Dark Places & Demogorgons: Difference between revisions
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==Overview== | |||
A retroclone by Bloat Games, DP&D is based on older versions of D&D (Basic D&D in particular) but makes several major adjustments. | A retroclone by Bloat Games, DP&D is based on older versions of D&D (Basic D&D in particular) but makes several major adjustments. | ||
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The leveling scale is rather small, the absolute level cap being 7 (but that is option, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the splats). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the GM's discretion. | The leveling scale is rather small, the absolute level cap being 7 (but that is option, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the splats). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the GM's discretion. | ||
==The Books== | |||
All of them are fairly cheap and easy to get off of DrivethruRPG. They are: | |||
*Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare. | *Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare. | ||
*Player Options and GMs Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs. | *Player Options and GMs Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs. | ||
Revision as of 12:58, 6 November 2018
Overview
A retroclone by Bloat Games, DP&D is based on older versions of D&D (Basic D&D in particular) but makes several major adjustments.
- There is a new 7th ability attribute, Survival, which is a pool of luck points you can burn to do rerolls.
- There are no races, everyone is human. This makes sense because...
- The game is set in the 1980's in a small town outside of Louisville, Kentucky.
- Classes are based on classic 80's high schooler tropes such as Bully, School Princess, Geek, Rocker, and Jock.
- Other classes one can be are Telepaths, Pyros, Experiment X and others that can use magic and psionic powers.
The leveling scale is rather small, the absolute level cap being 7 (but that is option, core rules say 5 should realistically be what you cap the players at and levels 6 and 7 are found in one of the splats). Healing magic (and magic in general) is incredibly rare since all of the magic and psionic classes are at the GM's discretion.
The Books
All of them are fairly cheap and easy to get off of DrivethruRPG. They are:
- Core Rulebook - Gives the majority of the rules and some adventure hooks, pretty much standard fare.
- Player Options and GMs Guide - More classes, rules for higher level play, guidelines for the GM and a lot of 80's schlock to flesh out characters and NPCs.
- Jeffersontown Setting Guide - Lots of information about the setting as well as a shit ton more adventure hooks, all based on key locations from the setting. NOTE: This is based on a real life town from real life but heavily altered for 80's horror-comedy goodness.
- Vampire Sourcebook - Extra rules for vampires and how to run the different varieties.
- Werewolf Sourcebook - How best to get your furry on.
- UFO Investigators Handbook - Has some silly shit in about UFO, including new classes so you can be a horny teenage alien.
- Ghost Hunters Handbook - Sort of like the UFO handbook but all about ghosts. No rules for properly bustin' them though...