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Common trappings of Dark Fantasy include:
Common trappings of Dark Fantasy include:
* Magic is at best a neutral and easily abused force, at worst it's an actively evil force and often corrupts or destroys those who wield it.
* Magic is at best a neutral and easily abused force, at worst it's an [[Chaos|actively evil force and often corrupts or destroys those who wield it]].
* "Darker" forms of magic, such as [[Blood Magic]] and [[Necromancer|Necromancy]], tend to be much more common than benevolent magics, such as healing.
* "Darker" forms of magic, such as [[Blood Magic]] and [[Necromancer|Necromancy]], tend to be much more common than benevolent magics, such as healing.
* Magical weapons will often require a price in exchange for their power, exacted from either the bearer or the bearer's allies.
* Magical weapons will often require a price in exchange for their power, exacted from either the bearer or the bearer's allies.
* The wilderness is actively malevolent, with the (often horribly deformed or unnatural) beasts and monstrosities seeking the destruction of humanity.
* The wilderness is actively malevolent, with the (often [[Chaos Spawn|horribly deformed]] or [[/d/|unnatural]]) beasts and monstrosities seeking the destruction of humanity.
* Civilization is an utter shithole, where the powerful crush and debase the weak.
* Civilization is an [[Skaven|utter shithole]], where the powerful crush and debase the weak.
* At best, "heroes" are closer to anti-heroes. At worst, you've got a case of self-centered assholes who'd normally be the villains being presented as "heroes" because they're at least fighting the forces seeking to make the world even ''worse''.
* At best, "heroes" are closer to anti-heroes. At worst, you've got a case of self-centered assholes who'd normally be the villains being presented as "heroes" because they're at least fighting the forces seeking to make the world even ''worse''.
* The gods are apathetic, viciously cruel, or non-existent.
* The gods are apathetic, viciously cruel, or non-existent.
* The church(es) is (are) corrupt, power-hungry, or actively evil.
* The church(es) is (are) [[Ecclesiarchy|corrupt]], power-hungry, or actively evil.
* The world is truly bleak and any victories you win are ultimately pushing back the inevitable destruction of the world, and your efforts are pointless in the long run.
* The world is truly bleak and any victories you win are ultimately pushing back the inevitable destruction of the world, and your efforts are pointless in the long run.



Revision as of 10:48, 5 June 2019

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In a nutshell, Dark Fantasy is a form of Setting Aesthetics where a standard fantasy setting is portrayed in darker and edgier ways, usually with whole-hearted embracing of grimdark. Whilst it is sometimes overlapped with Low Fantasy, this does not have to be the case; High Fantasy trimmings such as abundant magic or plentiful non-human races can be used in Dark Fantasy, it is merely the grimdark light that they are presented in that defines this setting - Warhammer Fantasy is, when looked at from the angle of its wargame, a Dark High Fantasy setting (although the Warhammer RPG, inversely, presents its as more of a Dark Low Fantasy).

Common trappings of Dark Fantasy include:

  • Magic is at best a neutral and easily abused force, at worst it's an actively evil force and often corrupts or destroys those who wield it.
  • "Darker" forms of magic, such as Blood Magic and Necromancy, tend to be much more common than benevolent magics, such as healing.
  • Magical weapons will often require a price in exchange for their power, exacted from either the bearer or the bearer's allies.
  • The wilderness is actively malevolent, with the (often horribly deformed or unnatural) beasts and monstrosities seeking the destruction of humanity.
  • Civilization is an utter shithole, where the powerful crush and debase the weak.
  • At best, "heroes" are closer to anti-heroes. At worst, you've got a case of self-centered assholes who'd normally be the villains being presented as "heroes" because they're at least fighting the forces seeking to make the world even worse.
  • The gods are apathetic, viciously cruel, or non-existent.
  • The church(es) is (are) corrupt, power-hungry, or actively evil.
  • The world is truly bleak and any victories you win are ultimately pushing back the inevitable destruction of the world, and your efforts are pointless in the long run.

Examples