Codex - Skaventide: /tg/'s 9th Edition: Difference between revisions

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:Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit that is within 13" of the caster and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for rules purposes.
:Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit that is within 13" of the caster and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for rules purposes.


'''4: Arcane Shield (Warp Charge: 6):''' ''Lore''
'''4: Mystic Shield (Warp Charge: 6):''' ''Lore''
:Select a friendly unit within 18" of the caster and visible to them. Until the next psychic phase, that model may re-roll all save rolls of 1.
:Select a friendly unit within 18" of the caster and visible to them. Until the next psychic phase, that model may re-roll all save rolls of 1.



Revision as of 06:26, 6 May 2021


Army Rules

Universal

  • Overwhelming Mass: What Skaven lack in strength, they easily make up for in sheer numbers.
Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
  • Scurry Away!: lore
Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
  • Poisoned Weapons: '
Many SKAVENTIDE weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.

Detachment Rules

  • Name: Lore description.
Effect
  • Mine-mine!: Lore Description
If your army is Battle-forged, all Troops units in SKAVENTIDE Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
  • Strength in Numbers: lore
Add 2 to the leadership characteristic of the unit’s leader for every 10 models in the unit.

Clans

Skryre

  • Lore: Lore description.
  • Ability: Warpstone Sparks Lore description.
At the start of the battle, before setting up, you can roll a D3+3. The resulting number is the number of Warpstone Sparks you can use during the battle. You may not use more than 1 in the same phase.
Warpstone Sparks can be used for:
  • Warlord Trait: Masterful Scavenger Lore description.
At the beginning of each of your Command Phases, roll 1D6. On a 5+, gain one more Warpstone Spark.
  • Stratagem: Deranged Inventors Lore description.
At the start of your shooting phase, select 1 friendly Clans Skryre unit. You can re-roll all hit rolls for shooting attacks made by that unit.
  • Artifact: Lore description.
Effect

Masterclan

  • Lore: Lore description.
  • Ability: Skilled Manipulator Lore description.
Whenever you use a Stratagem, roll a D6. On a 5+, one Command Point is refunded.
  • Warlord Trait: Supreme Manipulator Lore description.
You can re-roll the dice roll for Skilled Manipulator.
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Moulder

  • Lore: Lore description.
  • Ability: Prized Creations Lore description.
Before setting up, you may select one friendly Clans Moulder Beast unit in your army. Add 1 to the wounds characteristic of each model in the unit. Additionally, you can re-roll hit rolls of 1 for attacks made with melee weapons by this unit.
  • Warlord Trait: Lore description.
Effect
  • Stratagem: Moulder Supreme Lore description.
When selecting which Clans Moulder Beast unit in your army to apply the Prized Creations ability to, you may instead add D3 wounds to each model in the unit. Make only one roll for the entire unit, that result is added to each model’s Wounds characteristic.
  • Artifact: Lore description.
Effect

Eshin

  • Lore: Lore description.
  • Ability: Masters of Murder Lore description.
After setting up your armies but before commencing the first turn, you can pick 1 enemy Character for each Clans Eshin Character in your army. You can re-roll wound rolls for attacks made by friendly Clans Eshin units that target those enemy Characters during that battle.
  • Warlord Trait: Unrivalled Killer Lore description.
You can re-roll hit rolls for attacks made by this Warlord against any of the enemy Characters chosen for the Masters of Murder ability.
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Verminus

  • Lore: Lore description.
  • Ability: Lore description.
Effect
  • Warlord Trait: Brutal Fury Lore description.
Add 3 to the attacks characteristic of this Warlord.
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Pestilens

  • Lore: Lore description.
  • Ability: Stench Lore description.
Any enemy units within 3" of a unit with this ability has -1 Toughness.
  • Warlord Trait: Diseased Lore description.
At the start of your Command phase, roll a D6. On a 5+, any enemy units within 3" receive 1 mortal wound.
  • Stratagem: Lore description.
Effect
  • Artifact: Lore description.
Effect

Stratagems

Battle Tactics Stratagems

  • Stratagem Name (X CP): Lore description.
Effect

Requisition Stratagems

  • Stratagem Name (X CP): Lore description.
Effect

Strategic Ploy Stratagems

  • Ratling Ambition (X CP): Lore description.
Use this stratagem when your warlord dies. You may select one friendly Skaven Character, that unit is now your warlord, and takes the previous warlord’s Warlord Trait.
  • Gnawhole Reserves (1CP/3CP): Lore description.
Use this stratagem before the battle when declaring reserves and transports. For 1CP, you can set up one Skaven Infantry, Biker, or Beast unit from your army on the other side of the Gnawhole instead of placing it on the battlefield. For 3CP, you can do this with 2 units of your choice. If the reserved units exit from a Gnawhole Fortification piece, 1CP is refunded.
  • (X CP): Lore description.
  • (X CP): Lore description.

Wargear Stratagems

  • Stratagem Name (X CP): Lore description.
Effect

Warlord Traits

  • 1: Malevolent: Lore description.
You can re-roll wound rolls of 1 for attacks made with melee weapons by this unit.
  • 2: Verminous Valor: Lore description.
Whenever this model takes a wound or mortal wound, roll a D6 and subtract 1 of the model is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaven unit within 3” of this model.
  • 3: Savage Overlord: Lore description.
Whenever this model takes a wound or mortal wound, roll a D6 and subtract 1 of the model is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaven unit within 3” of this model.
  • 4: Rat-like Reflexes: Lore description.
This Warlord has the fly keyword.
  • 5: Burly: Lore description.
Add 1 to the Warlord’s Wounds and Toughness characteristics.
  • 6:: Lore description.
Effect

Power-powers of the Skaventide

Great Horned Rat Discipline

1: Scorch (Warp Charge: 5): Lore

Select 1 enemy unit within 13" of the caster and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound.

2: Splinter (Warp Charge: 6): Lore

Select 1 enemy model within 6" of the caster and roll a die. If the roll is greater than that model's Wounds characteristic, it is slain.

3: Skitterleap (Warp Charge: 6): Lore

Select 1 friendly SKAVENTIDE unit that is within 13" of the caster and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for rules purposes.

4: Mystic Shield (Warp Charge: 6): Lore

Select a friendly unit within 18" of the caster and visible to them. Until the next psychic phase, that model may re-roll all save rolls of 1.

5: Death Frenzy (Warp Charge: 7): Lore

Select 1 friendly SKAVENTIDE unit which is wholly within 13" of the caster and visible to them. Until your next psychic phase, when a model from that unit is slain, before it is removed from play, it can make a pile-in move and then attack as if it were the fight phase.

6: Warpgale (Warp Charge: 8): Lore

Select 1 enemy unit within 26" of the caster and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase.

Pestilens Discipline

1: Bubonic Blight: (Warp Charge: 9): Lore

Select the nearest enemy unit within 13" of the model manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6".

2: Crimsonweal Curse: (Warp Charge: 8): Lore

Select the nearest enemy unit within 13" of the model manifesting this power. That unit is infected with the Crimsonweal Curse. At the start of each psychic phase, including this one, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the the infected unit takes D3 mortal wounds.

3: Weakening Stench: (Warp Charge: 7): The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.

Select one enemy unit within 18". Until your next psychic phase, subtract 1 from the Toughness characteristic of all models in that unit.

4: Ravaging Epidemic: (Warp Charge: 7): Lore

Select the closest enemy unit within 18" and visible to the model manifesting this power. That model takes D3 mortal wounds. Then, roll 1D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up to the result of the dice roll.

5: Fumes of Plague: (Warp Charge: 8): Lore

Select one enemy unit within 18" of and visible to the model manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound.

6: Rotting Infection: (Warp Charge: 7): Lore

Select one enemy unit within 18". Until your next psychic phase, that unit cannot advance, it can only charge units within 6", and it cannot re-roll charge rolls.

Warpvolt Galvanism

1: More-more-more Warp Power!: (Warp Charge: 8): Lore

Select 1 friendly CLANS unit within 12" of the caster and visible to them. That unit can re-roll and and all hit and wound rolls until your next Psychic Phase.

2: Chain Warp Lightning: (Warp Charge: 9): Lore

Select one enemy unit within 18" of and visible to the caster, that unit takes D3 mortal wounds. Then, roll 1D6-1. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up to the result of the dice roll.

3: Warp Lightning Shield: (Warp Charge: 6): Lore

Select one friendly SKAVENTIDE unit within 13" of the caster. Until your next psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. (All ignored wounds are still ignored).

4: Warp Lightning Storm: (Warp Charge: 8): Lore

Select 1 enemy unit within 13" of the caster and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds.

5: Warp Bolt: (Warp Charge: 5): Lore

Select 1 enemy unit within 18" of the caster and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead.

6: Arcane Shield (Warp Charge: 8) Lore

Select one friendly unit. If that model has an invulnerable saving throw, it is improved by 1. If it does not have a saving throw, it now has a saving throw of 6+. This effect lasts until the next psychic phase.

Specialist Detachments

Name (X CP)

Lore description

All Faction Keyword x and x units in this Specialist Detachment gain the Name keyword.

Warlord Trait:

  • Trait Name: Lore Description
Effect

Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Relic:

  • Relic Name: Lore description.
Effect

Special Formations

Special Formations are a special kind of detachment that is made up of variable and specific units. Each formation has to be made inside its own detachment and counts as an organized detachment. Stratagems found in this section can only be used on units from the correspondent formation.

Name (X CP)

Lore Description

Composition:

  • Number Unit

Restrictions:

  • Restriction (if any)

Effects:

  • Effect Name: Effect

Special Stratagems:

  • Stratagem Name (X CP): Lore description.
Effect

Apocalypse Rules

Apocalypse rules are special rules that are meant to represent the power of an immense force on the tabletop. Each army has one and it differs from effects and restrictions.

Name: Lore Description

If your army is Battle-forged, and contains at least 6000 points of Skaventide units, then effect

Wargear

Melee Weapons

  • Skaventide Infantry Weapons: The forces of the Skaventide are numerous. As a consequence, many of their infantry's weapons are old, worn down weapons scavenged from past battles, or rudimentary creations that fall apart at the wrong touch. Regardless of this, they still pose a great threat to any enemies they face from sheer numbers alone, if nothing else.
Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+)
Rusty Spear Melee Melee User -1 1 -
Weapon Range Type S AP D Abilities
Name Melee Melee User 0 1 -

Ranged Weapons

  • Skaventide Infantry Guns: While much more complicated than the melee weapons employed by the infantry of the Skaventide, these guns are still very basic in their construction.
Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

Hunting Relics

  • Relic Name: Lore description.
Effect

Other Wargear

  • Wargear Name: Lore description.
Effect

Units

HQs

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Troops

Clanrats

The basic infantry of any Skaventide clan.

This unit contains 10 "Models" (Power Rating: 3). It can include up to 10 more "Models" (Power Rating: +3) or up to 20 more "Models" (Power Rating: +6).

Name M WS BS S T W A Ld Sv Pts/model
"Clanrats" 6" 4+ 4+ 3 3 1 1 5 6+ 6
"Clawlord" 6" 4+ 4+ 3 3 2 2 6 6+ 6

Wargear:

-Wargear name
Weapon Range Type S AP D Abilities
Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+)
Weapon Range Type S AP D Abilities
Rusty Spear Melee Melee User -1 1 -

-Wargear name

Weapon Range Type S AP D Abilities
Rat Blaster 12" Pistol 1 3 0 1 -

Special Rules: <tabs> <tab name="Overwhelming Mass"> Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.

See Army Rules - Universal </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit’s leader for every 10 models in the unit.

See Army Rules - Universal </tab>

<tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Poisoned Weaponed"> Many SKAVENTIDE weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.

</tab> </tabs>

Upgrades: <tabs> <tab name="Clawleader"> Any 1 Clanrat may be the Clawleader </tab> </tabs>

Options:

Any model may replace its Rusty Blade with a Rusty Spear for no additional cost.


Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Infantry Clanrats

Giant Rats

Rats.

This unit contains 10 "Models" (Power Rating: 2). It can include up to 10 more "Models" (Power Rating: +2) or up to 20 more "Models" (Power Rating: +4).

Name M WS BS S T W A Ld Sv Pts/model
"Giant Rats" 8" 4+ - 3 3 1 1 5 6+ 4

Wargear:

{

class=wikitable Weapon Range Type S AP D Abilities Vicious Teeth Melee Melee User 0 1

Special Rules: <tabs> <tab name="Overwhelming Mass"> Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.

See Army Rules - Universal </tab>

<tab name="Wave of Rats"> While a unit of Giant Rats has 10 or more models, their Attacks characteristic is increased by 1. If there are 20 or more models in the unit, their Vicious Teeth have an AP of -1. This ability stacks with Overwhelming Mass. </tab>

</tabs>


Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Infantry Giant Rats

Plague Monks

A group of Skaven dedicated to spreading the gifts of plague.

This unit contains 10 "Models" (Power Rating: 3). It can include up to 10 more "Models" (Power Rating: +3) or up to 20 more "Models" (Power Rating: +6).

Name M WS BS S T W A Ld Sv Pts/model
"Plague Monks" 6" 4+ 4+ 3 3 1 2 5 6+ 8
"Harbinger of Blight" 6" 4+ 4+ 3 3 2 2 6 6+ 8

Wargear:

-Wargear name
Weapon Range Type S AP D Abilities
Foetid Blades Melee Melee +1 0 1 Poisoned Weapon (4+)
Weapon Range Type S AP D Abilities
Blight Blaster 12" Pistol 1 4 0 1 -

Special Rules: <tabs> <tab name="Overwhelming Mass"> Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.

See Army Rules - Universal </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit’s leader for every 10 models in the unit.

See Army Rules - Universal </tab> <tab name="Poisoned Weapons"> Many SKAVENTIDE weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.

</tab> <tab name="Book of Woes"> In your Command Phase, you can pick 1 enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens. On a 4-5, that unit suffers 1 mortal wound. On a 6, it suffers D3 mortal wounds. </tab> </tabs>

Upgrades: <tabs> <tab name="Harbinger of Blight"> Any 1 Plague Monk may be the Harbinger of Blight. The Harbinger of Blight carries Foetid Blades, as well as a Book of Woes. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE Clan Pestilens
  • Infantry Plague Monks

Elites

Gutter Runners

Lore Description

This unit contains 5 "Models" (Power Rating: y). It can include up to 5 more "Models" (Power Rating: +y) or up to 10 more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
Gutter Runners 8" 4+ 4+ 4 4 3 - - 5+ 15

Wargear:

Throwing Stars

Weapon Range Type S AP D Abilities
Throwing Stars range Rapid Fire 3 4 -1 1 Poison Weapon (4+)

.

Weapon Range Type S AP D Abilities
Daggers melee melee User -1 1 Poison Weapon (4+)

Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Sneaky Infiltrators"> Instead of setting up this unit on the battlefield, you can place it into reserves. If you do so, then at the end of any of your movement phases, you may set up this unit anywhere on the battlefield that is more than 9" away from any enemy units. </tab> <tab name="Throwing Stars"> If the unmodified hit roll for an attack made with Throwing Stars is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.

See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x

Fast Attacks

Rat Swarms

Lore Description

This unit contains 3 Rat Swarms (Power Rating: 2). It can include up to 3 more Rat Swarms (Power Rating: +2) or up to 6 more Rat Swarms (Power Rating: +4).

Name M WS BS S T W A Ld Sv Pts/model
Rat Swarm 10" 4+ x+ 4 3 4 4 9 6+ 14

Wargear:

Gnawing Teeth

Weapon Range Type S AP D Abilities
Gnawing Teeth melee melee User -1 1 -

Special Rules: <tabs> <tab name="Endless Tide of Rats"> In your command phase, you can return 1 slain model to this unit. Set up the returning model within 1" of this unit. It can only be set up within 3" of an enemy unit if this unit is already within 3" of that enemy unit. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE <CLAN>
  • Infantry Rat Swarms

Night Runners

Lore Description

This unit contains 5 Night Runners (Power Rating: y). It can include up to 5 more Night Runners (Power Rating: +y), up to 10 more Night Runners (Power Rating: +y), or up to 15 more Night Runners (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
Night Runners 8" 4+ 4+ 4 3 1 2 - x+ 10
Nightleader 8" 4+ 4+ 4 3 1 3 - x+ 10

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Stabbing Blade melee melee user -1 1 Poison Weapon (4+)
Weapon Range Type S AP D Abilities
Throwing Blades 12" Rapid Fire 2 4 -1 1 Poison Weapon (4+)

Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Slinking Advance"> After both armies are completely set up, but before the first battle round begins, you may move this unit up to 2D6". </tab> <tab name="Throwing Weapons"> If the unmodified hit roll for an attack made with Throwing Blades is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.

See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.

See Army Rules - Universal </tab> </tabs>

Upgrades: <tabs> <tab name="Nightleader"> Any one model in this unit can be the Nightleader. </tab> </tabs>


Keywords:

  • Faction: SKAVENTIDE *<CLANS>
  • INFANTRY *Night Runners

Heavy Supports

Rat Ogors

Lore Description

This unit contains 2 Rat Ogors" (Power Rating: y). It can include up to 2 more Rat Ogors (Power Rating: +y) or up to 4 more Rat Ogors (Power Rating: +yy). Each model is equipped with Tearing Claws and Ogor Blades.

Name M WS BS S T W A Ld Sv Pts/model
Rat Ogors 6" 3+ 4+ 5 5 4 4 - 5+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Warpfire Gun 18" Heavy 3 7 -1 D3 -
Weapon Range Type S AP D Abilities
Ogor Blades melee melee +1 -2 2 -
Weapon Range Type S AP D Abilities
Tearing Claws melee melee 5 -1 1 Any models equipped with Tearing Claws may attack 2 extra times with this weapon.

Special Rules: <tabs> <tab name="Rabid Fury"> If the unmodified hit roll for an attack made with Tearing Claws is 6, that attack inflicts 2 hits. </tab> </tabs>

Keywords:

  • Faction: SKAVENTIDE, CLANS
  • INFANTRY, BEAST, RAT OGORS

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x

Flyers

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Lords of War

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x


Fortifications

Unit Name

Lore Description

This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).

Name M WS BS S T W A Ld Sv Pts/model
"Models" - x+ x+ - - - - - x+ x

Wargear:

-Wargear name

Weapon Range Type S AP D Abilities
Name range type S AP D -

Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>

Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>

Options:

Any model may replace its weapon name with a weapon option - cost

Weapon Range Type S AP D Abilities
Name range type S AP D -
  • The entire unit may take the Upgrade upgrade - +x pts./model

Keywords:

  • Faction: x
  • x

Crusade Rules

Agendas

  • Agenda Name: Lore Description.
Effect

Requisitions

  • Requisition Name (X RP): Lore Description
Effect

Battle Traits

X Units

  • 1) Name: Lore Description
Effect
  • 2) Name: Lore Description
Effect
  • 3) Name: Lore Description
Effect

Weapon Enhancements

"Weapon Category"

  • -1) Name: Lore Description
Effect
  • -2) Name: Lore Description
Effect
  • -3) Name: Lore Description
Effect

Battle Scars

X Units Only

-Name: Lore Description.

  • Effect

Crusade Relics

Artificer Relics

  • Relic Name: Lore Description.
Effect

Antiquity Relics

  • Relic Name: Lore Description.
Effect

Legendary Relics

  • Relic Name: Lore Description.
Effect