Creature Fixes: Difference between revisions
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==Special Rule== | ==Special Rule== | ||
*Mechanical: Models with this special rule are immune to the Poison, Fleshbane and Force special rules. However, attacks with the Haywire special rule are Rending | *Mechanical: Models with this special rule are immune to the Poison, Fleshbane and Force special rules. However, attacks with the Haywire special rule wound on a 2+ and are Rending, attacks with the Armourbane or Melta (fired within half range) special rules cause Instant Death on a roll of 6 To Wound and the Lance special rule will wound on a 4+ and gain a re-roll if the weapons strength is higher than the targets toughness. | ||
The simplest fix is a special rule to represent a model with a mechanical nature. Give it to Necrons, Battlesuits, Mechanicum machines, servitors and anything else that's appropriate. | The simplest fix is a special rule to represent a model with a mechanical nature. Give it to Necrons, Battlesuits, Mechanicum machines, servitors and anything else that's appropriate. | ||
Revision as of 02:23, 6 October 2015
With all the new Monstrous/Gargantuan creatures that have been released, there have been a lot of complaints made against it in the manner of the creature being mechanical and therefore, better classified as a Walker. This page aims to fix that, preferably without adjusting points costs.
Special Rule
- Mechanical: Models with this special rule are immune to the Poison, Fleshbane and Force special rules. However, attacks with the Haywire special rule wound on a 2+ and are Rending, attacks with the Armourbane or Melta (fired within half range) special rules cause Instant Death on a roll of 6 To Wound and the Lance special rule will wound on a 4+ and gain a re-roll if the weapons strength is higher than the targets toughness.
The simplest fix is a special rule to represent a model with a mechanical nature. Give it to Necrons, Battlesuits, Mechanicum machines, servitors and anything else that's appropriate.
Vehicles to Infantry
Creatures to Walkers
This fix involves converting Monstrous/Gargantuan Creatures into Walkers/Super-Heavy Walkers. The models stats are unchanged aside from the additions provided.
Stormsurge
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Stormsurge | 2 | 3 | 6 | 12 | 12 | 12 | 2 | 2 | 6 |
Unit Type: Super-Heavy Walker
Special Rules - Fall Back: The Stormsurge may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
Riptide
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Riptide | 2 | 3 | 6 | 12 | 12 | 12 | 2 | 3 | 4 |
Unit Type: Walker
Wargear - Jetpack: The Jetpack allows the model to move as if its Jet Pack Infantry despite being a Walker.
Special Rules
- Fall Back: A unit of Ghostkeel may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a unit of Ghostkeel despite it being a Vehicle while the Drones are infantry.
R'varna
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| R'varna | 2 | 3 | 6 | 13 | 13 | 13 | 2 | 3 | 5 |
Unit Type: Walker
Special Rules
- Fall Back: A unit of R'varna may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a unit of R'varna despite it being a Vehicle while the Drones are infantry.
Y'vahra
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Y'vahra | 2 | 3 | 6 | 12 | 12 | 12 | 2 | 3 | 4 |
Unit Type: Walker
Wargear:
- Vectored Thrust Array: Instead of allowing the Y'vahra to move as if it is a Swooping Monstrous Creature it allows it to move as if it is a Zooming Flyer.
- Jetpack: The Jetpack allows the model to move as if its Jet Pack Infantry despite being a Walker.
- Flechette Dispersal Pods: Can be used whenever it uses the Vectored Thrust Array to move like a Zooming Flyer.
Special Rules
- Fall Back: A unit of Y'vahra may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a unit of Y'vahra despite it being a Vehicle while the Drones are infantry.
Ghostkeel
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Ghostkeel | 2 | 3 | 6 | 11 | 11 | 11 | 2 | 3 | 3 |
Unit Type: Walker
Wargear - Jetpack: The Jetpack allows the model to move as if its Jet Pack Infantry despite being a Walker.
Special Rules
- Fall Back: A unit of Ghostkeel may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a unit of Ghostkeel despite it being a Vehicle while the Drones are infantry.
Castellax
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Castellax | 3 | 4 | 6 | 13 | 12 | 11 | 3 | 2 | 3 |
Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:
- Cybernetica Cortex: The Castellax counts as being Ld7 for any tests or effects involving leadership.
- Reactor Blast: The Castellax automatically suffers an Explodes! result on the vehicle damage table whenever it loses its last Hull Point.
Vorax
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Vorax | 3 | 4 | 6 | 12 | 11 | 10 | 4 | 2 | 2 |
Unit Type: Walker
Special Rules - Cybernetica Cortex: The Vorax counts as being Ld7 for any tests or effects involving leadership.
Thanatar
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Thanatar | 3 | 4 | 8 | 14 | 13 | 10 | 2 | 2 | 4 |
Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:
- Smash
- Cybernetica Cortex: The Thantar counts as being Ld8 for any tests or effects involving leadership.
- Reactor Blast: The Thanatar automatically suffers an Explodes! result on the vehicle damage table whenever it loses its last Hull Point.
Kastelan Robot
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Kastelan | 3 | 3 | 6 | 12 | 12 | 11 | 2 | 2 | 3 |
Unit Type: Walker
Special Rules - Kastelan Battle Protocols: The Aegis Protocol allows you to roll two dice on the vehicle damage table and discard a roll of your choice.
Dreadknight
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Dreadknight | 5 | 4 | 6 | 12 | 12 | 10 | 4 | 3 | 4 |
Unit Type: Walker
Special Rules: Psychic Pilot (Mastery Level 1)
Option - Personal Teleporter: Upgrading a Dreadknight with a Personal Teleporter allows it to move as if it is Jump Infantry.
Tomb Stalker
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Tomb Sentinel | 4 | 4 | 6 | 12 | 12 | 12 | 4 | 4 | 4 |
Unit Type: Walker
Special Rules - Phase Tunneling: Grants the Move Through Cover special rule and makes all close combat attacks AP2 as well.
Tomb Sentinel
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Tomb Sentinel | 4 | 4 | 6 | 12 | 12 | 12 | 4 | 2 | 4 |
Unit Type: Walker
Special Rules - Phase Tunneling: Grants the Move Through Cover special rule and makes all close combat attacks AP2 as well.