Cultist: Difference between revisions

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Created page with 'Cultist is an nWoD crossover campaign centered on investigation into the occult. It will be run by gurocat. The time and day has not yet been established, but is…'
 
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==Character Creation==
==Character Creation==
[[image:gibbering_descent.jpg|thumb]]
[[image:gibbering_descent.jpg|thumb]]
Players may freely use the core nWoD Vampire, Werewolf, Promethean and Geist splat books for character creation. No Mages will be allowed (as protagonists...) and Changelings do not fit the atmosphere I am aiming at. If you really /must/ play a Hunter or something even more obscure, talk to me first.
Character will begin the campaign as mortals. Any background is fine, tho bear in mind that the main theme will be occult investigations and cults. Players will have the opportunity to add a supernatural template to their character in play.


The campaign will be using several of the optional modules presented in [http://www.4shared.com/document/nmlqsxRV/WW55210_-_World_of_Darkness_-_.html Mirrors], in particular, the rules for social combat (sway) starting on page 100 and probably the rules for scene-based combat beginning on page 93.
The campaign will be using several of the optional modules presented in [http://www.4shared.com/document/nmlqsxRV/WW55210_-_World_of_Darkness_-_.html Mirrors]. In particular, the rules for social combat (sway) starting on page 100 and probably the rules for scene-based combat beginning on page 93. The Morality advantage will be replaced with Sanity (begins at 10) and the Forbidden Lore module (page 28) will be in effect.


==Confirmed Characters==
==Confirmed Characters==
[[image:foul_apotheosis.jpg|thumb|left]]
[[image:foul_apotheosis.jpg|thumb|left]]

Revision as of 05:24, 17 August 2010

Cultist is an nWoD crossover campaign centered on investigation into the occult. It will be run by gurocat. The time and day has not yet been established, but is very flexible.

Character Creation

Character will begin the campaign as mortals. Any background is fine, tho bear in mind that the main theme will be occult investigations and cults. Players will have the opportunity to add a supernatural template to their character in play.

The campaign will be using several of the optional modules presented in Mirrors. In particular, the rules for social combat (sway) starting on page 100 and probably the rules for scene-based combat beginning on page 93. The Morality advantage will be replaced with Sanity (begins at 10) and the Forbidden Lore module (page 28) will be in effect.

Confirmed Characters