Conquest of Elysium: Difference between revisions
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The classic medieval landlord, is one of the easier classes to pick up as they don't get unique resources but instead double down on the production of the two universal and most important ones, Gold and Iron. They can recruit well-equipped human soldiers and knights, getting a yearly supply of free infantry based on the number of settlements you control while being able to upgrade your holdings to produce more gold while raising levies and appointing a knight to defend them from the wandering bunnies. | The classic medieval landlord, is one of the easier classes to pick up as they don't get unique resources but instead double down on the production of the two universal and most important ones, Gold and Iron. They can recruit well-equipped human soldiers and knights, getting a yearly supply of free infantry based on the number of settlements you control while being able to upgrade your holdings to produce more gold while raising levies and appointing a knight to defend them from the wandering bunnies. | ||
===Necromancer=== | ===[[Necromancer]]=== | ||
the name already implies your turing old and recent battlefields into army recruitment. Quickly raising troops this way comes at the cost of the caster sanity (losing control in a RG havy game is a deadly thing). | |||
===Demonologist=== | ===Demonologist=== | ||
Revision as of 18:28, 28 August 2021
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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |

From the creators of Holy God War, the video game, comes a quicker Roguelike game; instead of Gods and nations duking it out, it's smaller scale warlords fighting each other to rule the land of Elysium (though that is secondary to the fighting off the wildlife).
Like in Dominions, the goal is to kill all your rivals, but because of unforgiving RNG, it's more about avoiding randomness longer then the enemy, trying to not get swarmed by animals with a taste for human flesh, and hoping you can quickly close one of several random apocalypse portals, or at least the swarms of demons/undead/etc. kill your rivals first.
This is a game where you're going to play each class a few times on easy just to learn them while hoping you don't start resource-deprived and/or have having your starting citadel destroyed by a roaming elemental/kraken/dragon/demon/bear/moose/deer/ect.. before you can capture your backup.
Classes
Your Factions let you pick one, each with their own unique mechanics, and often requiring the procuring of a unique resource to fuel their rituals.
Baron
The classic medieval landlord, is one of the easier classes to pick up as they don't get unique resources but instead double down on the production of the two universal and most important ones, Gold and Iron. They can recruit well-equipped human soldiers and knights, getting a yearly supply of free infantry based on the number of settlements you control while being able to upgrade your holdings to produce more gold while raising levies and appointing a knight to defend them from the wandering bunnies.
Necromancer
the name already implies your turing old and recent battlefields into army recruitment. Quickly raising troops this way comes at the cost of the caster sanity (losing control in a RG havy game is a deadly thing).
Demonologist
Witch
High Priestess
Bakemono
Barbarian
Senator
Pale One
Druid
Burgmeister
Warlock
Priest King
Troll King
Enchanter
High Cultist
Dwarf Queen
Voice of El
Illusionist
Markgraf
Dryad Queen
Scourge Lord
Cloud Lord
Kobold King
Gallery
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The apex predators in this game. Roaming the world to sate their hunger for man flesh.
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How most new players lose. Not shown is the part where they get gored and eaten.
