Codex - Tau Auxiliary 8th edition: Difference between revisions
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| Fuesion lance || 18" || Assault 1 || 7 || -3 || D3 || At half range this weapon does D6 damage || | | Fuesion lance || 18" || Assault 1 || 7 || -3 || D3 || At half range this weapon does D6 damage || | ||
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| heavy marker light || 36" || Heavy 3 || - || - || - || See marker light (Xenos 2 page 48) || | |||
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* heavy marker light | * heavy marker light | ||
* burst cannon | * burst cannon | ||
===Troops: Gue'Vesa <span style="color: red"> '''WIP''' </span>=== | ===Troops: Gue'Vesa <span style="color: red"> '''WIP''' </span>=== | ||
Revision as of 11:17, 10 June 2017
This is a placeholder for the 8th edition version of Codex - Tau Auxiliary.
This is a WORK IN PROGRESS.
We are currently working on the basics to make the transition from 7th to 8th as smooth as possible for everybody.
This fandex is not ready for playtesting ... yet.
Units (or Races) marked with WIP Are not recommended for use. Units marked with WIP are not tested at al and will break the game's balance harder then GW smelling money!
If you want to help edit see the top part of the talk page.
Playing Tau Auxiliary
All units here will have the T'au faction keyword but most will not have a <sept> keyword this makes it so that you can easily combine these units in any army but will have an incentive to not go batshit crazy on combos and unit combinations.
Cross faction Special rules
Cross faction Wargear and points
Tau Liaisons, Outcasts & Experimental tech WIP
Special rules Tau Outcasts & Liaisons WIP
Wargear and points Tau Outcasts & Liaisons WIP
Newly added weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Supremacy Railgun (Submunitions) | 72" | Heavy 2D3 | 6 | -1 | 1 | If the target unit contains 10 or more models, change this weapons type to Heavy 2D6 |
| Supremacy Ion Cannon | 60" | Heavy 6 | 7 | -3 | 2 | --- |
| Supremacy Ion Cannon (Overcharged) | 60" | Heavy 2D3 | 8 | -3 | 3 | If the target unit contains 10 or more models, change this weapons type to Heavy 2D6, In addition, if this weapon ever rolls a 1 to hit it suffers a Mortal Wound after resolving its shooting attacks. |
Elite: Earth Caste Engineer ??? Points WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Earth Caste Engineer | 6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 8 | 4+ |
| DX-99 Bodyguard Drone | 8" | 5+ | 5+ | 3 | 4 | 2 | 1 | 5 | 4+ |
Unit Composition: 1 Earth Caste Engineer and 2 DX-99 Bodyguard Drones
Wargear: An Earth Caste Engineer is equipped with a Pulse Pistol. A DX-99 Bodyguard Drone is Equipped with a Pulse Blaster and a Shield Generator
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Pulse Pistol | 12" | Pistol 1 | 5 | 0 | 1 | May be fired even if the nearest enemy model is within 1" |
Abilities
- Battlefield Repairs: A unit with this ability may, at the beginning of the movement phase, restore 1D3 wounds to one unit nearby that has the Faction Kaywords T'au Empire, <Sept>, and any of the following Keywords: Vehicle, Drone, or Battlesuit.
- Threat Identification Protocols: (Xenos 2 Page 66)
- Guardian Protocols: This Ability functions exactly as Saviour Protocols(see Xenos 2, Page 66) in addition to this however, a model with ability may fire its weapons even if the nearest enemy model is within 1".
Faction Keywords
- T'au Empire, <Sept>
Keywords Earth Caste Engineer
- Earth Caste
Keywords DX-99 Bodyguard Drone
- Drone, Fly, DX-99 Bodyguard Drones
Fast: Drone Hanger 101 points WIP
You get a drone, you get a drone. Everybody gets a drone!
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Drone hanger | * | 6+ | * | 6 | 7 | 12 | * | 8 | 3+ |
| W | M | BS | A |
|---|---|---|---|
| 7 - 12+ | 12 | 4+ | 3 |
| 4 - 6 | 6 | 5+ | D3 |
| 1 - 3 | 3 | 6+ | 1 |
Unit Composition: 1 Drone Hanger
Wargear: A Drone Hanger is equipped with 1 burst cannon and 2 gun drones
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Burst cannon | 18 | Assault 4 | 5 | 0 | 1 | - |
Wargear options
- This model may take up to two seeker missiles
- This model may replace both gun drones with...
- A pair of Burst Cannons
- A pair of Smart Missile Systems
- A pair of Missile Drones
Abilities
- Hover tank: Distances must be measured to and from the hull of this model rather than its base
- Explodes: If the Drone hanger is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before embarked models disembark on a 6 it explodes and each unit within 6" suffers D3 mortal wounds
- Threat Identification Protocols: (Xenos 2 Page 66)
- Saviour Protocols: (Xenos 2 Page 66)
- Attached Drones: (Xenos 2 Page 66)
- Turret Mounting: (Xenos 2 Page 66)
- Drone Factory: At the start of the movement phase this model may create a unit consisting of up to 3 Gun- , Shield- , Marker- , Missile- , Sniper- , Pulse Accelerator- , Grave-inhibitor- , Guardian Drone or up to 2 Shielded Missile- or Recon Drone. All drones summoned as a unit by a drone hanger must by the same drone type and will come into play as one unit as if they were disembarking from a transport.
(Note: use the regular rules for summoning. this means putting aside points to use for summoning before the game starts)
Faction Keywords
- T'au Empire, <Sept>
Keywords Drone Hanger
- Vehicle, Fly, Earth Caste Experiment, Drone Hanger
Keywords Gun Drone
- Drone, Fly, Gun Drones
Heavy Support: Swordfish Heavy Gunship ??? Points WIP
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The Swordfish gunship is a Tau vehicle that is a relatively new addition to the Fire Caste’s armed forces. Its design is based on the familiar chassis of the Hammerhead and Devilfish. The Swordfish's defining feature is the huge, twin-linked Railgun mounted on its turret, which makes it extremely effective at eliminating enemy armour at great range.
It was for this explicit role that the vehicle was originally developed by the Tau, after the sometimes painful encounters by the Fire Caste with Imperial armour and heavy armour during the Damocles Gulf Crusade. The Swordfish was not designed as a replacement for the Hammerhead gunship, but instead as an addition to the Tau vehicle arsenal that could take on exceptionally well-armoured, super-heavy targets. However, the Swordfish vehicle design is not yet fully developed and the vehicle does suffer from several minor deficiciences, especially during extended campaigns. This is because the Swordfish requires an extensive amount of maintenance and repair or refit after each engagement. However, its impressive fighting capabilities make up for this drawback.
(An old/Discontinued Tau Unit from Epic Apocalypse/Chapter Approved, there are a lot of Homebrewed Swordfish on the internet, so it shouldn't be too hard to design or make your own)
| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Swordfish Heavy Gunship | * | 6+ | * | 8 | 8 | 16 | * | 8 | 3+ |
| W | M | BS | A |
|---|---|---|---|
| 9 - 16+ | 12 | 3+ | 3 |
| 5 - 8 | 6 | 4+ | D3 |
| 1 - 4 | 3 | 5+ | 1 |
Unit Composition: 1 Swordfish Heavy Gunship
Wargear: A Swordfish Heavy Gunship is equipped with a Supremacy Railgun and 2 High-output Burst Cannons
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Supremacy Railgun | 72" | Heavy 2 | 10 | -4 | D6 | Should this weapon roll a 6+ to wound, the target unit suffers an additional D3 Mortal wounds |
| Supremacy Railgun (Submunitions) | 72" | Heavy 2D6 | 6 | -1 | 1 | --- |
| Supremacy Ion Cannon | 60" | Heavy 6 | 7 | -3 | 2 | --- |
| Supremacy Ion Cannon (Overcharged) | 60" | Heavy 2D3 | 8 | -3 | 3 | If the target unit contains 10 or more models, change this weapons type to Heavy 2D6, In addition, if this weapon ever rolls a 1 to hit it suffers a Mortal Wound after resolving its shooting attacks. |
| High-output Burst Cannon | 18" | Assault 8 | 5 | 0 | 1 | --- |
| High Yield Missile Pod | 36" | Heavy 4 | 7 | -1 | D3 | --- |
Wargear options
- This model may take up to two seeker missiles
- This model may replace its Supremacy Railgun with a Supremacy Ion Cannon
- This model may replace both High-output Burst Cannons with a pair of High Yield Missile Pods
Abilities
- Hover Tank: Distances must be measured to and from the hull of this model rather than its base
- Explodes: If the Swordfish Heavy Gunship is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before embarked models disembark. On a 6+ it explodes and each unit within 6" suffers D6 mortal wounds
Faction Keywords
- T'au Empire, <Sept>
Keywords Swordfish Heavy Gunship
- Vehicle, Fly, Earth Caste Experiment
Kroot Mercenaries WIP
Special rules Kroot Mercenaries WIP
Wargear and points Kroot Mercenaries WIP
Gue'Vesa WIP
Special rules Gue'Vesa WIP
Traitors: Although the humans who have joined the Tau empire bear no ill-will towards their former compatriots, the same can not be said of Imperial troops fighting the auxiliaries. Imperium Models will have a +1 to hit on Gue'vesa in combat
Wargear and points Gue'Vesa WIP
| Name | Range | Type | S | AP | Damage | Abilities | Points |
|---|---|---|---|---|---|---|---|
| Mont'Ka Pattern Lasgun | 24" | Rapid Fire 2 | 3 | +1 | 1 | - | |
| Fuesion lance | 18" | Assault 1 | 7 | -3 | D3 | At half range this weapon does D6 damage | |
| heavy marker light | 36" | Heavy 3 | - | - | - | See marker light (Xenos 2 page 48) |
Mont'Ka Pattern Lasgun One of the many hidden concerns of the Ethereal caste when the Gue'vesa deserters were folded into the Tau Empire's Warforce was that they held no certain guarantee that they would not turn traitor on the Fire Caste during any battles in which they were deployed. Eventually it was decided, in order to counter this potentially diasterous scenario, that every Gue'Vesa weapon would be outfitted with a Kill-Switch that would cause the equipment to malfunction explosively without appearing to be intentional sabotage. In order to make sure this plan was possible every single Gue'Vesa soldier was given a Mont'Ka Pattern Lasgun, modelled after the Triplex Pattern Lasgun, to replace their old imperial models, under the guise of an upgraded arsenal to help them fight alongside the Fire Caste. Most Gue'Vesa soldiers can go their entire careers without realising they are holding a bomb designed to kill them should they ever choose to betray their new culture, but, as the Ethereal Council decided "Such is the cost of treachery".
Special weapon list
- Flamer
- Fusion Lance
- Ion rifle
- long-shot pulse rifle
Heavy weapon list
- Airbursting fragmentation projector
- Missile pod
- Smart missile system
- heavy marker light
- burst cannon
Troops: Gue'Vesa WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Gue'Vesa'la | 6 | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ |
| Gue'Vesa'ui | 6 | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
| Gue'Vesa Heavy weapon team | 6 | 4+ | 4+ | 3 | 3 | 2 | 2 | 6 | 5+ |
| Fire warrior Shas'ui | 6 | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ |
Unit Composition: 9 Gue'Vesa'la and 1 Gue'Vesa'ui
Wargear: Each Gue'Vesa is equipped Mont'Ka Pattern Lasgun and photon grenades. A shas'ui is equipped with a pulse rifle, pulse pistol and photon grenades.
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Mont'Ka Pattern Lasgun | 24 | Rapid Fire 1 | 3 | 0 | 1 | At half range you fire a extra shot (1 long 3 short) |
Wargear options
- two moddels may combine into a heavy weapon team and take a item from the heavy weapons list.
- Another moddel may replace its Mont'Ka Pattern Lasgun withe a item form the special weapons list.
- Instead of all of the above 4 moddels may replace their Mont'Ka Pattern Lasgun withe pulse rifle or pulse carbine.
- One moddel may take a marker light.
- The Gue'Vesa'ui may be replaced by a Firewarior shas'ui that grants the unit For the Greater Good ability
Abilities
Points cost
- 5 points per Gue'Vesa
- 10 points per Heavy weapon team
- 0 points for Mont'Ka Pattern Lasgun, pulse rifle and pulse carbine
- 9 points for firewarrior shas'ui
- 3 points for marker light
Faction Keywords
- T'au Empire, Gue'vesa
Keywords
- Infantry, Gue'vesa
Demiurg WIP
Special rules Demiurg WIP
Wargear and points Demiurg WIP
Nicassar WIP
Special rules Nicassar WIP
Wargear and points Nicassar WIP
Anthrazods WIP
Special rules Anthrazods WIP
Wargear and points Anthrazods WIP
Ji'atrix WIP
Special rules Ji'atrix WIP
Wargear and points Ji'atrix WIP
Ranghon WIP
Special rules Ranghon WIP
Wargear and points Ranghon WIP
Formosian WIP
Special rules Formosian WIP
Wargear and points Formosian WIP
Tarellians WIP
Special rules Tarellians WIP
Wargear and points Tarellians WIP
Elite: Tarellian Sand Stalker ??? Points WIP
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| Name | M | WS | BS | S | T | W | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Sand Stalker | 6" | 4+ | 3+ | 3 | 4 | 2 | 2 | 7 | 4+ |
| Desert Stalker | 6" | 4+ | 3+ | 3 | 4 | 2 | 3 | 8 | 4+ |
Unit Composition: 5 Sand Stalkers
Wargear: A Tarellian Sand Stalker is equipped with a Disruption Long-Nose Rifle and a Claw Sword
Weapons
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Disruption Long-Nose Rifle | 42" | Heavy 1 | 5 | -1 | 1 | Should this weapon roll a 6+ to wound, it deals D3 overflowing wounds to the target unit. |
| Claw Sword | --- | Melee | +2 | -1 | 1 | --- |
Options
- This unit may take up to 5 additional Sand Stalkers
- One model may be upgraded to a Desert Stalker
- A Desert Stalker may change his Disruption Long-Nose Rifle's type from Heavy 1 to Heavy 2
Abilities
- A Dying Empire This unit may re-roll any rolls of 1 to hit, or to wound, when firing against any <Imperial> or <Tyranid> units.
- Infiltrators: During Deployment this unit may be placed anywhere that is outside of the enemy deployment zone, and at least 12" away from any enemy models.
- Camouflage: This unit increases its save by +2 when benefitting from cover, rather than +1.
Faction Keywords
- T'au Empire, <Auxiliary>
Keywords Sand Stalker
- Tarellian
Keywords Desert Stalker
- Tarellian, Character
Vespid WIP
Special rules Vespid WIP
Wargear and points Vespid WIP
The Galg WIP
Special rules The Galg WIP
Wargear and points The Galg WIP
| Name | Range | Type | S | AP | D | Abilities |
|---|---|---|---|---|---|---|
| Heavy Burst Pistol | 6" | Pistol 2 | 4 | - | 1 | --- |
| HEI/AP Rounds | 6" | Pistol 1 | 6 | -1 | D3 | If a model using this weapon rolls a 1 to-hit they suffer a mortal wound at the end of the shooting phase. |
| Underslung EX-HEAT Grenade | 6" | Heavy 1d6 | 7 | -2 | 1 | One Use only |
| Thump Gun | 12" | Assault 1D3 | 4 | - | 1 | --- |
| Rotator | 12" | Assault 2D3 | 5 | 6 | 1 | This weapon may target units that the weilder cannot draw line of sight to |
| Heavy Rotator | 24" | Heavy 4 | 7 | -1 | D3 | --- |
| Dart Gun | 12” | Assault 2 | 3 | - | 1 | The darts of this weapon are slathered in neurotoxins and acid. Any units with the keyword <Infantry> are always wounded on a to-wound roll of 5+ |
| Dart Rifle | 24" | Assault 2 | 3 | - | 1 | The darts of this weapon are slathered in neurotoxins and acid. Any units with the keyword <Infantry> are always wounded on a to-wound roll of 5+ |
| EX-HEAT Charge | 8" | Grenade 1 | 8 | -4 | D6 | Should this weapon successfully wound a unit with the keyword <Vehicle>, roll the damage twice and pick the higher result |
| Tank-Wrecker Missile Launcher | - | - | - | - | - | --- |
| (TWML) Tank-Wrecker Missiles | 36" | Heavy 1 | 7 | -3 | D3 | --- |
| (TWML) Crusher Concussive Missiles | 36" | Heavy 1D3 | 6 | -1 | 1 | When this weapon targets a unit with 10 or more models increasechange this weapons type to Heavy 1D6 |
| AA Scatter Cannon | - | - | - | - | - | --- |
| (AASC) Scatter Trident Missiles | 36" | Heavy 3 | 6 | -1 | 1 | --- |
| High-Power Thump Gun | 18" | Heavy 1D6 | 7 | -2 | 1 | --- |
Melee Weapons
| Name | Range | Type | S | AP | Damage | Abilities |
|---|---|---|---|---|---|---|
| Machete | Melee | Melee | +1 | - | 1 | --- |
| Power Machete | Melee | Melee | +2 | -2 | D3 | - |
Morrallian Deathsworn WIP
Special rules Morrallian Deathsworn WIP
Wargear and points Morrallian Deathsworn WIP
Pakasar WIP
Special rules Pakasar WIP
Wargear and points Pakasar WIP
N'Deemi WIP
Special rules N'Deemi WIP
Wargear and points N'Deemi WIP
Hrenian Light Infantry WIP
Special rules Hrenian Light Infantry WIP
Wargear and points Hrenian Light Infantry WIP
Playtest and other feed back
Pleas leave playtest's and feed back in this format
In the "title" of this block you put the name/reason/problem of the feed back or in case of playtest put the armies and points played.
In the expandable block (the part this is in) you put al the other information regarding your "post"
Pleas do not use collapse blocks inside of other blocks (aka only 1 layer deep)
If you have more the one problem put them in different blocks.
We may remove a block/post if the info inside is not relevant or the complaint is fixed (in certain situation it may also by moved to the talk page)