Codex - Titans Angry Superheavy Edition: Difference between revisions
1d4chan>Angry Pirate |
1d4chan>Angry Pirate |
||
| Line 24: | Line 24: | ||
|}<br style="clear: both; height: 0px;" /> | |}<br style="clear: both; height: 0px;" /> | ||
==== | ====Aquila macro-cannon==== | ||
::{| border="1" cellspacing="0" cellpadding="5" align="left" | ::{| border="1" cellspacing="0" cellpadding="5" align="left" | ||
! | ! | ||
Revision as of 12:43, 9 May 2015
This is an attempt of making more balanced rules for the emperial titans.
Titan Wargear
Titan Void Shield
Whilst a model has a titan void shield, any hits inflicted by shooting or close combat attacks against the model instead hits it´s titan void shields. A titan void shield has armour 12, roll for armour penetration as normal. If a glancing- or penetrating hit is scored then a single void shield is destroyed. If a penetrating hit was made a single hit is inflicted upon the model with one less strength than the hit that caused the penetrating hit. If a Strength D weapon hits a titan void shield do not roll on the destroyer table or for armour penetration, instead, roll 1D6 on a 1-2 a single titan void shield is destroyed, on a 3-4 two titan void shields are destroyed, on a 5 three titan void shields are destroyed, on a 6 3 void shields are destroyed and you must immediately roll again on this table Continue this untill something else than a 6 is rolled or all void shields are destroyed, if they are a single strength D hit is inflicted upon the model.
Titan Void Armour (x)
A model with a Titan Void Armour has x void shields. At the start of each of your turns roll 1D6 for every broken void shield on the Titan Void Armour, for every 5+; restore 1 Titan Void Shield.
Titan Void Claok (x)
A model with a Titan Void Cloak has x void shields. At the start of your turn assign a direction, either front, left, right, or rear, to the Titan Void Cloak. Titan void cloak titan void shields can only be used against ranged attacks coming from the assigned direction. At the start of each of your turns roll 1D6 for every broken void shield on the titan void cloak, for every 3+; restore 1 titan void shield on the titan void cloak.
Titanic Ranged Weapons
Vortex missile battery
Range S AP Type - D 1 Assault 1,
Aquila macro-cannon
Range S AP Type -Macro shell 24 3 - Rapid Fire, Rending, Lance - Quake shell 24 3 - Salvo 3/6, Rending, Lance, Independent Targeting
- Sonic Boom: After firing a quake shell, draw a straight line between the Aquila macro-cannon and the central hole of the apocalyptic mega-blast template. Roll a dice for each Flyer, Flying Monstrous Creature, or Flying Gargantuan Creature model crossed by this line. Each model under the line lose D3 wounds in the case of monsters and D3 hull points in the case of flyers. No saves are allowed against these wounds/hull points.
Titanic Close Combat Weapons
Titan Forge
Warhound Scout Titans
Reaver Battle Titans
Warlord Battle Titans
Emperor Battle Titans
4000 pts.
| WS | BS | FA | SA | RA | HP | I | A | Unit Type | Composition | |
|---|---|---|---|---|---|---|---|---|---|---|
| Emperor Battle Titan | 2 | 4 | 14 | 14 | 13 | 24 | 1 | 3 | Vehicle (Superheavy walker) | 1 Emperor Battle Titan |
Transport: Fifty models per foot. Each foot may carry multiple different units. Models can access and leave from any point of the foot they are transported in.
Fire Points: 3 on each foot. One pointing forward, one pointing away from the body, and one pointing backwards on each foot respectively.
Wargear:
- Titan Void Armour (8)
- Titan Void Shield (10)
- Must select two arm weapons
- Must select six carapace weapons
Options:
- Must select two of the following:
- - Plasma Annihilator
- - Hellstorm Cannon
- - Vengance Cannon
- - Doomstrike Missile Launcher
- Must select six of the following:
- - Laser blaster
- - Plasma destructor
- - Inferno gun
- - Vulcan mega-bolter
- - Gatling blaster
- - Melta cannon
- - Quake cannon
- - Volcano cannon
- - Apocalypse missile launcher
- - Vortex support missile
- - Icarus lascannon array
- - Quad-gun array