGRY FUCKING KNIGHTs. Each model is equipped with a Adamantium 2x4 with a Nail through it and an Angry Marine “Storm Bolter”.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Goliath ANGRY FUCKING KNIGHT | 6" | 2+ | 4+ | 6 | 4 | 3 | 3 | 8 | 3+ | 38 |
Accurate ANGRY FUCKING KNIGHT | 6" | 2+ | 2+ | 5 | 4 | 2 | 4 | 8 | 3+ | 38 |
Wargear:
Weapon | Range | Type | S | AP | D | Abilities | Points cost |
---|---|---|---|---|---|---|---|
Adamantium 2x4 with a Nail through it | Melee | Melee | +2 | -4 | D3 | - | 10 |
Angry Marine “Storm Bolter” | 24” | Rapid Fire D6 | 4 | - | 1 | - | 10 |
Hammer of Wrath | Melee | Melee | x2 | -4 | D6 | Subtract 1 from the hit rolls made by this weapon. When this model successfully charges an enemy unit that unit suffers D3 mortal wounds. Damage rolls of 1 or 2 count as 3 instead. | 18 |
Assault Gatling Cannon | 30” | Assault 9 | 5 | -1 | 1 | - | 18 |
Iratus Standard | Melee | Melee | +1 | -3 | D3 | Enemy units which suffer a wound from this weapon subtract 1 from their leadership characteristic in the subsequent morale phase. | 20 |
- A Goliath ANGRY FUCKING KNIGHT may swap their Adamantium 2x4 with a Nail through it for a Hammer of Wrath.
- A Goliath ANGRY FUCKING KNIGHT may swap their Angry Marine “Storm Bolter” for a Rage Shield.
- Accurate ANGRY FUCKING KNIGHT may swap their Angry Marine “Storm Bolter” for a Assault Gatling Cannon.
- A single model in a unit may replace their Adamantium 2x4 with a Nail through it and Angry Marine “Storm Bolter” for an Irratus Standard.
Abilities:
- FUCKING HERETICS!!!
- Head Hunters Supreme
- Very Specific Hatred
- The best the Angry Marines have to offer: we’re doomed, doomed I tell you!
- A model with this rule has a 5+ invulnerability save and ignores damage received on a 6+ on a D6.
- Rage Shield:
- A model with a Rage Shield adds 1 to its armour save rolls and 1 to any rolls to ignore any damage.
- Iratus Standard:
- Friendly ANGRY units within 6” of a unit with an Iratus Standard may roll an additional dice when advancing and charging and discard the lowest dice.