D12: Difference between revisions

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[[category:roleplaying]][[category:dice]]
#REDIRECT [[Dice#d12]]
[[Image:D12_Cries.jpg|right]]
 
[[d12]] is the loneliest [[dice|die]].  It is used for barbarian hit dice and greataxe damage in [[Dungeons & Dragons]] [[3e]].
 
The fact that [[Orcs]] (and [[Half-Orcs]]) are both the most common barbarians and the most common wielders of greatatxes, it is suspected that Gruumsh is the head of a conspiracy aiming to eliminate the [[d10]] in favor of the [[d12]], in order to "purify" dice sets so that they consist only of true platonic solids.
 
Observant smar/tg/uys will notice that d12 are the hitdice used for undead and dragons instead of the usual [[d8]]s.
 
[[d12]] is the highest stats can ordinarily go in [[Savage Worlds]]. [[BBEG]]s and [[DMPC]] [[Mary Sues]] can have [[d20]], but it's hella rare.
 
[[d12]] shows up in [[Cthulhu]]-themed games, like Pokethulhu or [[Cthulhu Dice]], probably because [[d12]] is the mutant freak of dice. It's also used quite a bit in [[Ironclaw]], because furries like to imagine that they're abused or neglected so they take neglected dice.
 
One of the few places where the [[d12]] is not lonely, and is in fact used a great deal, is the [[DragonMech]] campaign setting. Its chief use there is for damage rolls with mech weaponry.
 
[[Image:Go_outside_die.jpg|thumb|left|Try and make ME go outside? Fuck off, d12.]]

Revision as of 21:12, 23 September 2015

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