Codex - Unaligned: /tg/'s 9th Edition: Difference between revisions
1d4chan>Chaledy m →Units |
1d4chan>Chaledy No edit summary |
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'''Keywords:''' | '''Keywords:''' | ||
*Faction: {{W40kKeyword| | *Faction: {{W40kKeyword|Beastmen}}, {{W40kKeyword|Unaligned}} | ||
*{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}} | |||
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'''Keywords:''' | '''Keywords:''' | ||
*Faction: {{W40kKeyword| | *Faction: {{W40kKeyword|Gangers}}, {{W40kKeyword|Unaligned}} | ||
*{{W40kKeyword|Troops}}, {{W40kKeyword|Infantry}} | |||
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<tab name="Shadow Manipulation"> | <tab name="Shadow Manipulation"> | ||
As long as the Night Fighting rules are applied, double this model's Attacks and Strength characteristics. | As long as the Night Fighting rules are applied, double this model's Attacks and Strength characteristics. | ||
</tab> | </tab> | ||
<tab name="Psychic Throes"> | <tab name="Psychic Throes"> | ||
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</tab> | </tab> | ||
</tabs> | </tabs> | ||
'''Keywords:''' | '''Keywords:''' | ||
*Faction: {{W40kKeyword|Unaligned}} | *Faction: {{W40kKeyword|Unaligned}} | ||
*{{W40kKeyword|Elites | *{{W40kKeyword|Elites}}, {{W40kKeyword|Umbra}}, {{W40kKeyword|Monster}} | ||
===Fast Attacks=== | ===Fast Attacks=== | ||
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*Faction: {{W40kKeyword|Xeno Fauna}}, {{W40kKeyword|Unaligned}} | *Faction: {{W40kKeyword|Xeno Fauna}}, {{W40kKeyword|Unaligned}} | ||
*{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Borewyrm Infestation}}, {{W40kKeyword|Swarm}} | *{{W40kKeyword|Fast Attacks}}, {{W40kKeyword|Borewyrm Infestation}}, {{W40kKeyword|Swarm}} | ||
Revision as of 10:21, 26 April 2021
This codex serves as an "archive" of some sort for all those model ideas that don't fit in any particular codex. If you have a cool concept for a model, feel free to add it to this page.
Units
HQs
Enslaver
This unit contains 1 Enslaver (Power Rating: 4).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Enslaver | 8" | 3+ | 3+ | 4 | 3 | 5 | 4 | 10 | 6+ | 75 |
Wargear:
-Mind Bolt
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Mind Bolt | 18" | Pistol 1 | 4 | 0 | 1 | Add 1 to this weapon's number of shots, Strength, Ap and Damage ancharacteristic for each model killed by this model's Soul-eating Needle (up to a maximum of +3). |
-Soul-eating Needle
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Soul-eating Needle | Melee | Melee | User | -3 | 2 | Each time this model kills a model in the Fight phase, it recovers D3 lost wounds. |
Special Rules: <tabs> <tab name="Mind Possession"> At the start of the FIght phase, select an enemy model within 2" of this model and roll 3D6; if the result is greater than the model's Leadership characteristic, for the remainder of the phase, that model counts as being a part of your army and of this model's unit. </tab> <tab name="Psychic Field"> This model has a 5+ Invulnerable save. Each time this model kills a model with its Soul-eating Needle, add 1 to its Invulnerable save (up to a maximum of 3+). </tab> <tab name="Puppeteer"> Roll a die each time this model would suffer a wound while it's within 3" of a Troops Enslavers unit; on a 2+, this model doesn't suffer any wounds and the adjacent unit suffers an equal number of mortal wounds instead. </tab> </tabs>
Keywords:
- Faction: Enslavers, Unaligned
- HQs, Enslaver, Monster, Character, Fly
Troops
Beastmen
This unit contains 10 Beastmen (Power Rating: 3).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Beastman | 6" | 4+ | 5+ | 3 | 3 | 1 | 2 | 6 | 6+ | 5 |
Wargear:
-Chainsword
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Chainsword | Melee | Melee | User | 0 | 1 | Each time the bearer of this weapon fights it may make 1 additional attack with this weapon profile. |
-Stub Pistol
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Stub Pistol | 12” | Pistol 1 | 3 | 0 | 1 | - |
Special Rules: <tabs> <tab name="Savage Charge"> Add 1 to the Strength and Attacks characteristic of models in this unit if it made a charge move in the same turn. </tab> </tabs>
Keywords:
- Faction: Beastmen, Unaligned
- Troops, Infantry
Gangers
This unit contains 10 Gangers (Power Rating: 2).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Gangers | 6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 6+ | 4 |
Wargear:
-Stubber
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Stubber | 24” | Rapid Fire 1 | 3 | 0 | 1 | - |
Special Rules: <tabs> <tab name="Numerous Beyond Counting"> You may put 2 of this unit into each Troop slot. </tab> <tab name="Varied as the Galaxy Itself"> When deploying this unit, choose one of the following effects; that effect lasts for the rest of the battle:
- Enslaver Pawns: This unit gains the Enslavers faction keyword. Roll a die each time this unit would suffer a wound, on a 6+ the wound is not lost. In addition, this unit always passes Morale tests but can never benefit from any Stratagem.
- Genestealer Cult Workers: This unit loses the Unaligned keyword and gains the Genestealer Cults faction keyword.
- Hive Ganger: Improve this unit's Weapon Skill by 1 and add 1 to its Attacks characteristic.
- Mutant Rabble: Add 1 to this unit's Strength and Toughness, but subtract 1 from its Leadership characteristic.
- Tau Serfs: This unit loses the Unaligned keyword and gains the T'au Empire faction keyword. Improve this unit's Ballistic Skill by 1 point, however, reduce this unit's Weapon Skill by 1.
</tab> </tabs>
Keywords:
- Faction: Gangers, Unaligned
- Troops, Infantry
Elites
Ambull
This unit contains 1 Ambull (Power Rating: 4).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Ambull | 6" | 3+ | 6+ | 6 | 6 | 7 | 4 | 6 | 3+ | 75 |
Wargear:
-Enormous Claws
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Enormous Claws | Melee | Melee | User | -3 | D3 | - |
Special Rules: <tabs> <tab name="Rad-Maggot Symbiosis"> At the start of each battle round this model gains D3 lost wounds. </tab> <tab name="Rapid Tunneling"> At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. </tab> </tabs>
Keywords:
- Faction: Xeno Fauna, Unaligned
- Elites, Ambull, Monster
Bandreat, the Cleanser
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This unit contains 1 Bandreat, the Cleanser (Power Rating: 5). Only one of this unit may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Bandreat, the Cleanser | 9" | 3+ | 3+ | 4 | 4 | 4 | 4 | 9 | 5+ | 90 |
Wargear:
-Plaguis Injector
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Plaguis Injector | 12" | Pistol 2 | 1 | -2 | D3 | Each time an attack is made with this weapon against a unit (excluding Vehcile or Titanic units), an unmodified wound roll of 2+ is always successful. |
-The Crow's Claws
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
The Crow's Claws | Melee | Melee | User | -3 | D3 | - |
Special Rules: <tabs> <tab name="Cleanse the Impure"> Each time this model makes an attack against an enemy Imperium or Chaos Character, you can re-roll all failed hit and wound rolls </tab> <tab name="Crow's Flight"> When this model Advances, do not roll a die, instead, add 6" to its movement characteristic. In addition, this model can charge even if it advanced in that turn. </tab> <tab name="Hunting Reflexes"> This model has a 5+ Invulnerable save. In addition, enemy units must subtract 1 from their hit rolls when they target this unit. </tab> <tab name="Strike from the Shadows"> During deployment, you can set up this model in hiding instead of placing it on the battlefield. At the end of any of your Movement phases, this model can spring from its hiding place - set it up anywhere on the battlefield that is more than D3+3" away from enemy models. </tab> </tabs>
Keywords:
- Faction: Unaligned, Imperium
- Elites, Bandreat, the Cleanser, Character, Infantry, Fly
Catachan Devil
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This unit contains 1 Ambull (Power Rating: 8).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Catachan Devil | 12" | 3+ | 6+ | 7 | 7 | 14 | 6 | 6 | 3+ | 160 |
Wargear:
-Pincer Claws
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Pincer Claws | Melee | Melee | User | -2 | 3 | - |
-Poisonous Tail
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Poisonous Tail | Melee | Melee | User | -3 | 2 | Each time the bearer fights, it can make one (and only one) attack with this weapon. This is in addition to the bearer's attacks. Attacks made with this weapon always wound non-Vehicle units on a roll of 2+. In addition, if an Infantry, Beast or Biker model suffers damage from this weapon but is not slain, roll a D3 at the end of the Fight phase. If the result is greater than that model’s remaining number of wounds, it is slain. |
Special Rules: <tabs> <tab name="Centipede"> When a unit with this special rule advances, count a roll of 1 or 2 as a roll of 3 to determine the distance the unit moves. In addition, units with this special rule are never slowed down by Difficult Ground. </tab> <tab name="Demonic Infestation"> Before the battle begins, before any unit is set up on the board, instead of following the normal rules for deployment, you can choose one piece of terrain on the board; that is considered this model's deployment zone. The terrain has to be big enough to accommodate the size of the Catachan Devil. After having set up this model and all models with similar rules, the two players may proceed to place their armies as normal. </tab> <tab name="Extremely Territorial"> Add 2 to this model's Attacks characteristic if it targets an enemy unit that is at least partially in its deployment zone; add 4 if it's complitely within its deployment zone instead. </tab> </tabs>
Keywords:
- Faction: Xeno Fauna, Unaligned
- Elites, Catachan Devil, Monster
The Archivist
This unit contains 1 The Archivist (Power Rating: 5). Only one of this unit may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
The Archivist | 5" | 3+ | 3+ | 5 | 4 | 6 | 4 | 9 | 3+ | 90 |
Wargear:
-Atomic Disassembler
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Atomic Disassembler | 18" | Pistol 1 | 8 | -3 | D6 | When resolving an attack made with this weapon the target does not receive the benefit of cover to its saving throw. |
-Eradicator Glove
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Eradicator Glove | Melee | Melee | x2 | -3 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
Special Rules: <tabs> <tab name="Disruptive Influence"> Subtract 1 from the Leadership characteristic of enemy and friendly units whilst they are within 3" of any model with this special rule. </tab> <tab name="Seeker of Archeotech"> Each time you make an attack with this model during the Fight phase, add 1 to the wound roll if the target unit has a Relic. </tab> </tabs>
Keywords:
- Faction: Zoat, Unaligned
- Elites, The Archivist, Monster, Character
The Emissary from Beyond
This unit contains 1 The Emissary from Beyond (Power Rating: 5). Only one of this unit may be included in your army.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
The Emissary from Beyond | 6" | 4+ | 4+ | 6 | 6 | 6 | 3 | 12 | 4+ | 90 |
Wargear:
-Dolmen Gaze
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Dolmen Gaze | 24" | Pistol 1 | * | * | * | Each time an attack is made with this weapon, that attack automatically hits the target. Roll 3D6 and compare the result with the target unit's Leadership characteristic. If the result is higher, that unit suffers a number of mortal wounds equal to the difference. |
-Touch of the Beyond
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Touch of the Beyond | Melee | Melee | User | 0 | 1 | This weapon always wounds on a wound roll of 2+. If the target of an attack made by this weapon has a Leadership characteristic of 7 or higher, change this weapon's Ap and Damage characteristic to -5 and 4 respectively. In addition, Invulnerable saves may not be used against attacks made by this unit. |
Special Rules: <tabs> <tab name="Unbearable Knowledge"> Enemy units that have this model in their line of sight must subtract 3 from their Leadership characteristic. </tab> <tab name="Untouched by Matter"> This model can never be wounded on a wound roll of 3+ or better. In addition, consider the Ap characteristic of every attack that targets this model as 0. </tab> </tabs>
Keywords:
- Faction: Unaligned
- Elites, The Emissary from Beyond, Monster
Umbra
This unit contains 1 Umbra (Power Rating: 5).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Umbra | 6" | 3+ | - | 6 | 6 | 4 | 5 | 12 | 4+ | 120 |
Wargear:
-Shadow Limbs
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Shadow Limbs | Melee | Melee | User | -3 | 2 | Invulnerable saves can't be used against attacks made with this weapon. |
Special Rules: <tabs> <tab name="Impossible Shape"> This model has a 3+ Invulnerable save. </tab> <tab name="Shadow Manipulation"> As long as the Night Fighting rules are applied, double this model's Attacks and Strength characteristics. </tab> <tab name="Psychic Throes"> When this model looses its last wound, Psyker units within 6" suffer 3 mortal wounds. </tab> </tabs>
Keywords:
- Faction: Unaligned
- Elites, Umbra, Monster
Fast Attacks
Borewyrm Infestation
This unit contains 1 Borewyrm Infestation (Power Rating: 1). It can include up to 5 additional Borewyrm Infestations (Power Rating: +1/model)
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
Borewyrm Infestation | 4" | 4+ | 6+ | 3 | 4 | 2 | 3 | 5 | 4+ | 15 |
Wargear:
-Vicious Jaws
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Vicious Jaws | Melee | Melee | User | 0 | 1 | Each time you make a wound roll of 6+ for this weapon, that hit is resolved at AP -2 instead. |
Special Rules: <tabs> <tab name="Hatchlings"> If your army is Battle-forged, then for each Ambull unit included in a Detachment, one Borewyrm Infestation unit can be included in that Detachment without taking up a Battlefield Role slot. You cannot include more Borewyrm Infestation units in a Detachment than there are Ambull units in that Detachment. </tab> <tab name="Hard to Hit"> Your opponent must subtract 1 from hit rolls for ranged weapons that target this unit. </tab> <tab name="Rapid Tunneling"> At the start of your Movement phase, you can remove this model from the battlefield. At the end of your next Movement phase, set it up again, anywhere on the battlefield, more than 9" away from any enemy models. </tab> </tabs>
Keywords:
- Faction: Xeno Fauna, Unaligned
- Fast Attacks, Borewyrm Infestation, Swarm