Codex - The Banished: Difference between revisions
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==Unique HQ Characters== | ==Unique HQ Characters== | ||
===Atriox - 230pts=== | ===Atriox - 230pts=== | ||
[[File:Atriox.png|450px|right|thumb|Atriox, supreme leader of the Banished.]] | |||
''"Tell your leaders that it is Atriox himself who made your little demons to flee in fear. Tell them that the harbinger have come to knock on their doors. For I am Atriox, fear me or die trying"'' ~Atriox upon capturing a Space Marine Scout after slaughtering an entire squad of Adeptus Astartes. | ''"Tell your leaders that it is Atriox himself who made your little demons to flee in fear. Tell them that the harbinger have come to knock on their doors. For I am Atriox, fear me or die trying"'' ~Atriox upon capturing a Space Marine Scout after slaughtering an entire squad of Adeptus Astartes. | ||
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==Info on Banished Vehicles== | ==Info on Banished Vehicles== | ||
===Covenant Land Vehicles=== | ===Covenant Land Vehicles=== | ||
[[File:K8cx3swjhhlx.jpg|500px|right|thumb|An invasion of the Banished Army.]] | |||
'''Banished Ghost:''' Under the leadership of Atriox, all Ghost that was salvaged during the war with the Covenant was outfitted with Salvaged Armor, greatly increasing its defense and health. However, the increased defense comes at a cost and Banished Vehicles are thus more expensive and harder to maintain then the mainstream counterpart. | '''Banished Ghost:''' Under the leadership of Atriox, all Ghost that was salvaged during the war with the Covenant was outfitted with Salvaged Armor, greatly increasing its defense and health. However, the increased defense comes at a cost and Banished Vehicles are thus more expensive and harder to maintain then the mainstream counterpart. | ||
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However the greatest piece of technology the Banished has allegedly claimed is a super-megastructure dwarfing everything in sheer size and weight. Called the Ark, the Banished has laid claims of ownership on this marvel of technological engineering of the long lost Forerunners. Despite the claims however, it seems that the defense systems of the Ark has not yet identified the Banished as friendly occupiers and multiple reports of conflicts between the Ark's defenses and the Banished has created an awkward and complicated relationship. | However the greatest piece of technology the Banished has allegedly claimed is a super-megastructure dwarfing everything in sheer size and weight. Called the Ark, the Banished has laid claims of ownership on this marvel of technological engineering of the long lost Forerunners. Despite the claims however, it seems that the defense systems of the Ark has not yet identified the Banished as friendly occupiers and multiple reports of conflicts between the Ark's defenses and the Banished has created an awkward and complicated relationship. | ||
[[File:Enduring_Conviction.png|700px|center|thumb|Enduring Conviction. The most famous flagship of the Banished Armada.]] | |||
'''Banished Corvettes:''' Banished Corvettes are used to provide a much more supportive role to Banished ground forces, although equipped with a mediocre amount of medium Plasma Torpedoes and a few Pulse Lasers, they nonetheless do their job competently. | '''Banished Corvettes:''' Banished Corvettes are used to provide a much more supportive role to Banished ground forces, although equipped with a mediocre amount of medium Plasma Torpedoes and a few Pulse Lasers, they nonetheless do their job competently. | ||
'''Banished Cruisers:''' Come in both light, medium and heavy types, the most numerous but also one of the weakest. Banished Cruisers are often hybrids of different classes and thus their weapon and structural blueprints are complicated at best. Banished Cruisers are used to offer support from their larger ships with Plasma Torpedoes and Energy Projectors as well as harassing enemy ships with swarms of combat fighters. | '''Banished Cruisers:''' Come in both light, medium and heavy types, the most numerous but also one of the weakest. Banished Cruisers are often hybrids of different classes and thus their weapon and structural blueprints are complicated at best. Banished Cruisers are used to offer support from their larger ships with Plasma Torpedoes and Energy Projectors as well as harassing enemy ships with swarms of combat fighters. | ||
[[File:718x300x81af240d3ee69d400a4229c248dfaaec.jpg.pagespeed.ic.N-WeXvpiOD.jpg|300px|right|thumb|The Ark. Main base of operations for the Banished. All attempted invasions has resulted in the destruction of an entire fleet by the Ark's sentinels. Only the Banished have successfully avoided the Ark's full wrath and now controls a large section of it.]] | |||
'''Banished Assault Carrier:''' Banished Assault Carriers are no different from that of the Covenant Navy. Banished Assault Carriers have a flotilla of Plasma Torpedoes, Multiple Pulse Lasers and five Energy Projectors, with stronger shields as well. Usually at the length of 5km, weaker then their Imperium counterpart carriers but comes in somewhat better numbers to compensate. Like the name suggests, Assault Carriers prefer not to engage directly, but instead prefer to hang back and let their fighters and bombers do the work. | '''Banished Assault Carrier:''' Banished Assault Carriers are no different from that of the Covenant Navy. Banished Assault Carriers have a flotilla of Plasma Torpedoes, Multiple Pulse Lasers and five Energy Projectors, with stronger shields as well. Usually at the length of 5km, weaker then their Imperium counterpart carriers but comes in somewhat better numbers to compensate. Like the name suggests, Assault Carriers prefer not to engage directly, but instead prefer to hang back and let their fighters and bombers do the work. | ||
Revision as of 13:36, 24 February 2017
Halo: The Banished Codex
The Banished is a interesting army to build upon as its fluff creates a interesting relationship to the Covenant. If you don't know who they are, it is because they are relatively new to the Halo universe. Essentially they are a breakaway group of Brutes (And their subordinates) lead by Atriox who has a reputation for being formidable and cunning.
The Banished offer a completely different perspective on the Brutes and how they function as a whole.
Like its bigger cousin, The Covenant Codex, discussions are more than welcome for this codex too. The Codex is currently under construction and more updates will be added in the near future.
Army Special Rules
Atriox's Wrath- The feelings of betrayal and resentment channels through not only Atriox but through his subjects as well, his ideology comprised of racial nationalism and Jiralhanae pride creates unrelenting fury against all those who stand in the Banished' way, smashing and crushing those whose hubris got the better of them. Any unit with this rule or that contains a model with this rule must take a Leadership test during each fight sub-phase before attacks are made. On a success, that unit can re-roll failed To Hit rolls for that fight sub-phase.
Dual-Wielding- Like the Covenant, numerous weapons from the Banished can be wielded by Elites and Brutes one-handed, allowing them to fire two weapons at once. A model with two different ranged weapons with this special rule may only choose to fire one in the Shooting phase. If the weapons are the same they may be fired as a single twin-linked weapon of that type. If the weapon is already twin-linked to begin with it may also re-roll failed rolls to wound.
Banished Warlord Traits
- Martial Training: Through discipline and more unorthodox of combat, your Warlord will have keen intellect and knowledge on the battlefield. Any time your Warlord or its unit must make rolls for movement of any sort (running, charging, consolodation, etc), roll an extra dice and discard one of your choice.
- With Extreme Prejudice: In an attempt to exterminate his foes, a Warlord may order his subordinates to fire without regard for ammo. Your warlord and the unit he is attached to may use the Charged Profile of their weapons twice per game.
- Combat Philosopher: Philosophy and war can go hand in hand among the more spiritual aspects of Warriors. The Warlord has the Stubborn and And They Shall Know No Fear special rules.
- Master of Melee: After many decades of training, this Warlord has discovered the weakpoints of every sentient species and race known. The Warlord adds +1 to its To Wound and armor penetration rolls in close combat.
- Into the Fray: There is no greater motivation than the assurance that you're doing what's right. Your warlord and the unit your warlord is in have the Crusader and Fleet special rules.
- Dirty Fighter: The Warlord has abandoned the constraints of honor and will use any means at his disposal to distract and hamper his opponents. Before making their normal attacks, the Warlord may attempt to blind or distract the enemy. Roll one dice To Hit, using the Warlords weapon skill. If this attack Hits, then the enemy unit will suffer -1 to their Weapon Skill for the remainder of the turn. Roll the rest of your attacks as normal afterwards.
Allies Matrix
| The Banished | |
|---|---|
| Imperium (Except Deathwatch) | Allies of Convenience |
| Deathwatch | Desperate Allies |
| Chaos Daemons | Come the Apocalypse |
| Chaos Space Marines | Allies of Convenience |
| Covenant | Desperate Allies |
| Dark Eldar | Desperate Allies |
| Eldar | Allies of Convenience |
| Harlequins | Allies of Convenience |
| Necrons | Come the Apocalypse |
| Orks | Allies of Convenience |
| Tau Empire | Allies of Convenience |
| Tyranids | Come the Apocalypse |
Banished Equipment
Like the Covenant, the Banished incorporate a wide variety of technology and weapons. Whilst the majority of the Banished lack the advantage of Forerunner derived technology as the Covenant, they compensate this with their own brand of Brute ingenuity and resource.
| Weapon Table | Range | S | AP | Type |
|---|---|---|---|---|
| Plasma Pistol | 12" | 3 | 6 | Pistol, Overcharge |
| Overcharged Pistol | 12" | 4 | 5 | Pistol, Haywire, Twin-linked |
| Plasma Rifle | 18" | 3 | 6 | Assault 1, Overcharge, Dual-Wielding |
| Overcharged Rifle | 18" | 3 | 6 | Assault 3, Dual-Wielding |
| Plasma Cannon | 36" | 5 | 5 | Heavy 3 |
| Heavy Plasma Cannon | 36" | 6 | 4 | Heavy 3 |
| Needler | 18" | 3 | - | Assault 1, Twin-linked, Rending, Dual-Wielding |
| Heavy Needler | 24" | 6 | 5 | Heavy 4, Twin-linked, Rending |
| Needle Rifle | 30" | 3 | - | Rapid Fire, Rending |
| Covenant Carbine | 30" | 4 | 6 | Rapid Fire |
| Focus Rifle | 36" | 4 | 5 | Rapid Fire, Pinning |
| Beam Rifle | 48" | X | 4 | Heavy 1, Sniper |
| Concussion Rifle | 18" | 4 | 6 | Assault 1, Concussive, Blast |
| Concussion Cannon | 36" | 5 | 5 | Heavy 2, Concussive, Blast |
| Brute Shot (Shooting) | 24" | 3 | 6 | Assault 1, Blast |
| Brute Shot (Melee) | - | +1 | 6 | Melee, Two-Handed |
| Spiker | 12" | 3 | 6 | Assault 2, Bladed, Dual-Wielding |
| Mauler | 6" | 4 | - | Pistol, Pinning |
| Fuel Rod Gun | 48" | 7 | 4 | Heavy 2 |
| Fuel Rod Pod | 48" | 7 | 4 | Heavy 3, Skyfire, Interceptor |
| Fuel Rod Cannon | 48" | 9 | 4 | Heavy 1, Blast |
| Fuel Rod Beam | 36" | 8 | 2 | Heavy 1, Lance |
| Fuel Rod Storm | 36" | 5 | 5 | Assault 4 |
| Plasma Launcher | 36" | 6 | 4 | Heavy 4, Twin-Linked |
| Plasma Mortar | 48" | 5 | 5 | Heavy 1, Barrage, Blast |
| Firebomb | 8" | 4 | 5 | Assault 1, Blast, Ignores Cover |
| Plasma Beam | 96" | D | 1 | Primary Weapon 2 |
| Tyrant Gun | 96" | 9 | 2 | Primary Weapon 3, Melta, Skyfire, Interceptor |
Ranged Weaponry
Banished Plasma Weapons- Like the Covenant, the Banished employ a wide variety of plasma weapons in their arsenal, however their plasma weapons are seldom used in contrast to the large supply of Brute weaponry. Banished plasma weapons have tweaked and modified it to the degree to be considered sacrilege by the Covenant Empire, thus Banished plasma weapons have a wide range of unique or powerful properties in contrast to the mainstream Covenant. A large number of Banished plasma weapons will have a secondary Overcharged profile that can be used instead of the normal profile given. If you choose to fire the Overcharged profile, the whole squad armed with the same exact weapon must do so as well. You may only use the Overcharged profile once per game, for each weapon with this rule.
Banished Needler Weapons- Like the Covenant, the Banished utilize these specialized weapons in the their armory which fire armor piercing crystal shards that have a limited tracking intelligence that allows for fired needles to hit targets unerringly. When these shards manage to penetrate armor they then explode, causing massive trauma similar to that of an Imperial bolt weapon, though a reaction between a cluster of needles causes a much larger explosion more akin to a frag grenade. However they are in lesser quantities due to being cut off from the main production industry found in one of the moons of Sanghelios; the Elite's homeworld. As such, all Needle weapons have the Rending special rule.
Brute Weapons- Brutes tend to use their own special brand of firearms, all of which features sharp blade attachments to make them more suitable for the melee of close combat that most Brutes favor. A ranged weapon with the Bladed special rule counts as a close combat weapon in melee combat. Brute Shots have two profiles. One for shooting and one for melee.
Siphon Weapons- By reverse engineering the Vampire's stasis beam into a mobile and practical usage, Banished weapon smith have created a slew of 'Siphon' Weapons designed to steal the life of enemy units and then return the vampiric powers into a healing equipment among allies. Units or vehicles equipped with these weapons gain the ability to steal the life force of an enemy infantry (Vehicles are unaffected). If enemy infantry takes a wound, the unit or vehicle armed with the Siphon Weapon could then choose one friendly unit in the battlefield and restores their wounds lost previously in battle.
Melee Weaponry
Energy Sword- While the blade is composed of plasma, the sword‘s hilt is a magnetic field generator that projects two envelopes of magnetic energy, which contain the sword‘s plasma. With sufficient momentum and force an energy sword can cut into the thickest of armor. An energy sword is a power sword that grants +1 Strength and has the Rending special rule.
Gravity Hammer- A large hammer that excels as a powerful melee weapon and is a highly symbolic Jiralhane weapon that is analogous to the Sangheili's Energy Sword. The Gravity Hammer can also be used to manipulate gravity, allowing it to push opponents away or pull them towards the wielder, as well as deflecting incoming projectiles and in some cases, create a localized gravity well. The Gravity Hammer counts as a Two-Handed Thunder Hammer.
Miscellaneous Equipment
Plasma Grenades- These are timed devices that can stick to enemy vehicles or infantry and explode with in burst of super-heated plasma. Covenant Plasma Grenades function as Plasma Grenades when used for shooting attacks and Krak Grenades when used for melee attacks.
Spike Grenades- The primary fragmentary armament of choice for Jiralhanae infantry, these explode in a hail of heated spikes that only the most foolhardy of enemies would take on directly. Counts as Frag grenades as described in the Warhammer 40,000 rulebook with the Pinning special rule.
Firebombs- Primary used by Jiralhanae elite infantry, these explode in a gout of flames that make a mockery of cover. Counts as offense grenades as described in the Warhammer 40,000 rulebook and may be thrown in the Shooting phase with the profile given in the equipment stats table above.
Shrapnel Mines- Used by the Banished as a growing replacement for Plasma Grenades, throw-able mines that causes severe laceration and physical damage. Count as Frag grenades but with the ability to slow enemy units for a temporary time.
Guardian Shield- A shield that is equipped to high ranking Unggoy, Kig-Yar and some light or immobile weapons and vehicles. It grants a 5++ invulnerable save.
Sangheili Combat Harness- Worn by most ranks of Sangheili squad leaders and units, the regenerative energy shielding of the armor grants superb protection against most small arms fire, and even limited protection against heavier weaponry. It grants a 4+ armor save and 6++ invulnerable save.
Jiralhanae Combat Harness- While most Jiralhanae prefer to rely on their natural toughness to ignore enemy firearms, a coming shift in power dictated that they don their armor once more. While lacking a more durable form of energy shielding, it provides a generous modicum of protection to its bearer. It grants a 4+ armor save.
Jiralhanae Assault Harness- Worn by higher ranking Jiralhanae units, it still notably lacks a cohesive energy shield system, but is comparatively more durable and perfect for close-combat assaults. It grants a 3+ armor save.
Heroes Harness- This harness is worn by the greatest of the Covenant. Only the War Chieftans and Warlords of the Jiralhanae are granted these privileges. It grants a 2+ armor save, a 4++ invulnerable save and +1 toughness.
Stealth Harness- Available in both Sangheili and Jiralhanae versions, this is granted to Covenant special forces and incorporates a cloaking field that renders the wearer nearly invisible. The Sangheili version does not have an energy shield since there is not enough power to maintain both an energy shield and cloaking mechanism. It grants a 4+ armor save and the Stealth and Shrouded special rules. Note that the bonuses from these special rules only apply to the models wearing the armor, it does not benefit models such as Independent Characters that have joined the unit.
Unggoy Harness- A simplistic design, it integrates a methane re-breather system for Grunts. Provides a 6+ armor save.
Bonded Armor- This armor is made from the same material that starship hulls are made from, only the Megalekgolo from the Banished can carry its weight. Grants a 3+ armor save.
Active Camouflage- Unlike the Stealth Harness, active camouflage is not meant to be used in combat. Merely to get into position. A unit with Active Camouflage has the Deep Strike and Infiltrate special rules and does not Scatter when Deep Striking. In addition the unit may Deep Strike into area terrain (though not impassable terrain) and may charge rather than shooting on the turn they Deep Strike.
Ironclad Armor- The lack of Covenant resources meant that the Banished are forced to improvise. One of the most formidable armors are centermeters thick molecular enhanced iron, steel and titanium wielded together by high pressurized lasers. Aptly named ironclads, these pieces of armor could shrug off even the most heaviest of firepower. Certain Banished infantry and vehicles are granted a 4++ invulnerable save.
Vehicle Wargear
Vehicular Energy Shielding- A powerful energy field protects the vehicle. Grants a 2++ invulnerable save. Each layer of Vehicular Energy Shielding only protects against a single glancing or penetrating hit per shooting phase and has no effect against melee attacks.
Salvaged Armor- Whilst rickety and unpleasant to look at, what the Banished lacks in grace and finesse, it comes with weight and defense. Wielded together with random bits of sharp metal, blades and spikes, these armor pieces are just as dangerous to fight up close as it is afar. Vehicles are granted a 2++ invulnerable save, any melee attacks would force the respective assaulting unit to take a wound each turn.
Banished Formations
Unique HQ Characters
Atriox - 230pts

"Tell your leaders that it is Atriox himself who made your little demons to flee in fear. Tell them that the harbinger have come to knock on their doors. For I am Atriox, fear me or die trying" ~Atriox upon capturing a Space Marine Scout after slaughtering an entire squad of Adeptus Astartes.
Atriox is the leader of the Banished and a cunning and ruthless one indeed. Wielding the the infamous Energy Mace known as 'Chainbreaker' which was crafted from the pieces of a Gravity Hammer and a enhanced power gauntlet which increased his notorious strength of his kind to obscene levels. Atriox is a tactical genius even among the most respected Covenant leaders. His armor is custom built and decorated with trophies of those he has defeated. His deep level cunning has earned him infamy in much of the galaxy. Imperial, Covenant and Eldar commanders have learned well to stay away from him lest they invite his wrath.
Decimus - 275pts
"Hehehehehehe.....You're a stubborn one Greenskin. Lets satiate our hunger for war and blood with a warm toast!" ~Decimus fighting Warboss Back Breaka on Concordia IV.
Decimus is the right hand man of Atriox and a monster indeed. Whilst Atriox stays behind to command his troops, Decimus is the one who leads his troops into battle (Or kills them if they dare defy his orders) and ensues victory for the Banished. Decimus is a frightening beast to fight. Donning in a powered exo-skeleton not unlike those of the fabled Grey Knight Dreadknights, albeit in a smaller and more mobile form. Decimus crushes and maims his opponent into a bloodied stain. Equipped with a Gravity Claw and a giant Power Maul, it is known that even Terminator Armor are pried open like canned meat only to have the occupant torn to shreds by the gravitational impulses released from Decimus. The confidence of Decimus are such that, if need be, he will call a Glassing strike upon himself to obliterate his foes, surviving the intense orbital bombardment with a enhanced personal energy shield. His loyalty to Atriox is second to none and only through intense artillery would it stop Decimus in his tracks.
Let 'Volir - 150pts
"On my mark...eradicate their worthless souls!" ~The Shipmaster unleashing a Glassing Beam on the planet HR-42g1
Let 'Volir or more commonly known as the Shipmaster is the leader of the Banished Navy and commander of the Assault Carrier, Enduring Conviction. Unlike other members of the Banished, the Shipmaster went rogue after a heretical revelation spoken through a psychic prophecy which made him and his men to abandon the Covenant. Likewise the Covenant accused him as a heretic and traitor and demand his capture and immediate public execution. With no where to go, the Shipmaster met Atriox and reluctantly pledge allegiance to him in exchanged for protection. Despite him and his men being Sangheili, the Shipmaster quickly grew to become a valuable asset to the Banished growing navy and armada. Whilst he does not like ground combat as it is out of his expertise, the Shipmaster is still capable and proven combatant on the ground. Armed with an Energy Sword, a Plasma Rifle and a specialized communication set. Where he falls in mediocrity, he exceeds in commanding pin-point orbital bombardments under his command of his ship, quickly turning the tables and ensuing ruthless and merciless victory under the Banished.
Yam-Blim - 25pts
Okey Dokey, my Grunty intuition says that I am gonna survive this one! ~Yam-Blim reading his inner magic ball on prophesies, or as most Humans call it, Paranoia.
Yam-Blim was just a normal Unggoy Thrall-Taskmaster working under the Banished until a fateful event in which an Eldar Guardian blew parts of his brain off. Due to unknown circumstances, Yam-Blim survived the incident and now has a cybernetic brain to replace the one he lost. However, this has led Yam-Blim to become paranoid and eccentric and his strange survival spewed superstition among the Unggoy which later proclaimed him as a prophet. Thus whilst, Yam-Blim still wields a standard Needler, his reputation has sowed a mysterious aura that makes allied troops around him to become...strange. Suffice to say, his aura can go from making the lowliest Unggoy into killing machines to making the mightiest Jiralhanae reduced into a uncontrollable sexual beast in heat....much to the trauma of many women (And men!) on the battlefield. Due to this, Atriox has been interested in the development of Yam-Blim and his 'specialness', sending him on near suicidal missions to test on newfound abilities.
Info on Banished Vehicles
Covenant Land Vehicles

Banished Ghost: Under the leadership of Atriox, all Ghost that was salvaged during the war with the Covenant was outfitted with Salvaged Armor, greatly increasing its defense and health. However, the increased defense comes at a cost and Banished Vehicles are thus more expensive and harder to maintain then the mainstream counterpart.
Banished Wraith: In a similar vain to the Banished Ghost, the Banished Wraith offers a more superior defense rating than its Covenant counterpart in trade with cost and reliability. Banished Wraiths are also given the Scroched ability like the Covenant's, which shoots out a flaming sticky plasma gel that ignores cover saves. Due to its increased defense, it is more encouraged for a Banished Wraith to be used as a more mobile artillery in contrast to those of other factions.
- Ironclad Wraith: An upgraded Wraith equipped with Ironclad Armor, boosting its defenses even more. Unlike conventional Wraiths, the high defense of an Ironclad Wraith offers it to act as a mobile shield for infantry and even act as a main battle tank despite being an artillery. The increased weight has changed the classification of Ironclad Wraiths as heavy artillery. Ironclad Wraiths are so notorious that Imperial Commanders had issued a standard order to use heavy anti-tank weaponry to ward it off.
Marauder: Marauders are the Banished front line tank and the first vehicle in the heat of the battlefield. Marauders are in some aspects, a larger cousin to the Prowler, boasting a modified Class-2 Medium Plasma Mortar that can tear apart both infantry, vehicle and air units at will. Marauders offer high defense at the front and side armors but is weak at the rear, they are fast tanks that can be upgraded with a missile launcher for further anti-air firepower.
Chopper: A Brute made vehicle, it is primitive, crude, but incredibly effective, have mostly the same stats as a Ghost but is slower, comes with two light anti-vehicle cannons and has a special ability called "Charged" which can instantly destroys lighter vehicles, and heavily damage tanks.
Prowler: The Brutes version of the Covenant main-line Spectre and Imperium Tauros, like anything made from the Brutes they are crude, primitive and brutish in both design and affect. Shaped like a angler fish for psychological warfare, they have similar stats as the Spectre, but has more armor on both the front, left and right sides, however they are slow and sluggish compared to other Race's reconnaissance vehicles.
Banished Locust: Unlike the Covenant's Locusts, those from the Banished have a decrease shield power to compensate for a more powerful mining laser. Thus, the inefficient power means that the Banished Locusts are at severe risk of termination when not sufficiently covered by infantry and tanks. To go around this, Banished Locusts are equipped with Salvaged Armor to deter any would be assault units and offer the vehicle a more better chance at survival.
- Bloodfuel Locust: Bloodfuel Locusts are specialized vehicles armed with a Siphon cannon. As such, Bloodfuel Locusts are meant for a more anti-infantry role, draining the life force of enemy units and replenishing allied troops with its "Siphon" special ability. The combination of the Locust's fantastic range and its vampiric effects makes this a dangerous vehicle to face against. Fortunately, its Siphon cannon makes the Bloodfiel Locust useless against vehicles and it still suffers from the vulnerability of most conventional Locusts. Best to use it as a support vehicle.
Reaver: Reavers are the Banished main anti-air walker that is analogue to the Imperial Guard's Sentinels. Reavers are fast and nimble vehicles that uses its speed and agility to get out of harms way. It lacks sufficient armor, thus Reavers must be on the move and avoid direct confrontation against enemy armor. They are all armed with twin-linked missile launchers that could also function as a jump pack, allowing the Reavers to attain terrain advantage, create a devastating ground slam or offer a great escape against overwhelming firepower. For self defense, Reavers are also equipped with a single plasma cannon, however it is still inadequate to fight ground troops. Reavers can be upgraded with active camo to enable stealth.
Blisterback (Land): The Blisterback is a specialized Banished artillery offering a superior range, firepower and homing capabilities then the conventional Wraith battle tanks. The Blisterback is unique as it can transform from a highly mobile air unit into a sturdy but static artillery platform. On land, the Blisterback is supported by six legs and uses its six powerful Annihilator Siege Missiles to break apart vehicles and mulch infantry apart. As such, Blisterbacks on land are one of the most threatening and adaptable elements of the Banished as its high fire rate, long range and powerful attacks makes an enemy think twice about the situation. Fortunately Blisterbacks on land are vulnerable to air vehicles as it lacks any anti-air defense systems and its missile cannot lock on to air unit. Additionally, Blisterbacks cannot counter ground infantry if it is too close to its minimum firing distance, turning the Blisterback into a sitting duck against demolition experts and guerilla soldiers.
Covenant Air Vehicles
Reinforced Banshee: The main aerial vehicle for the Banished. Similar to the Covenant counterparts, Reinforced or Banished Banshees are fast, nimble and agile, however they are also refitted with heavier armor known as Salvaged Armor which adds weight and slows it down a little but is compensated for a higher defense. Other than its usual weapons and shields found in regular Banshees, Reinforced Banshees also carries a compartment of explosive charges enabling the Reinforced Banshee to use a unique rule called "Divine Charge" which allows a Reinforced Banshee to go on a suicide dive and taking out whatever it hits with it.
Spirit: A light Banished troop transport of Covenant origin, nothing has changed other then a more vicious appearance, it still retains a large cargo hold which causes it to be classified as a Super-Heavy, only equipped with one Heavy Plasma Cannon.
Shroud: A unusual Banished support vehicle that envelopes itself and a large army of Banished forces under a almost undetectable cloaking field, any allied unit or vehicle chosen by the Shroud will be given the Infiltrate and Move Through Cover Special Rules (Units or vehicles already having those special rules will remain unaffected). The Shroud is only equipped with the most minimal of point-defense systems meaning that protection of the Shroud is absolute if to guarantee its survival, a Shroud could use its point-defense systems against enemy aircraft, infantry and vehicles as a last resort weapon, but fleeing is still encouraged to extend its lifespan.
Blisterback (Air): The Blisterback is a specialized Banished artillery offering a superior range, firepower and homing capabilities then the conventional Wraith battle tanks. The Blisterback is unique as it can transform from a highly mobile air unit into a sturdy but static artillery platform. On air, the Blisterback identifies as a heavy aircraft, although despite having a considerable defense rating, it lacks sufficient firepower for an aircraft its size unless it transforms into artillery mode. Despite only equipped with a single medium plasma cannon and being slow, the Blisterback still offers a nimble and highly mobile mode of transportation and unlike most artillery units from other factions, the Blisterback's ability to fly enables it to reach and land on impossible or difficult terrain.
Banished Drop Pods
Single-Occupant Insertion Pod: A light and small orbital drop pod meant to carry one Banished individual, most notably a Sangheili into the midst of battle. Its small size and usage of one unit means these pods can be launched into orbit without any noticeable trace, making it useful during stealth approach. Furthermore, its small size means that it is much more cheaper then conventional multi-occupant drop pods. Like most drop pods is has the Deep Strike special rules.
Multiple-Occupant Insertion Pod: A much more larger orbital drop pod meant to ferry a entire lance or group of Banished units into the battle, usually has the capacity to house 5 or more models of any unit type making it akin to a Space Marine drop pod. Like most drop pods, it has the Deep Strike special rules, however these drop pods are split into three identifiable classes. The lack of any armament means that it has little tactical use after deploying its cargo.
- Individual Breaching Carapace: The Banished' mainstay conventional multi-occupant insertion pod and the most common type, its use of a gravitational rocket propellant located at the bottom of the pod makes for a much safer journey then that of other drop pods, preventing unwanted casualties. Is capable of carrying 5 models.
- Squad Breaching Carapace: Similar to the Individual Breaching Carapace although only able to house only 3 models at a time. They are much more smaller in regard and thus, only used when trying to achieve a tactical advantage.
- Mass Deployment Carapace: The largest of the multi-occupant drop pod family and the most valuable, being only used to overwhelm the enemy by sheer force of numbers, surprise and shock. These drop pods are fitted with an advance form of gravitational rockets, allowing it to re-embark and be a reusable source of troop deployment. Its large housing space allows it to carry up to 15-20 models at once, making it highly valuable in the battlefield.
Banished Apocalypse Units
Salvaged Scarab: Salvaged Scarabs are heavily modified Scarabs that, despite its crude appearances, are tougher and more advance then its mainstream cousin. Whilst the Banished forgo the Scarab's single Heavy Anti-Air Cannon for six heavy Annihilator Siege Missile Pods modified with even more advance targeting trajectory to home against enemy aircraft and ground units. The Salvaged Scarab boasts a much more potent Heavy Focus Cannon which deals considerable more damage and is equipped with Salvaged Armor. Additionally, Salvaged Scarabs unlike conventional Scarabs are equipped with a powerful energy shield that could take considerable punishment and even survive a few direct hits from an Imperial Titan.
Banished Fortifications
Tyrant: One of the most oft-used triple A pieces the Banished and Covenant use is the Type-38 Tyrant. The giant cannon fires powerful plasma bolts in three round bursts that are powerful and long-ranged enough for it to even be capable of acting as ground to space defences. The Tyrant is not only an artillery piece; it is also a fortification unto itself with multiple levels and cover for the troops stationed there. The Tyrant is powered by a pinch fusion reactor that gives it practically unlimited ammunition. The cost of this is that if the reactor core is destroyed, the artillery will explode.
Weevil: The Weevil is the heaviest artillery piece in the covenant that can lob plasma over impressive distances. The differences between it and the Tyrant are only in the gun, they are both built on the same chassis design. Unlike the Tyrant it can only be used for ground engagements but is still capable of devastating anything that is in its range.
Deployable Watchtower: One of the staple of any temporary fortification built by the Banished is the deployable watchtower. It can be placed and carried by spirits and provides high ground for snipers and troops equipped with heavy weapons.
Plasma Turret: A more permanent fortification is the automated plasma turret that comes in small, medium and large sizes. Each size is tougher and has more firepower than the last. It is also a modular piece of defense that can be outfitted against infantry, vehicle, and aircraft as needed.
Banished Command Base: Banished Command Bases unlike the Covenant are constructed in the long term for resource mining, government building and communications, it is equipped with communications equipment, weapon and ammunition stockpiles, barracks, a war room and even a teleporter so that leaders can be rapidly reinforced in combat.
Temporary Strongpoint: The Temporary Strongpoint is built whenever the covenant needs to quickly fortify an important area but does not have the time to erect more permanent fortifications or the need to stay in that area for a prolonged period. The Strongpoint consists of multiple Deployable Watchtowers, deployable cover, emplaced plasma cannons and sometimes a landing pad.
Banished Fortress The Banished likes to employ more siegecraft defenses into their buildings and it shows. Banished Fortresses are an upgrade to the Banished Command Base and are used as military training grounds, manufacturing of advance and heavy vehicles and is defended by multiple energy shields, walls, traps such as a minefield and defensive turrets that can shoot a low orbiting ship out of the sky.
Banished Star fighters
Seraph: A specialized star fighter of the Banished Armada that is only in limited numbers, boasting several pulse lasers and medium plasma cannons, as well as several plasma charges for bombing runs, couples with a relatively strong shields. Usually accompanied with several Space Banshees or three extra Seraphs as wing-mans and scouts. Can enter Slipspace for scouting purposes.
Space Banshee: Just like their aerial cousins, but is much more faster and much more agile. Could also do Slipspace jumps for scouting and reconnaissance purposes.
Tarasque: The Banished lack of sufficient resources in contrast to the Covenant means that they are forced to use much more obsolete star fighters. Tarasques are an out-dated and archaic star fighter that is being made to act as a placeholder for the Banished' lack of Seraphs. Boasting four Plasma Pulse Lasers and six Plasma Missles, their compact shape and size allow it to suffer the worse of damage.
Gigas: The Gigas-class Fighter Bomber is the oldest archaic star fighter still being used by both the Banished Armada and the Covenant Navy since their time in their home universe, although out-dated they still boast over a dozen Plasma Charges for bombing runs and three Pulse Lasers for both self-defense and anti-infantry.
Banished Star-ships
Brief Summary: Though the Banished Armada is smaller then the Covenant, they still make enough of an impression to cause caution and second thoughts towards foes standing in the way of Atriox. The Banished Armada's flaghsip is the Enduring Conviction accompanied by at least five CCS-class battlecruisers, and at one point a captured SDV-class heavy corvette Elegy's Lament. Similar to the Covenant, the Banished use Slipspace technology which is still considered a baffling, dangerous and revolutionary piece of technology of the Tech-Priests of Mars.
However the greatest piece of technology the Banished has allegedly claimed is a super-megastructure dwarfing everything in sheer size and weight. Called the Ark, the Banished has laid claims of ownership on this marvel of technological engineering of the long lost Forerunners. Despite the claims however, it seems that the defense systems of the Ark has not yet identified the Banished as friendly occupiers and multiple reports of conflicts between the Ark's defenses and the Banished has created an awkward and complicated relationship.

Banished Corvettes: Banished Corvettes are used to provide a much more supportive role to Banished ground forces, although equipped with a mediocre amount of medium Plasma Torpedoes and a few Pulse Lasers, they nonetheless do their job competently.
Banished Cruisers: Come in both light, medium and heavy types, the most numerous but also one of the weakest. Banished Cruisers are often hybrids of different classes and thus their weapon and structural blueprints are complicated at best. Banished Cruisers are used to offer support from their larger ships with Plasma Torpedoes and Energy Projectors as well as harassing enemy ships with swarms of combat fighters.

Banished Assault Carrier: Banished Assault Carriers are no different from that of the Covenant Navy. Banished Assault Carriers have a flotilla of Plasma Torpedoes, Multiple Pulse Lasers and five Energy Projectors, with stronger shields as well. Usually at the length of 5km, weaker then their Imperium counterpart carriers but comes in somewhat better numbers to compensate. Like the name suggests, Assault Carriers prefer not to engage directly, but instead prefer to hang back and let their fighters and bombers do the work.
Banished Destroyers: Banished Destroyers are almost identical to that of the Covenant and as such, provides assisting support to their Cruisers and Carriers into battle. Like the Covenant Destroyer, Banished Destroyers are usually regulated to Glassing once a battle is over.
Installation 00: Whilst the Banished do not have complete control of the Ark, it still retains one of the most vital and strategic space installations in the Galaxy. As such, the ownership of the Ark is of the upmost importance to Atriox as its capability to create the devastating Halos may make a sufficient bargaining chip to any rival that stands in Atriox's way.