Codex - Skaventide: /tg/'s 9th Edition: Difference between revisions
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==Powers of the Skaventide== | ==Powers of the Skaventide== | ||
===Great Horned Rat Discipline=== | ===Great Horned Rat Discipline=== | ||
'''1: | '''-1: Death Frenzy (Warp Charge: 7):''' ''Lore'' | ||
:Select 1 | :Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit which is wholly within 13" of the psyker and visible to them. Until your next Psychic phase, when a model from that unit is slain, it can make a pile-in move and then attack as if it were the Fight phase. | ||
'''2: | '''-2: Mystic Shield (Warp Charge: 6):''' ''Lore'' | ||
:Select | :Select a friendly unit within 18" of the psyker and visible to them. Until the next Psychic phase, models in that unit may re-roll all save rolls of 1. | ||
'''3: | '''-3: Scorch (Warp Charge: 5):''' ''Lore'' | ||
:Select 1 | :Select 1 enemy unit within 13" of the psyker and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound. | ||
'''4: | '''-4: Skitterleap (Warp Charge: 7):''' ''Lore'' | ||
:Select | :Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit that is within 13" of the psyker and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for all rules and purposes. | ||
'''5: | '''-5: Splinter (Warp Charge: 8):''' ''Lore'' | ||
:Select 1 | :Select 1 enemy model within 6" of the psyker and roll a die. If the roll is greater than that model's Wounds characteristic, it is immediately slain. | ||
'''6: Warpgale (Warp Charge: 8):''' ''Lore'' | '''-6: Warpgale (Warp Charge: 8):''' ''Lore'' | ||
:Select 1 enemy unit within 26" of the | :Select 1 enemy unit within 26" of the psyker and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase. | ||
===Pestilens Discipline=== | ===Pestilens Discipline=== | ||
'''1: Bubonic Blight: (Warp Charge: 9):''' ''Lore'' | '''-1: Bubonic Blight: (Warp Charge: 9):''' ''Lore'' | ||
:Select the nearest enemy unit within 13" of the | :Select the nearest enemy unit within 13" of the psyker manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is also destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6". | ||
'''2: Crimsonweal Curse: (Warp Charge: 8):''' ''Lore'' | '''-2: Crimsonweal Curse: (Warp Charge: 8):''' ''Lore'' | ||
:Select the nearest enemy unit within 13" of the | :Select the nearest enemy unit within 13" of the psyker manifesting this power. That unit is infected with the Crimsonweal Curse. At the start of each Psychic phase, including this one, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the infected unit takes D3 mortal wounds. | ||
''' | '''-53: Fumes of Plague: (Warp Charge: 7):''' ''Lore'' | ||
:Select one enemy unit within 18". | :Select one enemy unit within 18" of and visible to the psyker manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound. | ||
'''4: Ravaging Epidemic: (Warp Charge: 7):''' ''Lore'' | '''-4: Ravaging Epidemic: (Warp Charge: 7):''' ''Lore'' | ||
:Select the closest enemy unit within 18" and visible to the | :Select the closest enemy unit within 18" and visible to the psyker manifesting this power. That unit takes D3 mortal wounds. Then, roll a D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll. | ||
'''5: | '''-5: Rotting Infection: (Warp Charge: 7):''' ''Lore'' | ||
:Select one enemy unit within 18" | :Select one enemy unit within 18". Until your next Psychic phase, that unit cannot Advance, it can only charge units within 6", and it cannot re-roll charge rolls. | ||
'''6: | '''-6: Weakening Stench: (Warp Charge: 7):''' ''The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.'' | ||
:Select one enemy unit within 18". Until your next | :Select one enemy unit within 18". Until your next Psychic phase, subtract 1 from the Toughness characteristic of all models in that unit. | ||
===Warpvolt Galvanism=== | ===Warpvolt Galvanism=== | ||
'''-1: Arcane Shield (Warp Charge: 8)''' ''Lore'' | |||
:Select one friendly unit. If that unit has an Invulnerable saving throw, it is improved by 1 (up to a maximum of 3+). If it does not have an Invulnerable saving throw, it now has an Invulnerable saving throw of 6+. This effect lasts until your next Psychic phase. | |||
''' | '''-2: Chain Warp Lightning: (Warp Charge: 9):''' ''Lore'' | ||
:Select one enemy unit within 18" of and visible to the psyker, that unit takes D3 mortal wounds. Then, roll a D6 and subtract 1 from the result. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll. | |||
:Select one enemy unit within 18" of and visible to the | |||
'''3: Warp | '''-3: More-more-more Warp Power!: (Warp Charge: 8):''' ''Lore'' | ||
:Select | :Select 1 friendly {{W40kKeyword|<Clan>}} unit within 12" of the caster and visible to them. That unit can re-roll all hit and wound rolls until your next Psychic phase. | ||
'''4: Warp | '''-4: Warp Bolt: (Warp Charge: 5):''' ''Lore'' | ||
:Select 1 enemy unit within | :Select 1 enemy unit within 18" of the psyker and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead. | ||
'''5: Warp | '''-5: Warp Lightning Shield: (Warp Charge: 7):''' ''Lore'' | ||
:Select | :Select one friendly {{W40kKeyword|SKAVENTIDE}} unit within 13" of the psyker. Until your next Psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. All ignored wounds are still ignored. | ||
'''6: | '''-6: Warp Lightning Storm: (Warp Charge: 8):''' ''Lore'' | ||
:Select | :Select 1 enemy unit within 13" of the psyker and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds instead. | ||
==Specialist Detachments== | ==Specialist Detachments== | ||
Revision as of 16:10, 7 May 2021
Army Rules
Universal
- Overwhelming Mass: What Skaven lack in strength, they easily make up for in sheer numbers.
- Add 1 to hit rolls for attacks made with melee weapons by Skaventide units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
- Poisoned Weapons: '
- Many Skaventide weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding Vehicle or Titanic units), an unmodified wound roll of this value is always successful.
- Scurry Away!: lore
- Any Skaventide units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
Detachment Rules
- Objective Secured: Lore Description
- If your army is Battle-forged, all Troops units in Skaventide Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
- Strength in Numbers: lore
- Add 2 to the Leadership characteristic of a unit for every 10 models in it.
Clans
- Eshin - Masters of Murder: Lore description.
- After setting up your armies but before commencing the first turn, you can pick 1 enemy Character for each Clans Eshin Character in your army. You can re-roll wound rolls for attacks made by friendly Clans Eshin units that target those enemy Characters during that battle.
- Masterclan - Skilled Manipulators: Lore description.
- Whenever you use a Stratagem, roll a D6. On a 5+, one Command Point is refunded.
- Moulder Beasts - Prized Creations: Lore description.
- Before setting up, you may select one friendly Moulder Beasts unit in your army. Add 1 to the Wounds characteristic of each model in the unit. Additionally, you can re-roll hit rolls of 1 for attacks made with melee weapons by that unit.
- Pestilens - Stench: Lore description.
- Units with this Trait have the following ability:
- Stench (Aura): Subtract 1 from the Toughness characteristic of an enemy unit (except for Vehicles) whilst it's within 3" of a unit with this code.
- Skyre - Warpstone Sparks: Lore description.
- At the start of the battle, before setting up, you can roll a D3+3. The resulting number is the number of Warpstone Sparks you can use during the battle. You may not use more than 1 in the same phase.
- Warpstone Sparks can be used for:
- Verminus - xx: Lore description.
- Effect
Stratagems
Universal
Battle Tactics Stratagems
- Stratagem Name (X CP): Lore description.
- Effect
Epic Deed Stratagems
Requisition Stratagems
- Ratling Ambition (X CP): Lore description.
- Use this Stratagem when your Warlord is removed as a casualty. You may select one friendly Skaventide Character in your army; that unit is now your Warlord and takes the previous Warlord’s Warlord Trait.
Strategic Ploy Stratagems
- Gnawhole Reserves (1CP/3CP): Lore description.
- Use this Stratagem before the battle when declaring reserves and transports. For 1CP, you can set up one Skaventide Infantry, Biker, or Beast unit from your army on the other side of the Gnawhole instead of placing it on the battlefield. For 3CP, you can do this with 2 units of your choice. If the reserved units exit from a Gnawhole Fortification piece, 1CP is refunded.
- (X CP): Lore description.
- (X CP): Lore description.
Wargear Stratagems
- Stratagem Name (X CP): Lore description.
- Effect
Clan Specific
- Moulder Beasts - Requisition Stratagem - Moulder Supreme (3 CP): Lore Description
- Use this Stratagem when selecting a Moulder Beasts unit in your army to apply the Prized Creations Trait to. You may instead add D3 Wounds to each model in the unit. Make only one roll for the entire unit.
- Skyre - Strategic Ploy Stratagem - Deranged Inventors (1 CP): Lore Description
- Use this Stratagem at the start of your Shooting phase. Select a friendly Skyre unit. Until the end of the phase, you can re-roll all hit rolls for Shooting attacks made by that unit.
Warlord Traits
Universal
- 1: Burly: Lore description.
- Add 1 to the Warlord’s Wounds and Toughness characteristics.
- 2: Malevolent: Lore description.
- You can re-roll wound rolls of 1 for attacks made with melee weapons by your Warlord.
- 3: Rat-like Reflexes: Lore description.
- Your Warlord gains the Fly keyword
- 4: Savage Overlord: Lore description.
- Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaventide unit within 3” of your Warlord instead.
- 5: Verminous Valor: Lore description.
- Whenever your Warlord takes a wound or mortal wound, roll a D6 and subtract 1 if your Warlord is a Monster. On a 4+, you may allocate the wound or mortal wound to a friendly Skaventide unit within 3” of your Warlord instead.
- 6:: Lore description.
- Effect
Clan Specific
- Eshin - Unrivalled Killer: Lore Description
- You can re-roll hit rolls for attacks made by this Warlord against any of the enemy Characters chosen for the Masters of Murder ability.
- Masterclan - Supreme Manipulator: Lore Description
- When benefitting from the effect of the Skilled Manipulators Clan Trait, you can re-roll the dice roll.
- Moulder Beasts - X: Lore Description
- X
- Pestilens - Diseased: Lore Description
- At the start of your Command phase, roll a D6. On a 5+, any enemy units within 3" suffers 1 mortal wound.
- Skyre - Masterful Scavenger: Lore Description
- At the beginning of each of your Command phases, roll a D6. On a 5+, you gain one more Warpstone Spark.
- Verminus - Brutal Fury: Lore Description
- Add 3 to the Attacks characteristic of this Warlord.
Powers of the Skaventide
Great Horned Rat Discipline
-1: Death Frenzy (Warp Charge: 7): Lore
- Select 1 friendly SKAVENTIDE unit which is wholly within 13" of the psyker and visible to them. Until your next Psychic phase, when a model from that unit is slain, it can make a pile-in move and then attack as if it were the Fight phase.
-2: Mystic Shield (Warp Charge: 6): Lore
- Select a friendly unit within 18" of the psyker and visible to them. Until the next Psychic phase, models in that unit may re-roll all save rolls of 1.
-3: Scorch (Warp Charge: 5): Lore
- Select 1 enemy unit within 13" of the psyker and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound.
-4: Skitterleap (Warp Charge: 7): Lore
- Select 1 friendly SKAVENTIDE unit that is within 13" of the psyker and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for all rules and purposes.
-5: Splinter (Warp Charge: 8): Lore
- Select 1 enemy model within 6" of the psyker and roll a die. If the roll is greater than that model's Wounds characteristic, it is immediately slain.
-6: Warpgale (Warp Charge: 8): Lore
- Select 1 enemy unit within 26" of the psyker and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase.
Pestilens Discipline
-1: Bubonic Blight: (Warp Charge: 9): Lore
- Select the nearest enemy unit within 13" of the psyker manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is also destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6".
-2: Crimsonweal Curse: (Warp Charge: 8): Lore
- Select the nearest enemy unit within 13" of the psyker manifesting this power. That unit is infected with the Crimsonweal Curse. At the start of each Psychic phase, including this one, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the infected unit takes D3 mortal wounds.
-53: Fumes of Plague: (Warp Charge: 7): Lore
- Select one enemy unit within 18" of and visible to the psyker manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound.
-4: Ravaging Epidemic: (Warp Charge: 7): Lore
- Select the closest enemy unit within 18" and visible to the psyker manifesting this power. That unit takes D3 mortal wounds. Then, roll a D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.
-5: Rotting Infection: (Warp Charge: 7): Lore
- Select one enemy unit within 18". Until your next Psychic phase, that unit cannot Advance, it can only charge units within 6", and it cannot re-roll charge rolls.
-6: Weakening Stench: (Warp Charge: 7): The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.
- Select one enemy unit within 18". Until your next Psychic phase, subtract 1 from the Toughness characteristic of all models in that unit.
Warpvolt Galvanism
-1: Arcane Shield (Warp Charge: 8) Lore
- Select one friendly unit. If that unit has an Invulnerable saving throw, it is improved by 1 (up to a maximum of 3+). If it does not have an Invulnerable saving throw, it now has an Invulnerable saving throw of 6+. This effect lasts until your next Psychic phase.
-2: Chain Warp Lightning: (Warp Charge: 9): Lore
- Select one enemy unit within 18" of and visible to the psyker, that unit takes D3 mortal wounds. Then, roll a D6 and subtract 1 from the result. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll.
-3: More-more-more Warp Power!: (Warp Charge: 8): Lore
- Select 1 friendly <Clan> unit within 12" of the caster and visible to them. That unit can re-roll all hit and wound rolls until your next Psychic phase.
-4: Warp Bolt: (Warp Charge: 5): Lore
- Select 1 enemy unit within 18" of the psyker and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead.
-5: Warp Lightning Shield: (Warp Charge: 7): Lore
- Select one friendly SKAVENTIDE unit within 13" of the psyker. Until your next Psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. All ignored wounds are still ignored.
-6: Warp Lightning Storm: (Warp Charge: 8): Lore
- Select 1 enemy unit within 13" of the psyker and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds instead.
Specialist Detachments
Name (X CP)
Lore description
All Faction Keyword x and x units in this Specialist Detachment gain the Name keyword.
Warlord Trait:
- Trait Name: Lore Description
- Effect
Stratagems:
- Stratagem Name (X CP): Lore description.
- Effect
Relic:
- Relic Name: Lore description.
- Effect
Special Formations
Special Formations are a special kind of detachment that is made up of variable and specific units. Each formation has to be made inside its own detachment and counts as an organized detachment. Stratagems found in this section can only be used on units from the correspondent formation.
Name (X CP)
Lore Description
Composition:
- Number Unit
Restrictions:
- Restriction (if any)
Effects:
- Effect Name: Effect
Special Stratagems:
- Stratagem Name (X CP): Lore description.
- Effect
Apocalypse Rules
Apocalypse rules are special rules that are meant to represent the power of an immense force on the tabletop. Each army has one and it differs from effects and restrictions.
Name: Lore Description
- If your army is Battle-forged, and contains at least 6000 points of Skaventide units, then effect
Wargear
Melee Weapons
- Rusty Weapons: The forces of the Skaventide are numerous. As a consequence, many of their infantry's weapons are old, worn down weapons scavenged from past battles, or rudimentary creations that fall apart at the wrong touch. Regardless of this, they still pose a great threat to any enemies they face from sheer numbers alone if nothing else.
Weapon Range Type S AP D Abilities Rusty Blade Melee Melee User 0 1 Poisoned Weapon (4+) Rusty Spear Melee Melee User -1 1 -
Weapon Range Type S AP D Abilities Name Melee Melee User 0 1 -
Ranged Weapons
- Rat Weapons: While much more complicated than the melee weapons employed by the infantry of the Skaventide, these guns are still very basic in their construction.
Weapon Range Type S AP D Abilities Rat Blaster 12" Pistol 1 3 0 1 -
Skaventide Relics
Universal
- Relic Name: Lore description.
- Effect
Clan Specific
Other Wargear
- Wargear Name: Lore description.
- Effect
Units
HQs
Arch-Warlock
An Arch-Warlock is a single model equipped with Stormcage Halberd and Piston Claw.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Arch-Warlock | 6" | 4+ | 4+ | 4 | 4 | 6 | 2 | - | 3+ | x |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Piston Claw | melee | melee | +1 | -1 | D3 | More-more power! |
| Piston Claw | range | pistol D3 | 5 | -1 | 1 | - |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Stormcage Halberd | melee | melee | +1 | -2 | D2 | - |
Special Rules: <tabs> <tab name="More-more power!"> Before you make a melee attack with the Piston Claw, you can declare that the Arch-Warlock has overloaded its generator. If so, roll a D6. On a one, this attack fails and the Arch-Warlock takes D3 mortal wounds. Otherwise, as part of the attack, you may immediately also made a shooting attack with the Piston Claw as if it were the shooting phase. </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> <tab name="Psyker"> This model may attempt to manifest 3 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 3 powers from the Warpvolt Galvanism Discipline. </tab> </tabs>
Keywords:
- Faction: skaventide, <CLANS>
- character, infantry, psyker, arch-warlock
Grey Seer
A Grey Seer is a single model armed with a Warpstone Staff.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Grey Seer | 6" | 4+ | - | 3 | 3 | 5 | 1 | - | 5+ | x |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Warpstone Staff | melee | melee | User | 0 | D3 | - |
Special Rules: <tabs> <tab name="Psyker"> This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from the Great Horned Rat Discipline. </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> <tab name="Warpstone Tokens"> Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds. </tab> </tabs>
Keywords:
- Faction: skaventide, clans
- character, infantry, psyker, grey seer
Clawlord
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Keywords:
- Faction: x
- x
Deathmaster
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Keywords:
- Faction: x
- x
Plague Priest
This unit contains 1 Plague Priest.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Plague Priest | 6" | 4+ | 5+ | 4 | 4 | 5 | 2 | - | 5+ | x |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Warpstone Staff | Melee | Melee | User | 0 | D3 | - |
Special Rules: <tabs> <tab name="Plague Prayers"> In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.
Disease-disease!: If this prayer is answered, select 1 enemy unit within 13" of this model and roll 1 die for each model in that unit. For each 6, that model suffers 1 mortal wound.
Pestilence-pestilence!: If this prayer is answered, pick a point on the battlefield within 13" of this model. Roll a die for each unit within 3" of that point. On a 4+, that unit suffers D3 mortal wounds.
</tab> <tab name="Poisonous Fumes"> At the end of your turn, roll 1 die for each unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6+, that unit suffers D3 mortal wounds instead. </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab>
</tabs>
Keywords:
- Faction: skaventide, <clans>
- character, infantry, plague priest
Plague Seer
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Keywords:
- Faction: x
- x
Master Moulder
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Keywords:
- Faction: x
- x
Thanquol on Boneripper
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Keywords:
- Faction: x
- x
Lord Skreech Verminking
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Keywords:
- Faction: x
- x
Verminlord Corrupter
This unit contains 1 Verminlord Corrupter
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Verminlord Corrupter | 8" | 3+ | 3+ | 10 | 10 | 12 | 4 | - | 4+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Prehensile Tails | 12" | rapid fire 3 | 4 | -1 | 1 | - |
| Plaguereapers | Melee | Melee | +1 | -1 | D3 | - |
Special Rules: <tabs> <tab name="Psyker"> During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 powers. It knows Smite, and 2 powers from the Pestilens Discipline. </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Plaguemaster"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that enemy unit suffers D3 mortal wounds. </tab> <tab name="Plaguereapers> If the unmodified hit roll for an attack made with this model's Plaguereapers is 6, that attack inflicts 1 mortal wound in addition to the other damage. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs>
Keywords:
- Faction: x
- x
Verminlord Deceiver
This unit contains 1 Verminlord Deceiver
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Verminlord Deceiver | 8" | 4+ | 2+ | 8 | 10 | 12 | 3 | - | 4+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Prehensile Tails | 12" | rapid fire 3 | 4 | -1 | 1 | - |
| Doomstar | 18" | rapid fire 6 | 7 | -2 | D3 | Doomstar |
| Warpstiletto | melee | melee | User | -1 | 3 | - |
Special Rules: <tabs> <tab name="Psyker"> During your psychic phase, this model may attempt to manifest 1 power. Additionally, it may attempt to deny 1 powers. It knows Smite, and 1 power from the Great Horned Rat Discipline. </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Shrouded in Darkness"> Subtract 1 from hit rolls for any ranged attacks made against this model. </tab> <tab name="Doomstar"> If attacking a unit with 10 or more models, the damage characteristic is increased to D6. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs>
Keywords:
- Faction: x
- x
Verminlord Warbringer
This unit contains 1 Verminlord Warbringer.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Verminlord Warbringer | 8" | 2+ | 4+ | 10 | 10 | 12 | 8 | - | 4+ | x |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Prehensile Tails | 12" | rapid fire 3 | 4 | -1 | 1 | - |
| Doom Glaive | melee | melee | User | -1 | 3 | - |
| Spike-fist | melee | melee | +2 | -1 | 2 | Fist of Vermin Supremacy |
Special Rules: <tabs> <tab name="Psyker"> During your psychic phase, this model may attempt to manifest 2 powers. Additionally, it may attempt to deny 1 power. It knows Smite, and 2 powers from the Great Horned Rat Discipline. </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="Amidst the Seething Tide"> You may re-roll wound rolls for attacks made by this model while it is within 13" of 13 or more friendly skaventide models. </tab> <tab name="Fist of Vermin Supremacy"> If the unmodified wound roll for an attack made with this model's Spike-fist is 6, add 4 to the damage inflicted by that attack. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> </tabs>
Keywords:
- Faction: x
- x
Verminlord Warpseer
This unit contains 1 Verminlord Warpseer.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Verminlord Warpseer | 8" | 4+ | 4+ | 7 | 10 | 12 | 2 | - | 4+ | x |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Prehensile Tails | 12" | rapid fire 3 | 4 | -1 | 1 | - |
| Doom Glaive | melee | melee | User | -1 | 3 | - |
Special Rules: <tabs> <tab name="Psyker"> During your psychic phase, this model may attempt to manifest 3 powers. Additionally, it may attempt to deny 2 powers. It knows Smite, and 3 powers from the Great Horned Rat Discipline, the Pestilens Discipline, or the Warpvolt Galvanism Discipline. </tab> <tab name="Terrifying"> Subtract 1 from the leadership characteristic of all enemy units within 3" of this model. </tab> <tab name="The Great Manipulators"> If this model is on the battlefield at the start of your hero phase, roll a die. On a 3+, you receive 1 extra command point. On a 6, you receive D3 extra command points instead. </tab> <tab name="Protection of the Great Horned Rat"> Each time a wound or mortal wound is to be allocated to this model, roll a die. On a 5+, it is negated. </tab> <tab name="Scry-Orb"> You can re-roll saving throws for attacks that target this model. Additionally, once per battle in your shooting phase, you may select 1 enemy unit within 13" of this model and visible to them. That unit suffers D6 mortal wounds, but you cannot use this ability to re-roll saving throws for this model for the rest of the battle. </tab>
</tabs>
Keywords:
- Faction: x
- x
Unit Name
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Keywords:
- Faction: x
- x
Troops
Clanrats
This unit contains 10 "Models" (Power Rating: 3). It can include up to 10 more "Models" (Power Rating: +3) or up to 20 more "Models" (Power Rating: +6).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Clanrats" | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 5 | 6+ | 6 |
| "Clawlord" | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 6+ | 6 |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Rusty Blade | Melee | Melee | User | 0 | 1 | Poisoned Weapon (4+) |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Rusty Spear | Melee | Melee | User | -1 | 1 | - |
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Rat Blaster | 12" | Pistol 1 | 3 | 0 | 1 | - |
Special Rules: <tabs> <tab name="Overwhelming Mass"> Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
See Army Rules - Universal </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit’s leader for every 10 models in the unit.
See Army Rules - Universal </tab>
<tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> <tab name="Poisoned Weaponed"> Many SKAVENTIDE weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.
</tab> </tabs>
Upgrades: <tabs> <tab name="Clawleader"> Any 1 Clanrat may be the Clawleader </tab> </tabs>
Options:
Any model may replace its Rusty Blade with a Rusty Spear for no additional cost.
Keywords:
- Faction: SKAVENTIDE <CLAN>
- Infantry Clanrats
Giant Rats
This unit contains 10 "Models" (Power Rating: 2). It can include up to 10 more "Models" (Power Rating: +2) or up to 20 more "Models" (Power Rating: +4).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Giant Rats" | 8" | 4+ | - | 3 | 3 | 1 | 1 | 5 | 6+ | 4 |
Wargear:
{
class=wikitable Weapon Range Type S AP D Abilities Vicious Teeth Melee Melee User 0 1Special Rules: <tabs> <tab name="Overwhelming Mass"> Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
See Army Rules - Universal </tab>
<tab name="Wave of Rats"> While a unit of Giant Rats has 10 or more models, their Attacks characteristic is increased by 1. If there are 20 or more models in the unit, their Vicious Teeth have an AP of -1. This ability stacks with Overwhelming Mass. </tab>
</tabs>
Keywords:
- Faction: SKAVENTIDE <CLAN>
- Infantry Giant Rats
Plague Monks
This unit contains 10 "Models" (Power Rating: 3). It can include up to 10 more "Models" (Power Rating: +3) or up to 20 more "Models" (Power Rating: +6).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Plague Monks" | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 5 | 6+ | 8 |
| "Harbinger of Blight" | 6" | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 6+ | 8 |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Foetid Blades | Melee | Melee | +1 | 0 | 1 | Poisoned Weapon (4+) |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Blight Blaster | 12" | Pistol 1 | 4 | 0 | 1 | - |
Special Rules: <tabs> <tab name="Overwhelming Mass"> Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. Additionally, add 1 to the attacks characteristic of all models in this unit if it has more than 20 models.
See Army Rules - Universal </tab> <tab name="Scurry Away!"> Any SKAVENTIDE units with this ability that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit’s leader for every 10 models in the unit.
See Army Rules - Universal </tab> <tab name="Poisoned Weapons"> Many SKAVENTIDE weapons have the Poisoned Weapon ability. Such a weapon will have an ability that reads ‘Poisoned Weapon’ and then a value, such as (4+) or (2+). Each time an attack is made with a poisoned weapon against a unit (excluding VEHICLE or TITANIC units), an unmodified wound roll of this value is always successful.
</tab> <tab name="Book of Woes"> In your Command Phase, you can pick 1 enemy unit within 13" of this model and roll a D6. On a 1-3, nothing happens. On a 4-5, that unit suffers 1 mortal wound. On a 6, it suffers D3 mortal wounds. </tab> </tabs>
Upgrades: <tabs> <tab name="Harbinger of Blight"> Any 1 Plague Monk may be the Harbinger of Blight. The Harbinger of Blight carries Foetid Blades, as well as a Book of Woes. </tab> </tabs>
Keywords:
- Faction: SKAVENTIDE Clan Pestilens
- Infantry Plague Monks
Elites
Gutter Runners
This unit contains 5 "Models" (Power Rating: y). It can include up to 5 more "Models" (Power Rating: +y) or up to 10 more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Gutter Runners | 8" | 4+ | 4+ | 4 | 4 | 3 | - | - | 5+ | 15 |
Wargear:
Throwing Stars
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Throwing Stars | range | Rapid Fire 3 | 4 | -1 | 1 | Poison Weapon (4+) |
.
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Daggers | melee | melee | User | -1 | 1 | Poison Weapon (4+) |
Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Sneaky Infiltrators"> Instead of setting up this unit on the battlefield, you can place it into reserves. If you do so, then at the end of any of your movement phases, you may set up this unit anywhere on the battlefield that is more than 9" away from any enemy units. </tab> <tab name="Throwing Stars"> If the unmodified hit roll for an attack made with Throwing Stars is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.
See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> </tabs>
Keywords:
- Faction: skaventide, <clans>
- infantry, gutter runners
Packleaders
This unit contains 3 Packleaders (Power Rating: 3). It can include up to 3 more Packleaders (Power Rating: +3), up to 6 more Packleaders (Power Rating +6) or up to 9 more Packleaders (Power Rating: +9). All Packleaders are equipped with a Herding Whip, a Rusty Blade, and a Rat Blunderbuss.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Packleaders | 6" | 3+ | 5+ | 4 | 3 | 2 | 2 | 10 | 6+ | x |
| Packmaster | 6" | 3+ | 5+ | 4 | 3 | 2 | 3 | 11 | 6+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Rusty Blade | melee | melee | User | 0 | 1 | Poisoned Weapon (4+) |
| Rat Blunderbuss | 12" | Pistol 1 | 5 | 0 | 2 | - |
Special Rules: <tabs> <tab name="Crack the Whip"> Add 1 to all hit rolls made with melee weapons by friendly CLANS units while they are wholly within 12" of any models with this ability. In addition, when taking moral tests for those units, you may instead use the highest leadership characteristic in this unit. </tab> <tab name="Things-catcher"> Only usable if you have a model equipped with a Things-catcher. In the event that a morale test is failed, no models flee. You must still take a combat attrition test, however, any models not in unit coherency may be placed in coherency with the rest of their unit instead of being destroyed. </tab> </tabs>
Upgrades: <tabs> <tab name="Packmaster"> One model may be the Packmaster. The Packmaster replaces its Herding Whip with a Things-catcher. </tab> </tabs>
Keywords:
- Faction: skaventide, <clans>
- infantry, packleaders
Warlock Bombardier
A Warlock Bombardier is equipped with a Doomrocket and Firing Pole
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Warlock Bombardier | 6" | 3+ | 5+ | 4 | 4 | 5 | 3 | - | 5+ | x |
Wargear:
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Doomrocket | 18" | Heavy 2 | 6 | -1 | D6 | More-more Doomrocket! |
| Firing Pole | melee | melee | User | 0 | 1 | - |
Special Rules: <tabs> <tab name="More-more Doomrocket!"> In your shooting phase, before firing the Doomrocket, you may say that the Warlock Bombardier has overloaded its warhead. If so, the damage characteristic is increased to 2D6. However, if the unmodified hit roll is 1, that attack fails and this model suffers 2D6 mortal wounds. </tab> <tab name="Psyker"> During the psychic phase, this model can attempt to manifest 2 Psychic powers. Additionally, it can attempt to deny 2 Psychic powers. It knows Smite and 2 other powers from the Warpvolt Galvanism discipline. </tab> </tabs>
Keywords:
- Faction: SKAVENTIDE, <CLANS>
- Infantry, Psyker, Character, Warlock Bombardier
Warlock Engineer
A Warlock Engineer is equipped with a Warplock Pistol and Warp-energy Blade.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Warlock Engineer | 6" | 4+ | 4+ | 4 | 4 | 5 | 3 | - | 5+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Warplock Pistol | 12" | Pistol 2 | 5 | -1 | D3 | - |
| Warp-energy Blade | Melee | Melee | +1 | -1 | D3 | - |
Special Rules: <tabs> <tab name="Psyker"> During the psychic phase, this model may attempt to manifest 1 Psychic power. It may also attempt to deny 1 psychic power. It knows Smite and 1 power from the Warpvolt Galvanism discipline. </tab> <tab name="Skaventide Vehicle Expert"> If this unit ends its movement within 3" of any friendly <clans> vehicle, it may repair the vehicle. Heal D3 wounds from that vehicle. </tab> </tabs>
Keywords:
- Faction: skaventide, <clans>
- infantry, psyker, character, Warlock Engineer
Unit Name
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>
Options:
Any model may replace its weapon name with a weapon option - cost
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
- The entire unit may take the Upgrade upgrade - +x pts./model
Keywords:
- Faction: x
- x
Fast Attacks
Rat Swarms
This unit contains 3 Rat Swarms (Power Rating: 2). It can include up to 3 more Rat Swarms (Power Rating: +2) or up to 6 more Rat Swarms (Power Rating: +4).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Rat Swarm | 10" | 4+ | x+ | 4 | 3 | 4 | 4 | 9 | 6+ | 14 |
Wargear:
Gnawing Teeth
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Gnawing Teeth | melee | melee | User | -1 | 1 | - |
Special Rules: <tabs> <tab name="Endless Tide of Rats"> In your command phase, you can return 1 slain model to this unit. Set up the returning model within 1" of this unit. It can only be set up within 3" of an enemy unit if this unit is already within 3" of that enemy unit. </tab> </tabs>
Keywords:
- Faction: SKAVENTIDE <CLAN>
- Infantry Rat Swarms
Night Runners
This unit contains 5 Night Runners (Power Rating: y). It can include up to 5 more Night Runners (Power Rating: +y), up to 10 more Night Runners (Power Rating: +y), or up to 15 more Night Runners (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Night Runners | 8" | 4+ | 4+ | 4 | 3 | 1 | 2 | - | x+ | 10 |
| Nightleader | 8" | 4+ | 4+ | 4 | 3 | 1 | 3 | - | x+ | 10 |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Stabbing Blade | melee | melee | user | -1 | 1 | Poison Weapon (4+) |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Throwing Blades | 12" | Rapid Fire 2 | 4 | -1 | 1 | Poison Weapon (4+) |
Special Rules: <tabs> <tab name="Running Death"> This unit can advance and still shoot without any modifiers that would be caused by advancing. </tab> <tab name="Slinking Advance"> After both armies are completely set up, but before the first battle round begins, you may move this unit up to 2D6". </tab> <tab name="Throwing Weapons"> If the unmodified hit roll for an attack made with Throwing Blades is 6, that attack inflicts 2 hits. </tab> <tab name="Strength in Numbers"> Add 2 to the leadership characteristic of the unit's leader for every 10 models in the unit.
See Army Rules - Universal </tab> <tab name="Scurry Away"> Any Skaven units that have fallen back can still shoot or manifest psychic powers this turn.
See Army Rules - Universal </tab> </tabs>
Upgrades: <tabs> <tab name="Nightleader"> Any one model in this unit can be the Nightleader. </tab> </tabs>
Keywords:
- Faction: SKAVENTIDE *<CLANS>
- INFANTRY *Night Runners
Heavy Supports
Rat Ogors
This unit contains 2 Rat Ogors" (Power Rating: y). It can include up to 2 more Rat Ogors (Power Rating: +y) or up to 4 more Rat Ogors (Power Rating: +yy). Each model is equipped with Tearing Claws and Ogor Blades.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Rat Ogors | 6" | 3+ | 4+ | 5 | 5 | 4 | 4 | - | 5+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Warpfire Gun | 18" | Heavy 3 | 7 | -1 | D3 | - |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Ogor Blades | melee | melee | +1 | -2 | 2 | - |
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Tearing Claws | melee | melee | 5 | -1 | 1 | Any models equipped with Tearing Claws may attack 2 extra times with this weapon. |
Special Rules: <tabs> <tab name="Rabid Fury"> If the unmodified hit roll for an attack made with Tearing Claws is 6, that attack inflicts 2 hits. </tab> </tabs>
Keywords:
- Faction: SKAVENTIDE, CLANS
- INFANTRY, BEAST, RAT OGORS, Pack
Warp Lightning Cannon
This unit contains 1 Warp Lightning Cannon.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Warp Lightning Cannon | 6" | - | 3+ | - | 8 | 8 | - | - | 4+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Warp Lightning Blast | 24" | Heavy 2 | 8 | -1 | D3 | Overload |
Special Rules: <tabs> <tab name="Overload"> Before attacking, if there is a Warlock Engineer within 3" of this model, you may choose to overload the Warp Lightning Cannon. If you do so, roll 6D6. For each roll of 1-3, this model takes one mortal wound. For each roll of 4+, the target takes D3 mortal wounds. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. If it is reduced to 0 wounds as a result of the Overload rule, all units within 6" suffer D6 mortal wounds. </tab>
</tabs>
Keywords:
- Faction: Skaventide, <clans>
- vehicle, war machine, warp lightning cannon
Screaming Bell
This unit contains 1 Screaming Bell, with a Grey Seer riding on top.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Screaming Bell 10+ | 6" | - | - | - | 10 | 13 | - | 12 | 4+ | x |
| Screaming Bell 5-9 | 4" | - | - | - | 10 | x | - | 12 | 4+ | x |
| Screaming Bell 0-4 | 3" | - | - | - | 10 | x | - | 12 | 4+ | x |
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Grey Seer | 6" | 4+ | - | 3 | 3 | 5 | 1 | - | 5+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Warpstone Staff | melee | melee | user | 0 | D3 | - |
Special Rules: <tabs> <tab name="Altar of the Great Horned Rat"> Do not take morale tests for friendly skaventide units while they are wholly within 13" of this model. </tab> <tab name="Protection of the Great Horned Rat"> Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated. </tab> <tab name="Peal of Doom"> At the start of your Command phase, roll 2D6 and consult the table below.
| 2D6 | Result |
|---|---|
| 2 | Magical Backlash: All units, friendly and enemy, within 3" of this model suffer D3 mortal wounds. |
| 3-4 | Unholy Clamour: During your next movement phase, add 1D6 to this model's movement. |
| 5-6 | Deafening Peals: Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds. |
| 7 | Avalanche of Energy: During your next psychic phase, add 1 to all rolls (casting and denial) made by friendly Skaventide psyker models within 13" of this model. |
| 8-9 | Apocalyptic Doom: Roll a die for each enemy unit within 13" of this model. On a 4+, that unit suffers D3 mortal wounds. |
| 10-11 | Wall of Unholy Sound: Until your next Command Phase, subtract 1 from all hit rolls made by enemy units within 13" of this model. |
| 12 | A Stirring Beyond the Veil: Roll 2D6, you may return a slain unit with a power level equal to or less than the result to the battlefield. |
</tab> <tab name="Abandon Ship!"> If the Screaming Bell is destroyed, you may place a Grey Seer model within 3" of this model before removing it from the tabletop, as long as the Grey Seer is still alive. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. </tab> </tabs> <tabs> <tab name="Psyker"> This model may attempt to manifest 2 powers during your psychic phase. It may also deny 2 powers during your enemy's psychic phase. It knows Smite and 2 powers from the Great Horned Rat Discipline. </tab> <tab name="Warpstone Tokens"> Once in each psychic phase, the Grey Seer may consume a Warpstone Token before your casting roll. If so, roll 3D6, and remove one die of your choice, that is the casting roll. Additionally, if the die roll is 13, you may cast one additional power chosen from the Great Horned Rat Discipline. If the casting roll fails, the Grey Seer takes D3 mortal wounds. </tab> </tabs>
When allocating wounds to this unit, you may place any and all wounds on the Screaming Bell instead of the Grey Seer.
Keywords:
- Faction: skaventide, <clans>
- Grey Seer: character, infantry, psyker, grey seer
- Screaming Bell: vehicle, war machine, screaming bell
Plague Furnace
This unit consists of one Plague Furnace with a Plague Priest riding on top.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Plague Furnace 10+ | 6" | 3+ | x+ | 12 | 10 | 13 | 4 | - | 4+ | x |
| Plague Furnace 5-9 | 4" | 4+ | x+ | 10 | x | - | 3 | - | 4+ | x |
| Plague Furnace 0-4 | 3" | 5+ | x+ | 8 | x | - | 2 | - | 4+ | x |
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Plague Priest | 6" | 4+ | 5+ | 4 | 4 | 5 | 2 | - | 5+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Great Plague Censer | Melee | Melee | User | -2 | D6 | - |
Special Rules: <tabs> <tab name="Altar of the Great Horned Rat"> Do not take morale tests for friendly skaventide units while they are wholly within 13" of this model. </tab> <tab name="Protection of the Great Horned Rat"> Roll a dice each time this model would receive a wound or mortal wound. On a 5+, it is negated. </tab> <tab name="Noxious Prayers"> In your command phase, this model can chant one prayer. If it does so, select one prayer and make a prayer roll by rolling a D6. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+, the prayer is answered.
Filth-filth!: If this prayer is answered, select 1 friendly <clans> unit within 13" of this model. You can re-roll wound rolls for attacks made by that unit until your next Command Phase.
Rabid-rabid!: If this prayer is answered, select 1 friendly <clans> unit within 13" of this model. Add 1 to the attacks characteristic of all models in that until until your next Command Phase.
</tab> <tab name="Poisonous Fumes"> At the end of your turn, roll 1 die for each enemy unit within 3" of this model. On a 4+, that unit suffers 1 mortal wound. On a 6, it suffers D3 mortal wounds. </tab> <tab name="Abandon Ship!"> If the Plague Furnace is destroyed, you may place a Plague Priest model within 3" of this model before removing it from the tabletop, as long as the Plague Priest is still alive. </tab> <tab name="Explode"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6, it explodes and each unit within 6" suffers D3 mortal wounds. </tab> </tabs>
When allocating wounds to this unit, you may place any and all wounds on the Plague Furnace instead of the Plague Priest.
Keywords:
- Faction: skaventide, <clans>
- Plague Furnace: vehicle, war machine, plague furnace
- Plague Priest: character, infantry, plague priest
Unit Name
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>
Options:
Any model may replace its weapon name with a weapon option - cost
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
- The entire unit may take the Upgrade upgrade - +x pts./model
Keywords:
- Faction: x
- x
Flyers
Unit Name
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>
Options:
Any model may replace its weapon name with a weapon option - cost
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
- The entire unit may take the Upgrade upgrade - +x pts./model
Keywords:
- Faction: x
- x
Lords of War
Unit Name
This unit contains x "Models" (Power Rating: y). It can include up to x more "Models" (Power Rating: +y) or up to x more "Models" (Power Rating: +yy).
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| "Models" | - | x+ | x+ | - | - | - | - | - | x+ | x |
Wargear:
-Wargear name
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
Special Rules: <tabs> <tab name="Rule name"> See Army Rules - Detachment Rules </tab> <tab name="Rule name1"> See Army Rules - Universal </tab> <tab name="Rule name2"> Effect </tab> </tabs>
Upgrades: <tabs> <tab name="Upgrade name"> effect </tab> </tabs>
Options:
Any model may replace its weapon name with a weapon option - cost
| Weapon | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Name | range | type | S | AP | D | - |
- The entire unit may take the Upgrade upgrade - +x pts./model
Keywords:
- Faction: x
- x
Fortifications
Unit Name
This unit can contain up to 3 Gnawholes.
| Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnawholes | - | - | - | - | - | - | - | - | - | x |
Special Rules: <tabs> <tab name="Gnawholes"> During the movement phase, any Skaventide unit that begins its move within 6" of the Gnawhole may move through the Gnawhole instead of moving normally this turn. If so, remove the unit and set it up wholly within 6" of another Gnawhole, and more than 9" from any enemy models. </tab> <tab name="Warp Discharge"> Add 1 to the casting rolls of any friendly Skaventide Psyker units within 3" of a Gnawhole. </tab>
</tabs>
Keywords:
- Faction: x
- x
Crusade Rules
Agendas
- Agenda Name: Lore Description.
- Effect
Requisitions
- Requisition Name (X RP): Lore Description
- Effect
Battle Traits
X Units
- 1) Name: Lore Description
- Effect
- 2) Name: Lore Description
- Effect
- 3) Name: Lore Description
- Effect
Weapon Enhancements
"Weapon Category"
- -1) Name: Lore Description
- Effect
- -2) Name: Lore Description
- Effect
- -3) Name: Lore Description
- Effect
Battle Scars
X Units Only
-Name: Lore Description.
- Effect
Crusade Relics
Artificer Relics
- Relic Name: Lore Description.
- Effect
Antiquity Relics
- Relic Name: Lore Description.
- Effect
Legendary Relics
- Relic Name: Lore Description.
- Effect