Codex - Skaventide: /tg/'s 9th Edition: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Ratposter
1d4chan>Ratposter
Line 60: Line 60:
*'''Lore:''' ''Lore description.''
*'''Lore:''' ''Lore description.''


*'''Ability:''' ''Lore description.''
*'''Ability: Prized Creations''' ''Lore description.''
::Effect
::Before setting up, you may select one friendly {{W40kKeyword|Clans Moulder Beast}} unit in your army. Add 1 to the wounds characteristic of each model in the unit. Additionally, you can re-roll hit rolls of 1 for attacks made with melee weapons by this unit.


*'''Warlord Trait:''' ''Lore description.''
*'''Warlord Trait:''' ''Lore description.''

Revision as of 00:01, 6 May 2021


Army Rules

Universal

  • Overwhelming Mass: What Skaven lack in strength, they easily make up for in sheer numbers.
Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
  • Scurry Away!: lore
Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
  • Poisoned Weapons: '
Many SKAVENTIDE weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.

Detachment Rules

  • Name: Lore description.
Effect
  • Mine-mine!: Lore Description
If your army is Battle-forged, all Troops units in SKAVENTIDE Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
  • Strength in Numbers: lore
Add 2 to the leadership characteristic of the unit’s leader for every 10 models in the unit.

Clans

Skryre

  • Lore: Lore description.
  • Ability: Warpstone Sparks Lore description.
At the start of the battle, before setting up, you can roll a D3+3. The resulting number is the number of Warpstone Sparks you can use during the battle. You may not use more than 1 in the same phase.
Warpstone Sparks can be used for:
  • Warlord Trait: Masterful Scavenger Lore description.
At the beginning of each of your Command Phases, roll 1D6. On a 5+, gain one more Warpstone Spark.
  • Stratagem: Deranged Inventors Lore description.
At the start of your shooting phase, select 1 friendly Clans Skryre unit. You can re-roll all hit rolls for shooting attacks made by that unit.
  • Artifact: Lore description.
Effect

Masterclan

  • Lore: Lore description.
  • Ability: Skilled Manipulator Lore description.
Whenever you use a Stratagem, roll a D6. On a 5+, one Command Point is refunded.
  • Warlord Trait: Supreme Manipulator Lore description.
You can re-roll the dice roll for Skilled Manipulator.
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Moulder

  • Lore: Lore description.
  • Ability: Prized Creations Lore description.
Before setting up, you may select one friendly Clans Moulder Beast unit in your army. Add 1 to the wounds characteristic of each model in the unit. Additionally, you can re-roll hit rolls of 1 for attacks made with melee weapons by this unit.
  • Warlord Trait: Lore description.
Effect
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Eshin

  • Lore: Lore description.
  • Ability: Lore description.
Effect
  • Warlord Trait: Lore description.
Effect
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Verminus

  • Lore: Lore description.
  • Ability: Lore description.
Effect
  • Warlord Trait: Lore description.
Effect
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Pestilens

  • Lore: Lore description.
  • Ability: Lore description.
Effect
  • Warlord Trait: Lore description.
Effect
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Stratagems

Battle Tactics Stratagems

  • Stratagem Name (X CP): Lore description.
Effect

Requisition Stratagems

  • Stratagem Name (X CP): Lore description.
Effect

Strategic Ploy Stratagems

  • Ratling Ambition (X CP): Lore description.
Use this stratagem when your warlord dies. You may select one friendly Skaven Character, that unit is now your warlord, and takes the previous warlord’s Warlord Trait.
  • Gnawhole Reserves (1CP/3CP): Lore description.
Use this stratagem before the battle when declaring reserves and transports. For 1CP, you can set up one Skaven Infantry, Biker, or Beast unit from your army on the other side of the Gnawhole instead of placing it on the battlefield. For 3CP, you can do this with 2 units of your choice. If the reserved units exit from a Gnawhole Fortification piece, 1CP is refunded.
  • (X CP): Lore description.
  • (X CP): Lore description.

Wargear Stratagems

  • Stratagem Name (X CP): Lore description.
Effect

Warlord Traits

  • 1: Malevolent: Lore description.
You can re-roll wound rolls of 1 for attacks made with melee weapons by this unit.
  • 2: Verminous Valor: Lore description.
Whenever this model takes a wound or mortal wound, roll a D6 and subtract 1 of the model is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaven unit within 3” of this model.
  • 3: Savage Overlord: Lore description.
Whenever this model takes a wound or mortal wound, roll a D6 and subtract 1 of the model is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaven unit within 3” of this model.
  • 4: Rat-like Reflexes: Lore description.
This Warlord has the fly keyword.
  • 5: Burly: Lore description.
Add 1 to the Warlord’s Wounds and Toughness characteristics.
  • 6:: Lore description.
Effect

Power-powers of the Skaventide

Great Horned Rat Discipline

1: Scorch (Warp Charge: 5): Lore

Select 1 enemy unit within 13" of the caster and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound.

2: Splinter (Warp Charge: 6): Lore

Select 1 enemy model within 6" of the caster and roll a die. If the roll is greater than that model's Wounds characteristic, it is slain.

3: Skitterleap (Warp Charge: 6): Lore

Select one friendly SKAVENTIDE unit that is within 13" of the caster and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for rules purposes.

4: (Warp Charge: ): Lore

5: Death Frenzy (Warp Charge: 7): Lore

Select 1 friendly SKAVENTIDE unit which is wholly within 13" of the caster and visible to them. Until your next psychic phase, when a model from that unit is slain, before it is removed from play, it can make a pile-in move and then attack as if it were the fight phase.

6: Warpgale (Warp Charge: 8): Lore

Select 1 enemy unit within 26" of the caster and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase.

Pestilens Discipline

1: Bubonic Blight: (Warp Charge: 9): Lore

Select the nearest enemy unit within 13" of the model manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6".

2: Crimsonweal Curse: (Warp Charge: 8): Lore

Select the nearest enemy unit within 13" of the model manifesting this power. That unit is infected with the Crimsonweal Curse. At the start of each psychic phase, including this one, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the the infected unit takes D3 mortal wounds.

3: Weakening Stench: (Warp Charge: 7): The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.

Select one enemy unit within 18". Until your next psychic phase, subtract 1 from the Toughness characteristic of all models in that unit.

4: Ravaging Epidemic: (Warp Charge: 7): Lore

Select the closest enemy unit within 18" and visible to the model manifesting this power. That model takes D3 mortal wounds. Then, roll 1D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up to the result of the dice roll.

5: Fumes of Plague: (Warp Charge: 8): Lore

Select one enemy unit within 18" of and visible to the model manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound.

6: Rotting Infection: (Warp Charge: 7): Lore

Select one enemy unit within 18". Until your next psychic phase, that unit cannot advance, it can only charge units within 6", and it cannot re-roll charge rolls.

Warpvolt Galvanism

1: More-more-more Warp Power!: (Warp Charge: 8): Lore

Select 1 friendly CLANS unit within 12" of the caster and visible to them. That unit can re-roll and and all hit and wound rolls until your next Psychic Phase.

3: Chain Warp Lightning: (Warp Charge: 9): Lore

Select one enemy unit within 18" of and visible to the caster, that unit takes D3 mortal wounds. Then, roll 1D6-1. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up to the result of the dice roll.

Warp Lightning Shield: (Warp Charge: 6): Lore

Select one friendly SKAVENTIDE unit within 13" of the caster. Until your next psychich phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. (All ignored wounds are still ignored).

Specialist Detachments

Name (X CP)

Lore description

All Faction Keyword x and x units in this Specialist Detachment gain the Name keyword.

Warlord Trait:

  • Trait Name: Lore Description
Effect

Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Relic:

  • Relic Name: Lore description.
Effect

Special Formations

Special Formations are a special kind of detachment that is made up of variable and specific units. Each formation has to be made inside its own detachment and counts as an organized detachment. Stratagems found in this section can only be used on units from the correspondent formation.

Name (X CP)

Lore Description

Composition:

  • Number Unit

Restrictions:

  • Restriction (if any)

Effects:

  • Effect Name: Effect

Special Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Apocalypse Rules

Apocalypse rules are special rules that are meant to represent the power of an immense force on the tabletop. Each army has one and it differs from effects and restrictions.

Name: Lore Description

If your army is Battle-forged, and contains at least 6000 points of Skaventide units, then effect

Wargear

Melee Weapons

  • Skaventide Infantry Weapons: The forces of the Skaventide are numerous. As a consequence, many of their infantry's weapons are old, worn down weapons scavenged from past battles, or rudimentary creations that fall apart at the wrong touch. Regardless of this, they still pose a great threat to any enemies they face from sheer numbers alone, if nothing else.
Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+)
Rusty Spear Melee Melee User -1 1 -
Weapon Range Type S AP D Abilities
Name Melee Melee User 0 1 -

Ranged Weapons

  • Skaventide Infantry Guns: While much more complicated than the melee weapons employed by the infantry of the Skaventide, these guns are still very basic in their construction.
Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

Hunting Relics

  • Relic Name: Lore description.
Effect

Other Wargear

  • Wargear Name: Lore description.
Effect

Units

HQs

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Troops

Clanrats

The basic infantry of any Skaventide clan.

This unit contains 10 "Models" (Power Rating: y). It can include up to 10 more "Models" (Power Rating: +y) or up to 20 more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Clanrats" 6" 4+ 4+ 3 3 1 1 5 6+ 6
"Clawlord" 6" 4+ 4+ 3 3 2 2 6 6+ 6

Wargear:

-Wargear name
Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+)
Weapon Range Type S AP D Abilities
Rusty Spear Melee Melee User -1 1 -

-Wargear name

Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

Special Rules: <tabs> <tab name="Overwhelming Mass"> Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.

See Army Rules - Universal </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Poisoned Weaponed"> Many SKAVENTIDE weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.

</tab> </tabs>

Upgrades: <tabs> <tab name="Clawleader"> Any 1 Clanrat may be the Clawleader </tab> </tabs>

Options:

Any model may replace its Rusty Blade with a Rusty Spear for no additional cost.

Weapon Range Type S AP D Abilities
Name range type S AP D -


Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Infantry Clanrats

Elites

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Fast Attacks

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Heavy Supports

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Flyers

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Lords of War

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Fortifications

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Crusade Rules

Agendas

  • Agenda Name: Lore Description.
Effect

Requisitions

  • Requisition Name (X RP): Lore Description
Effect

Battle Traits

X Units

  • 1) Name: Lore Description
Effect
  • 2) Name: Lore Description
Effect
  • 3) Name: Lore Description
Effect

Weapon Enhancements

"Weapon Category"

  • -1) Name: Lore Description
Effect
  • -2) Name: Lore Description
Effect
  • -3) Name: Lore Description
Effect

Battle Scars

X Units Only

-Name: Lore Description.

  • Effect

Crusade Relics

Artificer Relics

  • Relic Name: Lore Description.
Effect

Antiquity Relics

  • Relic Name: Lore Description.
Effect

Legendary Relics

  • Relic Name: Lore Description.
Effect