Command and Conquer: Difference between revisions

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Tiberian universe: Yes, we have articles for that.
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*Awesome media including cool cinematics with LARGE HAMS and kick-ass OST.
*Awesome media including cool cinematics with LARGE HAMS and kick-ass OST.


In time the franchise split in three branches, all of them awesome in their own right and capable to compete alone with any other game setting while bringing their own unique features, their tale is also a cautionary one for any franchise for C&C, depict its many achievements and strong fanbase fell from grace.
In time the franchise split in three branches, all of them awesome in their own right and capable to compete alone with any other game setting while bringing their own unique features, their tale is also a cautionary one for any franchise for [[eldar|C&C, depict its many achievements and strong fanbase fell from grace]].


==Tiberian universe==
==Tiberian universe==
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By the third game a new alien faction arrives, the Scrin, [[Just as planned|after Kane sends a false signal making them believe Earth has finally completed its transformation into a Tiberium world]], it is soon revealed the alien force which is threatening mankind with extinction are just a minor mining expedition with no real backup, a fact Kane takes advantage to steal their technology in order to achieve his master plan, which by the fourth game allows him to clean Earth of Tiberium, [[derp|even while he was trying the opposite during the previous games]] ([[EA]] trademark for you), and ascend to another plane of existence along with his followers.
By the third game a new alien faction arrives, the Scrin, [[Just as planned|after Kane sends a false signal making them believe Earth has finally completed its transformation into a Tiberium world]], it is soon revealed the alien force which is threatening mankind with extinction are just a minor mining expedition with no real backup, a fact Kane takes advantage to steal their technology in order to achieve his master plan, which by the fourth game allows him to clean Earth of Tiberium, [[derp|even while he was trying the opposite during the previous games]] ([[EA]] trademark for you), and ascend to another plane of existence along with his followers.


The games of the franchise:
'''The games of the franchise:'''


*Tiberian Dawn: where it all started, Earth is still widely similar to our own reality, this game features what may become the standard for the industry, including some of [https://www.youtube.com/watch?v=goQiwNZzoVA the best scenes ever].
*Tiberian Dawn: where it all started, Earth is still widely similar to our own reality, this game features what may become the standard for the industry, including some of [https://www.youtube.com/watch?v=goQiwNZzoVA the best scenes ever].
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[[Image:Cnc-red-alert-3-girls.jpg|thumb|300px|right|Red Alert 3 featured so much fanservice that it ended in its logical conclusion.]]
[[Image:Cnc-red-alert-3-girls.jpg|thumb|300px|right|Red Alert 3 featured so much fanservice that it ended in its logical conclusion.]]


Originally considered a prequel but ultimately earning its own continuity [[awesome|it starts with Albert Einsten creating a time machine to go back to the 1920s and erase Hitler from history]], this ends [[not as planned]]. Red Alert follows the battle between the Soviet Union and the Allies during a series of World Wars where every faction seems to deploy increasingly crazytastic units which includes tesla weaponry, chrono-machines, mind-controlled animals and some other fun toys which would turn the Adeptus Mechanicus green of envy. The franchise consists of three games and its expansions, the two later add a new faction, first [[Eldar|Yuri]], a rogue soviet psyker who attempts to mind-control the entire planet has a badass army of flying saucers, hulk-like soldiers, virus snipers and some other nasty stuff, and the second features [[Tau|the Empire of the Rising Sun]], which adds transforming mechas, a psionics schoolgirl and beam-katanas, yes, Red Alert is that weird.
Originally considered a prequel but ultimately earning its own continuity [[awesome|it starts with Albert Einsten creating a time machine to go back to the 1920s and erase Hitler from history]], this ends [[not as planned]]. Red Alert follows the battle between the Soviet Union and the Allies during a series of World Wars where every faction seems to deploy increasingly crazytastic units which includes tesla weaponry, chrono-machines, mind-controlled animals and some other fun toys which would turn the Adeptus Mechanicus green of envy. The franchise consists of three games and its expansions, the two later add a new faction, first [[Eldar|Yuri]], a rogue soviet psyker who attempts to mind-control the entire planet has a badass army of flying saucers, hulk-like soldiers, virus snipers and some other nasty stuff, and the second features [[Tau|the Empire of the Rising Sun]], which adds transforming mechas, a psionics schoolgirl and beam-katanas, yes, Red Alert is <s>that weird</s> what you may expect from an elegan/tg/entlenman production.
 
'''The games of the franchise:'''
 
*Red Alert: After messing up with time, Einstein leaves the stage open for [[communism|Iosif Stalin]] to try to conquer Europe, [https://www.youtube.com/watch?v=pV1vodHcqkM awesome intro is awesome], the rest is history.
**Counter-Strike: more missions!(yeah, back in that time that was the best thing you could expect from an expansion).
**Aftermath: What is this, new units and campaign?! Bring it on!
*Red Alert 2: The soviets come back and attempt to invade

Revision as of 22:40, 19 November 2014

Behold, the beginning!
This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.


"He who controls the past commands the future, He who commands the future, conquers the past." -Kane.

Long ago, back before vanilla Dawn of War, back when Starcraft wasn't even a sketch in the minds of Blizzard, one franchise ruled above all other the RTS genre, Command and Conquer.

While some scholars argue Dune 2 was a previous the first prototype of the real-time strategy genre, most fans and critics argue Command and Conquer is where everything truely started, thus what we may now call Tiberian Dawn (and very appropriately) implemented what would became the hallmarks of any awesome and self-respecting RTS game:

  • Well defined factions with their own quirks, ideologies and agendas.
  • Mission-driven campaigns for all factions with a rich geopolitical and economic narrative.
  • Skirmish games for good compstomp.
  • Multiplayer capabilities to spend whole nights fighting with your bros.
  • Patch support and an online community capable to produce new material as well as bring impartial feedback.
  • Awesome media including cool cinematics with LARGE HAMS and kick-ass OST.

In time the franchise split in three branches, all of them awesome in their own right and capable to compete alone with any other game setting while bringing their own unique features, their tale is also a cautionary one for any franchise for C&C, depict its many achievements and strong fanbase fell from grace.

Tiberian universe

Those were awesome days, example of fanart.

Follows the struggle of Kane, widely considered the greatest Magnificent Bastard of the whole videogame industry (no kidding here, TvTropes declared him god of Magnificent Bastards after competing with the likes of Tzeentch and Eldrad) and leader of the shadowy Brotherhood of Nod, against the Global Defense Initiative, a military coalition formed by the United Nations, spanning nearly a century of warfare, both factions fight for the control of Tiberium, an alien substance which is slowly xenoforming the Earth, destroying the ecosystem but also giving mankind unique industrial and scientific possibilities.

By the third game a new alien faction arrives, the Scrin, after Kane sends a false signal making them believe Earth has finally completed its transformation into a Tiberium world, it is soon revealed the alien force which is threatening mankind with extinction are just a minor mining expedition with no real backup, a fact Kane takes advantage to steal their technology in order to achieve his master plan, which by the fourth game allows him to clean Earth of Tiberium, even while he was trying the opposite during the previous games (EA trademark for you), and ascend to another plane of existence along with his followers.

The games of the franchise:

  • Tiberian Dawn: where it all started, Earth is still widely similar to our own reality, this game features what may become the standard for the industry, including some of the best scenes ever.
  • Tiberian Sun: KANE LIVES! Cyberpunk heavy setting, with mutants, hints of the scrin, cyborgs and futuristic weapons.
  • Tiberium Wars: combining the the cyberpunk style with 20-minutes-in-the future of your Dale Brown novels, it introduces the Scrin, which are what if the Tyranids and the Eldar joined forces, the mammoth tank is back after some corporate suit tried to remove it.
    • Kane's Wrath: KANE IS BACK! This expansion centers about everyone's favourite dark messiah, with every mission showing large amounts of HAMtastic dialogues and Just as planned taken to the eleven, also, awesome new units and subfactions including each major power getting its Lord of War styled superunit, also Steel Talons and cyborgs again! And Black Hand infantry!
  • Tiberian Twilight: And here is where everything ended, including C&C's reputation, while the game wouldn't have been quite bad as a spin-off, the brutal change in the gameplay mechanics, the cartoonish graphics (particularly cruel after the masterful grimdark style of Tiberian Sun and Tiberium Wars) and the awful plot inconsistencies and over-exhaustion of the brand made this a huge disappointment, it was later revealed that what the fans bought was originally going to be a free-to-play MMO real tactical game for the weaboo market... Well at least Kane managed to save the world from tiberian infestation and ascend, still, Tiberian Twilight was to C&C what Soulstorm was to Dawn of War, minus its funny spots.

Red Alert series

Red Alert 3 featured so much fanservice that it ended in its logical conclusion.

Originally considered a prequel but ultimately earning its own continuity it starts with Albert Einsten creating a time machine to go back to the 1920s and erase Hitler from history, this ends not as planned. Red Alert follows the battle between the Soviet Union and the Allies during a series of World Wars where every faction seems to deploy increasingly crazytastic units which includes tesla weaponry, chrono-machines, mind-controlled animals and some other fun toys which would turn the Adeptus Mechanicus green of envy. The franchise consists of three games and its expansions, the two later add a new faction, first Yuri, a rogue soviet psyker who attempts to mind-control the entire planet has a badass army of flying saucers, hulk-like soldiers, virus snipers and some other nasty stuff, and the second features the Empire of the Rising Sun, which adds transforming mechas, a psionics schoolgirl and beam-katanas, yes, Red Alert is that weird what you may expect from an elegan/tg/entlenman production.

The games of the franchise:

  • Red Alert: After messing up with time, Einstein leaves the stage open for Iosif Stalin to try to conquer Europe, awesome intro is awesome, the rest is history.
    • Counter-Strike: more missions!(yeah, back in that time that was the best thing you could expect from an expansion).
    • Aftermath: What is this, new units and campaign?! Bring it on!
  • Red Alert 2: The soviets come back and attempt to invade