Demonground: Difference between revisions
imported>Administrator m 1 revision imported |
imported>Administrator m 2 revisions imported |
(No difference)
|
Latest revision as of 17:05, 20 June 2023
Demonground can refer to either of two things in a /tg/ sense. The first is terminology from the horror game Dark Conspiracy, referring to areas where portals to nightmarish other realms have opened, allowing their denizens to infiltrate Earth. The second is a horror RPG netbook series.
The Demonground publication was a shortlived fanzine - originally for Dark Conspiracy, hence the name, but it branched out into other horror games of late 90s and the early 2000s. Created by a bunch of Dark Conspiracy fans who met in a chatroom, it ran from October 1998 to September 2002, but then sadly fell under whilst editing issues #16 and #17 - content planned for those issues did make it into Protodimensions before that publication met its own sad demise.
Games Supported[edit | edit source]
- All Flesh Must Be Eaten
- Bureau 13
- Call of Cthulhu
- Children of the Sun
- Conspiracy X
- Dark Conspiracy
- Dark Matter
- Delta Green
- Hunter: The Reckoning
- Little Fears
- Species
- Unknown Armies
- Witchcraft
Index of Articles by Issue[edit | edit source]
Issue #1[edit | edit source]
"A Short History of the Dark Conspiracy Game:' A breakdown of how the roleplaying game Dark Conspiracy was born.
A Long, Hard Look: An analysis of how the Dark Conspiracy fandom was born and how it has evolved over time.
Terror Train: A Dark Conspiracy adventure where the party stumbles across a mysterious train that is being used by Gremlins to capture humans for torture and consumption.
Nine New Careers: A collection of nine new careers for players and NPCs in Dark Conspiracy; the Hacker, Courier, Taxi Driver, Records Manager, Corporate Raider, Corporate Intelligence Operative, Corporate Intelligence Analyst, Smuggler, Role Playing Game Designer.
The Referee's Guide to Dimensional Physics: A article seeking to expand the metaphysical and cosmological "backdrop" of Dark Conspiracy.
A New Automatic Fire Table: An alternative combat table for using automatic guns in Dark Conspiracy.
Slings and Chains: Dark Conspiracy stats for the use of chains as melee & throwing weapons and the use of slings as ranged weapons.
The Gatherers: A new hostile extradimensional threat for Dark Conspiracy.
Crazy Charlie: A sample NPC for Dark Conspiracy.
Stark Raving Mad: A short piece of fiction set in the Dark Conspiracy world.
Tabloid Articles: A set of adventure seeds and plot hooks for Dark Conspiracy, written in the form of articles that player characters migth read in a tabloid.
Issue #2[edit | edit source]
Inspiration: Advice article to games masters on how to adapt ideas from other sources to games of Dark Conspiracy.
Pointers for the New Referee: Some handy advice for a fledgeling Dark Conspiracy games master.
Guidelines to Writing Your Own Tabloid Articles: Advice to referees on how to drop plot hooks and clues into your games of Dark Conspiracy by hiding them in tabloid papers.
Rythm and Roleplaying: An introspective article on using music to amp up your RPG sessions.
Dark Embrace: A Dark Conspiracy adventure wherein the party is invited to an island that has become a nest of vampires and zombies.
Academic Curiosities: A Dark Conspiracy adventure wherein the party stmbles across an ancient relic used to summon Dark Minions to Earth.
Androdamus: Lore and mechanics for a Dark Conspiracy artifact.
Mindset: Life as a Ballotman: Planned as the first in a series of articles examing the mentality and average liofestyle of different social "classes" in the Dark Conspiracy world. As the title says, this one examines the life of a Ballotman; the poor, underpriveleged souls who barter their only resource - their ability to vote - into neo-slavery under one of the big megacorps.
Teletubby Land: Adapts the baby's cartoon into a one of the "splinterlands" of the Dark Conspiracy multiverse.
Aliens in the Forest: Assorted new Darktek devices for use in the wilderness.
Israeli Military Weapons: Dark Conspiracy stats for the weapons used in the Israeli military.
Early One Morning: A short piece of Dark Conspiracy fiction.
Quick COmbat System: An alternative combat system to make combat quicker in games of Dark Conspiracy.
Tabloid Articles: A set of adventure seeds and plot hooks for Dark Conspiracy, written in the form of articles that player characters might read in a tabloid.
Issue 3[edit | edit source]
One Referee's Guide to Campaigns: Advice on running campaigns of Dark Conspiracy.
Motivations: A brief discuission on the importance of having some reason for why your characters are fighting the Darkness in a game of Dark Conspiracy.
Pines and Sunshine: A Dark Conspiracy in which the players become caught up in the machinations of long-dead alien races.
Combat House Rules: Fan-submitted rules to make combat more interesting in games of Dark Conspiracy; sniper detection, and short range auto-fire.
Dark Britain: An expose on what Britain looks like in the dawning of the Third Millennium, the setting of Dark Conspiracy.
New Dark Races and Other Critters: Stats and lore for the following: the Morthr'ai (alien plunderers seeking Earth's resources), Quinn (a famous artist specializing in light-sculpture... and also a psychopathic mutant created by the Morthr'ai), the Allghoi Khorkhoi or "Mongolian Death Worm", the Smother State, the Triffids (from the book of the same name), James Spector (a man mutated by darkling experiments to have a killer gaze), and the Fating'Ho, Wokolo and Gnema (beings based on West African folklore).
Witch Woman: Stats and advice on usuing the titular NPC in Dark Conspiracy.
Animal Empathy: Rules for using Empathy to commune with animals, and a sample NPC who specializes in doing so.
Street Kid: Stats and advice on usuing the titular NPC in Dark Conspiracy.
Dave the Cabbie: Stats and advice on usuing the titular NPC in Dark Conspiracy, specifically in games set in Britain.
Underground Railroad: A secret societ from the world of Dark Conspiracy devoted to assisting people escape from the clutches of the Dark Minions and their human puppets, as well as from secret government or corporate labs devoted to studying psionics or other horrible "human augmentation" experiments.
Ten Things Every Minion Hunter Should Have: A list of ten common, readily available items that benefit a monster hunter in the world of Dark Conspiracy, examining why they're uiseful and how much they'd cost.
Dimensional Stabilizer: A piece of Darktek that can block one of the biggest dangers of interdimensional travel in Dark Conspiracy; the fact that foreign dimensions may slowly warp you to follow their laws of reality.
New Equipment Items: Mechanics for the UV Videosight, Natchtmacher Gas Canisters, Virtual Light Glasses and Polycarbon Camosuit in games of Dark Conspiracy.
New Weapons and Ammunition: Assorted new shooting goodies for Dark Conspiracy.
Tabloid Articles: A set of adventure seeds and plot hooks for Dark Conspiracy, written in the form of articles that player characters might read in a tabloid.
Issue #4[edit | edit source]
Preview: The Shadow Falls: A teaser about then-upcoming products for Dark Conspiracy 2nd edition, specifically the Sin City splatbooks.
It's Cold in Space: A Dark Conspiracy adventure, the followup to "Pines and Sunshine" from the previous issue.
Bioform N-8: A Dark Conspiracy monster based on the Headcrab from HalfLife.
Mould: A Dark Conspiracy monster in the form of parasitic, intelligent slime mould.
Street Talk in the Republic of Britain: A very brief primer on the newly emerging British slanguage of "Wol Wantok" in the world of Dark Conspiracy.
Looking Glass: A "halfland" for Dark Conspiracy based on Alice in Wonderland.
Earth Walk: A new use for the Dimension Walk power in Dark Conspiracy.
Mannanan Mac Lir: A conversion of the Celtic sea god into a Dark Lord for the world of Dark Conspiracy.
Marlon Hansson: A Dark Conspiracy NPC, in the form of an infamous musician who is under the influence of a dark elf, spreading a philosophy of using chemicals to inflict pain and suffering on one's self and on others through his encoded music tracts.
William Vincent: Details on the leader of a small secret society in Dark Conspiracy Britain dedicated to fighting the forces of darkness.
New Darktek Items: Mechanics for new Darktek devices largely associated with Britain and the Morthr'ai.
Breath Hood: A living piece of Darktek used to provide oxygen to the wearer.
Mano a Mano: An examination on how to mechanically handle opposed tasks in Dark Conspiracy.
Pharmaceuticals: Mechanics for assorted drugs that can be found in the world of Dark Conspiracy.
New Vehicles and Aircraft: New stuff to drive in Dark Conspiracy.
Missed< Part 1: A short piece of fiction set in the world of Dark Conspiracy.
Issue #5[edit | edit source]
Making a Career: Advice on how to homebrew Careers in your games ofe Dark Conspiracy.
Children in the Shadows: Mechanics for playing kid PCs in games of Dark Conspiracy.
New Careers: The Monk, Healer, Firefighter, Fixer, Pirate, and Meter Reader.
Getting Jiggy With It: New skills for Dark Conspiracy.
Out, Back, and Beyond: A Dark Conspiracy adventure, the follow-u to "It's Cold In Space" from the previous issue.
Draolings: Expanded lore for the Dark Conspiracy monster race known as the Dark Elves.
F.I.S.T of Iron: An examination of the British Army as it stands in the world of Dark Conspiracy.
Jean-Pierre Valjean: Lore and mechanics for Dark Conspiracy NPC, an alien who has walked hidden amongst humanity for centuries.
Kingdom of Zub: Lore and details on a Dark Conspiracy splinterland that is surprisingly benign in nature.
Missed, Part 2: A short piece of Dark Conspiracy fiction.
Tabloid Articles: A set of adventure seeds and plot hooks for Dark Conspiracy, written in the form of articles that player characters might read in a tabloid.
Issue #6[edit | edit source]
The End of the First Year/Three Go Mad at GEncon/Gencon '99 Memories: Reflections from three of the netzine's creators about their experiences at the 1999 Gencon.
The Ashes of Phoenix: A Dark Conspiracy adventure, whereupon the players discover the existence of an artificial virus that causes infected humans to pump out negative emotions at extreme levels, turning them into living beacons for many kinds of monster.
Sins of the Fallen: A Dark Conspiracy adventure inspired by the worldbuilding of In Nomine.
Masdon Global's Robots: Lore on a British robot-manufacturing company in the world of Dark Conspiracy, and mechanics for some of its most notable products.
London: An extended look at Britian's capital city as it exists in the world of Dark Conspiracy.
Getting the Drop on the Bad Guys: Alternative initiative system for Dark Conspiracy.
The Ezeuth: A new alien race for Dark Conspiracy that, for once, isn;t in league with the Darkness.
Tabloid Articles: A set of adventure seeds and plot hooks for Dark Conspiracy, written in the form of articles that player characters might read in a tabloid.
Issue #7[edit | edit source]
The Origins of Halloween: A brief expose on the historical and mythical origins of the popular American holiday.
The Secrets They Keep Hidden: A Dark Conspiracy adventure that continues the story begun in "Pines and Sunshine".
New Zealand in 2015: An examination of what New Zealand looks like in the grimdark world of Dark Conspiracy.
F.A.I.L. Life in the North Sea Settlements: An examination of the subculture that has sprung up in the dilapidated ruins of the British oil rigs in the North Sea.
Men in Black: A discussion of how to incorporate the Men in Black organization from the 1990s movie into the world of Dark Conspiracy, complete with the Retired MiB Career.
Unarmed Combat Damage: House rules for increasing the damage done when fighting unarmed in Dark Conspiracy.
Allen Whyte: Lore and stats for a Dark Conspiracy NPC.
The Black Rain: Very brief details on an anti-Japanese terrorist organization.
Extreme Ordnance: New high-tier firearms for Dark Conspiracy.
Non-Lethal Weaponry: Stats for several varieties of "stun grenade" in Dark Conspiracy.
Haunters: A new monster for Dark Conspiracy that strives to torment others into a mental breakdown.
The Mapinguari: An adaptation of a monster from Amazonian Basin folklore into Dark Conspiracy.
The Natives: A new Dark Race for Dark Conspiracy, who claim to be the true original owners of Earth, before it was stolen from them by humanity.
The Circle That Binds It All: A short piece of fiction set in the Dark Conspiracy world.
Issue #8[edit | edit source]
From this issue onward, Demonground expanded into other Dark Fantasy and Urban Fantasy roleplaying games.
Weapons Development: The Case Against Caseless Ammunition: A page-long explanation on why caseless ammunition was expected to be the next big development in firearm tech, but failed to come to pass.
Grave Impact: A copy of the All Flesh Must Be Eaten Deadworld of the same name from the corebook.
The Unholy Land: An expose on Israel as it stands in the world of Dark Conspiracy.
Grendel's Children: Lore and mechanics for a new Dark Race for games of Dark Conspiracy.
Ocean Color Scream: An adventure for Dark Conspiracy set in Britain's North Sea.
Running Man: New mechanics for generating running speed in games of Dark Conspiracy.
The Lazarus Pits: Adapting the titular regenerative pits from the 90s Batman cartoon into the world of Dark Conspiracy.
Call to Darkness: A short piece of fiction set in the Dark Conspiracy world.
Issue #9[edit | edit source]
Dr. Nakami's Quarterly Report to the Institute: The Hoffman Agenda Revealed! Assorted plothooks and ideas for Dark Matter.
Weapons Development: Getting the Point Across: Stats for ceramic and plastic-based weapons for Dark Conspiracy.
Dancing to the Wrong Tune: An adventure for Call of Cthulhu set in the modern era.
Pets of Mephistopheles: Stats for a new monster introduced to the world of Dark Conspiracy by the Dark Lord Mephistopholes; the Spider Crabs.
The Uninvited: A new Dark Race for the world of Dark Conspiracy.
Horror Adventure Generator: A set of dice-roll tables to randomly generate adventures for your horror games.
Living Dead Girl: A deadworld for All Flesh Must Be Eaten inspired by the Rob Zombie song "Living Dead Girl", and borrowing the meta-cosmology of Eden Studios' Armageddon and Witchcraft.
The Republic of Britain: Containment Zones: Expanded lore for Britain in the world of Dark Conspiracy, examining the vast prison camps maintained by Britain's socialist government.
The Republic of Britain: New Empathic Cells: Two brief outlines of British factions in Dark Conspiracy; the Vision Things (goths turned information brokers and Darkling fighters) and the Runners (servants of the Darkness).
Dark Devices: Stats for three new Darktek devices in Dark Conspiracy; Empathic Screamers, Dimensional Viners and Inferno Blades.
Necromancy Mask: Lore and mechanics for an FX Artifact for Dark Matter.
Playtest Session: A short story built as the narrative of an All Flesh Must Be Eaten playtest session held by the author.
Call to Darkness, Part 2: A short piece of Dark Conspiracy fiction.
Issue #10[edit | edit source]
Weapons Development: The BRASER: Mechanics and lore for a new Dark Conspiracy weapon; the BRain Amplification and Stimulated Empathic Resonation. Basically, a laser weapon built out of human brains that fires concentrated psychic energy blasts.
Races: Incidental: Lore and mechanic for new monsters in the world of Dark Conspiracy; the Corporate Entity and the Deathwalker (with PC stats).
Empathic Threshold Viruses: Mechanics for assorted otherworldly plagues now found in the world of Dark Conspiracy. The specific plagues are Virulent Schizophrenia, Arkham Syndrome, Loup-Garou, Bricklayer Virus, Medusa Touch, Jigsaw Disease, and Flamethrower Virus.
Fightback: History for a group of monster hunters in the world of Dark Conspiracy.
Children of the Damned: An examination of a Darkness-worshipping religion spreading across the world of the Dark Conspiracy.
Cops & Robbers: New careers for Dark Conspiracy; the Troubleshooter, the Corporate Security Investigative, Enforcement and Security Officers, the Independent Computer Hacker, the Corporate Mistress, the Street Walker, the Con Artist, the Enforcer, the Hitman, the Corporate Computer Hacker, the Corporate Spy, and the Information Broker.
New Empathic Disciplines: New psionics powers for Dark Conspiracy; Darkling Empathy, Dark Lord Empathy, and and Theurgy. Also includes the Dilettante Career.
Adjudicating Experience: Advice on how to award experience to player characters in your games of Dark Matter.
Should You Choose to Accept It... Assorted plot hooks for games of Conspiracy X.
Dancing With the Maidens: The final adventure of a Dark Conspiracy campaign that began with "Pines and Sunshine" back in issue #2.
The Opening Gambit: An introductory adventure for Dark Conspiracy.
Tribal Dance: An adventure for Call of Cthulhu set in modern day Britain.
A Game of Chance: A short piece of fiction.
Call to Darkness, Part 3: Dark Conspiracy fiction.
Issue #11[edit | edit source]
Judgment Night: A short piece of fiction for Bureau 13.
Generic Corrupted NPCs: Tables for generating generic corrupted NPCs in your games of Dark Conspiracy.
Weapons Development: The Versatile MP5: Stats for variants of the MP5 submachine gun in the world of Dark Conspiracy.
The Pink Mask: A parasitic slime monster for Dark Conspiracy.
Interludes: Bigfoot vs. the UFO's: A plot hook for Conspiracy X about sightings of Bigfoots being abducted by aliens.
Temple of the Martyrs: A plot book for Dark Matter about an evil secret society.
Cemetery: A plot hook for Dark Conspiracy about a community attempting to escape the world by building their own underground civilization.
Into the Garden: A plot hook for Dark Conspiracy about an archeologist claiming to have found the location of the Garden of Eden.
The Pit: A plot hook for Unknown Armies about a club that is reputed to house a hole in the fabric of reality.
Innsmouth: An adaptation of the famous Deep One-subverted village from the world of Call of Cthulhu to the world of Dark Conspiracy.
The Mega-Corps Want You! Dark Conspiracy Careers for playing actual servants of the mega-corps; the Office Worker, Receptionist, Secretary, Computer Technician, personal Secretary, Executive and Vice President.
The Severn Bank Giant: An adventure for Call of Cthulhu.
How Many Roads to San Felice? A magical world for Unknown Armies, where copies of the titular dime novel can transport readers to a demiplane styled after a Western frontier town.
Pan: Details on the titular Dark Conspiracy splinterland, a realm styled after Classical Mythology - specifically, the pastoral playgrounds of satyrs, fauns and nymphs. Visitors will be lured into a life of slothful hedonism to feed the appetites of the true masters.
Tir-na-Nog: Details on the titular Dark Conspiracy splinterland, a realm styled after the Celtic Faerielands. Not technically evil, but the local fey are in no hurry to let visitors leave.
Xibalba: Details on the titular Dark Conspiracy splinterland, a realm styled after the Mayan underworld of the same name. Why this world's signature weirdness is "anyone who overeats here gets pregnant - even if they're a guy" is anyone's guess, but Central American myth is kind of weird...
Aeaea, Island of the Lost: Details on the titular Dark Conspiracy splinterland, a realm styled after the island of Circe from Homer's Odyssey.
Houseproud: A plot hook for Dark Conspiracy about a well-meaning scientist who has "invented" living houses that can be grown from plants, but hasn't thought about how those living houses will need to be fed...
Past Future History: A breakdown of how the history of the Earth of Dark Conspiracy diverged from that of reality.
Issue #12[edit | edit source]
Ouch - The Messy Problem of PC Injury: A breakdown of how to describe different kinds of injury realistically for the sake of atmosphere in games of Call of Cthulhu.
Faith - Witchcraft in Dark*Matter: Mechanics for using Faith FX themed after witchcraft - specifically, the Wiccan view of witchcraft - in your games of Dark Matter.
Psychokinetics: A new Empathic Discipline for Dark Conspiracy that allows the user to achieve superhuman physical feats.
Sources & Sinks: New mechanics for Dark Conspiracy to cover "Sources" (humans who naturally generate "psychic static" that impedes the use of Empathic Disciplines) and "Sinks" (humans whose very existence drains psionic energy, ala Blanks).
Gland Psychics: A new form of Darktek for Dark Conspiracy; biological implants that can artificially grant the user psionic powers. Also features the Gland-Psychic Test Subject career.
Doomsday Exam: Short fiction for Bureau 13.
Ghosts: An examination on how to use hauntings, beneficial ghosts and ghostly spies in your games of Dark Conspiracy.
Journal of Timothy Junius Lumin: Short fiction for Call of Cthulhu.
Necroman: Short fiction.
I Was A Zombie for the F.B.I.: An adventure for All Flesh Mus Be Eaten in which the players are FBI agents sent to investigate what turns out to be an outbreak of the Walking Dead.
Health Care: An adventure for Dark Conspiracy where the players wake up in a hospital to find bad things are happening, in the form of an outbreak of severed hands with minds of their own.
Flesh for Eihort: An adventure for Call of Cthulhu where the party stumbles upon a serial killer working for a cult of Eihort-worshipping ghouls.
ReAnnunciation: An adventure for Witchcraft set in new york.
The Weave: An adventure for Call of Cthulhu, where the players must rescue a woman and her son from the machinations of a time-traveling sorcerer.
The Daughters of Freya: Lore and mechanics for a group of small secret society of female monster hunters in the world of Witchcraft, led by German Neo-Pagan Solitares who lived during Nazi Germany.
Issue #13[edit | edit source]
Big Trouble in Little Italy: An adventure for Witchcraft wherein the players are caught up in an outbreak of violence between two Gifted societies in Baltimore; the Korean-based Storm Dragons, and the Sentinels.
Dead Man's Hand: An adventure for Dark Matter, planned as the first part of a trilogy, wherein the players are caught up in seeking a powerful artifact. It could also work in Call of Cthulhu.
Shop till you're Dropped: An adventure for Dark Conspiracy, wherin the party must uncover the dimensional gate that has opened in a once-normal shopping mall.
The Skeletonator: Mechanics for a new piece of Darktek for Dark Conspiracy; a raygun that liquefies flesh and leaves behind nothing but bleached bones.
Serving Hard Time: Three new Dark Conspiracy Careers based on having been in prison; the Penal Draft Soldier, the Fugiture and the Bail Slave.
Ekimmal: Lore and mechanics for a parasitic Dark Race in Dark Conspiracy, inspired by the Call of Cthulhu adventure "Flesh for Eihort" in the previous issue.
Into the Dark: Atmosphere Building for Dark Conspiracy: This article's pretty self explanatory.
A Few Good Men: FBI Echo Group: Details on a new splinter-group of the FBI in the world of Dark Conspiracy, one whose job it is to investigate and battle monsters and psychics.
Linacre: Lore and mechanics for an NPC for Dark Conspiracy, a conspiracy [strike]nut[/strike] lecturer based on David Icke.
Connoly: Lore and mechanics for an NPC for Dark Conspiracy, a "fixer" who can help players get what they need, when they need it.
The New Delhi Monkeyman: Mechanics for the infamous Indian cryptid and urban boogeyman as a monster in Dark Conspiracy.
Gawag: Prices and stats for various vehicles produced by the Dark Conspiracy automotive megacorp Grosser Auto-Werke AG.
Relative Humanism: A short piece of fiction based on All Flesh Must Be Eaten.
Legends: A short piece of fiction based on Delta Green.
Call to Darkness, Part 4: A short piece of fiction based on Dark Conspiracy.
Issue #14[edit | edit source]
The Horror of it All: An editorial examining the relevance and even the appeal of horror gaming in a world then newly scarred by the 9/11 attacks.
Little Fears: A review of the then newly released horror game Little Fears, about playing as a child in a world where monsters are real.
Heads: An adventure for Dark Matter involving the players stumbling across a secret scheme for power and eternal life descending from Nazis who had been "rescued" by Project Paperclip.
Blood and Madness: A Conspiracy X adventure in which the party crosses paths with a USA Senator who has turned to exploring how sorcery and genetic engineering can be melded.
Das Eisenfaustbuch: A Dark Matter adventure revolving around a cult of Neo-Nazis passing down a fighting style passed on to Himmler by a summoned demon.
Epistomology: A new Faith FX stle for Dark Matter where the user can harness the power of their disbelief to debilitate monsters and destroy magic, effectively weaponising skepticism.
Observers: A new player archetype for Hunter: The Reckoning.
Dark Matter Illuminati: An expose on several major secret societies of the Dark Matter world; the Russian KGB,, Microsoft Corporation, and finally Azania (a black power society fighting for complete removal of all white people from Africa) and its splinter-sects; the Black Man's Solution (black supremacists who want to genocide the white races with viral weapons), the Church of Zion (black Christians who want to expunge all non-Christians from Africa and ensure Christian domination of the continent), the Human Leopards (black ghouls who only feed on white people) and the African National Congress (who want black independence, but are less militant than Azania).
Nobody's Heroes: New "morally gray" Careers for Dark Conspiracy; the Hustler, the Explorer, the Vigilante, the Out-Law Trader, and the Taxi Driver.
The Dark Entity: A new monster for Dark Conspiracy, the collective embodiment of fear and malice.
Land Rover Centaur: Stats for the titular vehicle in Dark Conspiracy.
A Matter of Taste: Short fiction for Bureau 13.
Badge of Honor: Short fiction for Hunter: The Reckoning.
Call to Darkness, Part 5: Short fiction for Dark Conspiracy.
Issue #15[edit | edit source]
Zombies!!! And More Zombies!!! A review of the titular zombie apocalypse boardgame and its expansion.
The Harvest: Short fiction set in the world of Children of the Sun, a short-lived dieselpunk RPG.
Me and My Shadows: Short fiction for Hunter: The Reckoning.
Sentinel: Short fiction for Weird Science.
The Queen of Las Vegas: An adventure for Witchcraft that revolves around a powerful vampyre awakening and seeking to feed in Las Vegas.
A Night in the Mountains: An adventure for Call of Cthulhu set in the modern era, where the party stumbles across a cult of Nyogtha in the Adirondacks.
Dead Man's Hand, Act II: The second part of a planned trilogy of Dark Matter adventurers revolving around the hunt for a powerful Artifact. This being the last issue of Demongrounds, the trilogy was never completed.
Capital Offenses: An adventure for the Species RPG.
Cybernetic Augmentation: Rules for getting turned into a cyborg in Dark Conspiracy.
Augmented Agents: New Careers and equipment for cyborg players in Dark Conspiracy.
Cell Phone Zombies: A new monster for Dark Conspiracy.
The Klaatu: A new Dark Race for Dark Conspiracy, inspired by the aliens from the classic sci-fi movie "The Day The Earth Stood Still".
Dark Matter Pre-History: An examination on the primeval history of Earth in the universe of Dark Matter.
External Links[edit | edit source]
- http://42north.org/demonground/ - Demonground's website, with downloadable back-issues.