Advancing the Storyline: Difference between revisions

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{{Wh40k-stub}}
'''Advancing the Storyline''' is what a great number of [[neckbeards]] believe that [[Games Workshop]] need to do with [[Warhammer 40000]]. On [[/tg/]], [[Warseer]], [[Bolter and Chainsword]], and [[Dakka Dakka]], people complain and grumble about how the storyline never moves beyond the year 999.M41, with [[Abaddon the Despoiler]]'s 13th [[Black Crusade]] on the very brink of taking [[Cadia]], ''for real this time'', the [[Tyranid]] [[Hive Fleet]]s closing in on [[Terra]], the [[Astronomican]] flickering and fading, and the [[Golden Throne]] one [[Adeptus Custodes]]'s sneeze from shutting down permanently.
[[Advancing the Storyline]] is what a great number of [[neckbeards]] believe that [[Games Workshop]] need to do with [[Warhammer 40000]]. Complaints and grumbling about how the storyline never moves on are frequently found on /tg/, as well as [[Warseer|other]] [[Bolter and Chainsword|40k]] [[Dakka Dakka|discussion]] forums.


==Why they're wrong==
==Why they're wrong==
Many people - [[Aaron Dembski-Bowden]] being one of its most frequent proponents - hold the view that this attitude is a load of shit, and that it completely misunderstands the nature of the 40k setting.
Many people - [[Aaron Dembski-Bowden]] being one of its most frequent proponents - hold the view that this attitude is a load of shit, and that it completely misunderstands the nature of the 40k setting.


This is because 40k isn't a story, and in fact, doesn't have a "storyline"; while events from it, such as the Black Crusades and the Badab War have had their stories told, there's no one story that the setting exists to tell (unlike with universes such as those of [[Star Wars]] or [[Doctor Who]]; even though other stories exist in those settings, they're based on a single one). 40k is a setting in which stories take place, and has 10 thousand years and a whole galaxy in which to set them, so expecting the timeline to "advance" to "continue" or "finish" the "story" is a stupid idea - not to mention, it would be an awful business plan, since if 40k ended, Games Workshop wouldn't be able to [[Meme|sell toy soldiers to children]] any more.
This is because 40k isn't a story, and in fact, doesn't have a "storyline"; while events from it, such as the [[Black Crusade]]s and the [[Badab War]] have had their stories told, there's no one story that the setting exists to tell (unlike with universes such as those of [[Star Wars]] or [[Doctor Who]]; even though other stories exist in those settings, they're based on a single one). 40k is a setting in which stories take place, and has 10 thousand years and a whole galaxy in which to set them, so expecting the timeline to "advance" to "continue" or "finish" the "story" is a stupid idea - not to mention, it would be an awful business plan, since if 40k ended, Games Workshop wouldn't be able to [[Meme|sell toy soldiers to children]] any more.
 
Additionally, whilst some [[campaign settings]] - such as those of [[Dungeons & Dragons]] and the [[Old World of Darkness]] - do have such "metaplots", they are generally derided and disliked by players, since they stop them from being able to tell stories [[Your dudes|in the way they intended.]]
 
There is also the matter that some of the [[Ciaphas Cain]] books take place in the early years of M42, though his adventures are not exactly Imperium-shaking events.
 
== Beyond the 41st Millennium ==
 
Of course, while Games Workshop may never enter the 42nd Millennium, that doesn't stop fools like us from doing so.


Additionally, whilst some settings - such as [[Eberron|those]] [[Dark Sun|of]] [[Forgotten Realms|Dungeons]] [[Dragonlance|and Dragons]] - do have such "metaplots", they are generally derided and disliked by players, since they stop them from being able to tell stories [[Your dudes|in the way they intended.]]
* [[The ship moves]], a setting where, in the grim darkness of the 51st Millennium, the God-Emperor of Mankind orders the construction of a giant ark to leave the failing [[Imperium]] behind.


==See Also==
==See Also==

Revision as of 19:50, 26 November 2013

Advancing the Storyline is what a great number of neckbeards believe that Games Workshop need to do with Warhammer 40000. On /tg/, Warseer, Bolter and Chainsword, and Dakka Dakka, people complain and grumble about how the storyline never moves beyond the year 999.M41, with Abaddon the Despoiler's 13th Black Crusade on the very brink of taking Cadia, for real this time, the Tyranid Hive Fleets closing in on Terra, the Astronomican flickering and fading, and the Golden Throne one Adeptus Custodes's sneeze from shutting down permanently.

Why they're wrong

Many people - Aaron Dembski-Bowden being one of its most frequent proponents - hold the view that this attitude is a load of shit, and that it completely misunderstands the nature of the 40k setting.

This is because 40k isn't a story, and in fact, doesn't have a "storyline"; while events from it, such as the Black Crusades and the Badab War have had their stories told, there's no one story that the setting exists to tell (unlike with universes such as those of Star Wars or Doctor Who; even though other stories exist in those settings, they're based on a single one). 40k is a setting in which stories take place, and has 10 thousand years and a whole galaxy in which to set them, so expecting the timeline to "advance" to "continue" or "finish" the "story" is a stupid idea - not to mention, it would be an awful business plan, since if 40k ended, Games Workshop wouldn't be able to sell toy soldiers to children any more.

Additionally, whilst some campaign settings - such as those of Dungeons & Dragons and the Old World of Darkness - do have such "metaplots", they are generally derided and disliked by players, since they stop them from being able to tell stories in the way they intended.

There is also the matter that some of the Ciaphas Cain books take place in the early years of M42, though his adventures are not exactly Imperium-shaking events.

Beyond the 41st Millennium

Of course, while Games Workshop may never enter the 42nd Millennium, that doesn't stop fools like us from doing so.

  • The ship moves, a setting where, in the grim darkness of the 51st Millennium, the God-Emperor of Mankind orders the construction of a giant ark to leave the failing Imperium behind.

See Also

  • Your dudes, an explanation as to why this is a bad attitude to have.