D&D Monster Maker: Difference between revisions

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{| border="1" cellspacing="0" cellpadding="5" align="center"
{| border="1" cellspacing="0" cellpadding="5" align="center"
!Climate
!Type (d14)
|-
|-
| 1
| 1
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Roll 4d6 6 times, to determine it's stats
Roll 4d6 6 times, to determine it's stats
{| border="1" cellspacing="0" cellpadding="5" align="center"
!Good-Evil Alignment (d4)
|-
| 1
| Good
|-
| 2
| Neutral
|-
| 3
| Evil
|-
| 4
| Any
|}
{| border="1" cellspacing="0" cellpadding="5" align="center"
!Lawful-Chaotic Alignment (d4)
|-
| 1
| Lawful
|-
| 2
| Neutral
|-
| 3
| Chaotic
|-
| 4
| Any
|}

Revision as of 10:59, 15 December 2018

Type (d14)
1 Aberration: totally alien mindset, like Slaadi and Beholders
2 Beast: a simple animal
3 Celestial: higher entities from higher planes, like Angels
4 Constructs: made, not born, like animated items
5 Dragon: though they can true dragons, they're probably a distant relative
6 Elementals: born of the elemental plane, gifted with elemental powers
7 Fey: a magic creature, tied to nature, like pixies or elves
8 Fiends: a demon by any other name
9 Giants: Giant humanoids, like it says on the tin
10 Humanoids: like us, if only in form, look to the goblinoids for insperation
11 Monstorsity: those who don't fit into the other caragories
12 Ooze: Gooey and shapeless, once more like it says on the tin
13 Plants: feed me Seymour. Like at blights and the shambling mass for inspiration
14 Undead: dead is better. this should be rather obvious

Roll 4d6 6 times, to determine it's stats

Good-Evil Alignment (d4)
1 Good
2 Neutral
3 Evil
4 Any
Lawful-Chaotic Alignment (d4)
1 Lawful
2 Neutral
3 Chaotic
4 Any