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[[Image:DevilfishArt.jpg|thumb|250px|right|Fish of Fury!]]
[[Image:DevilfishArt.jpg|thumb|500px|right|"Hang on to your little [[weeaboo]] hats, Shas'la! We're goin' in!"]]


A [[Tau]] APC designed to move Fire Warrior teams across the battlefield to prime firing locations to deliver the Killing Blow. A vital component of (now-defunct) [[Fish of Fury]]. It is fairly powerful vehicle on its own, possessing one of the best armor amongst dedicated transports (outclassed only by [[Eldar|Wave Serpent]] and [[Necron|Ghost Ark]]), as well as respectable firepower of nose-mounted burst cannon, and SMS (or gun drones, though nobody use them), as well as up to two Seeker Missiles. It could be upgraded for night fighting (blacksun filter), dangerous terrain combat (sensor spines), or even city fights (PDTS and flechette discharger). The only things of Devilfish does not have are fire points and assault ramp, though, considering fire warriors usually have no special weapon, and only things they want to charge are enemy tanks, they mostly don't need either.
A '''Devilfish''' is a [[Tau]] armored personnel carrier designed to move [[Fire Warrior]] teams across the battlefield to prime firing locations, ideally to deliver the Killing Blow described in Tau strategy. A vital component of (now-defunct) [[Fish of Fury]]. It is a fairly powerful vehicle on its own, possessing one of the best sets of armor values amongst dedicated transports (outclassed only by the [[Eldar]] [[Wave Serpent]] and the [[Necron]] [[Ghost Ark]]), as well as respectable firepower in the form of a nose-mounted [[burst cannon]] and a smart missile system (or [[Tau drone|gun drones]] as standard, though nobody uses them), as well as up to two seeker missiles. It can be upgraded for Night Fighting with a blacksun filter, modified to navigate dangerous terrain with sensor spines, or to better handle close-quarters city fights with a flechette discharger or a point defense targeting relay. The only things the Devilfish does not have are fire points and an assault ramp, though, considering Fire Warriors usually have no special weapons, and the only things they want to charge are enemy tanks, they mostly don't need either.


In the fluff, the Devilfish is used the same way armoured people transports are in the real world - [[Fire Warrior|Fire Warriors]] ''always'' take to battle in Devilfishes, unless the battle comes to them, and when a battle becomes too hot, the Devilfish drags them out of there again (because the Tau Empire have actual morals and want to keep their Warriors safe, don'tcha know). The Devilfish is dedicated each fire team, carrying ammunition, grenades and medical gear for the team, and having a powerful nose gatling gun to keep the enemy pinned while the team goes to combat. It even has additional Gun Drones to help gunnin' if the Warriors need it. So they're essentially hovering club-houses, only the team-members are carrying fuck-off powerful plasma-snipers.
In the [[fluff]], the Devilfish is used the same way armoured personnel transports are in the real world—Fire Warriors ''always'' take to battle in a Devilfish, unless the battle comes to them. When a battle becomes too hot, the Devilfish drags them out of there again (because the Tau Empire has actual morals and wants to keep its Warriors safe, don'tcha know). The Devilfish is dedicated to each fire team, carrying ammunition, grenades and medical gear for the team, and using its nose-mounted gun to keep the enemy pinned while the team goes into combat. It can even have additional gun drones to help gunnin' if the Warriors need it. So they're essentially hovering club-houses, only the team-members are carrying fuck-off powerful plasma-snipers.


== On the Tabletop ==
== On the Tabletop ==


The Devilfish is 80 points, which means that it isn't used much, which is sad, really, because it is a really great transport. In 5th, it was mainly known for the outrageous [[Fish of Fury]] maneuver, which had nothing to do with the strength of the Devilfish, but played on the rules for Skimmer Transports. In 6th and 7th Ed, the 'Fish is back where it belongs - as an expensive, but efficient answer to enemy fire threatening your poor Fire Warriors before they can set up sniping lanes.
The Devilfish is 80 points, which means that it isn't used much, which is sad, really, because it is a really great transport. Unfortunately, in 5th Edition, it was mainly known, and hated, for the outrageous [[Fish of Fury]] maneuver, which really had nothing to do with the strength of the Devilfish, but rather exploited the rules for Skimmer transports. In 6th and 7th Ed, the 'Fish is back where it belongs - as an expensive, but efficient answer to enemy fire threatening your poor Fire Warriors before they can set up sniping lanes.


What you get for this steep price is a machine that your Fire Warriors will love you for fielding: 12/11/10 for AV are right about the most sturdy values for transports, and on top of that, it is a Skimmer, which only fuels it with more awesome than your [[Chimera|average]] [[Rhino|box]]. As a transport, it has room for 12 guys, which is just about a regular Fire Warrior team without Gun Drones, and it is armed with a Burst Cannon, the ever ubiquitous S 5 AP 5 gatling pulse cannon, and carries two Gun Drones, who can dispatch from the vehicle if needed (This is a good thing to do, since it will let them pick other targets if needed, and will divert fire away from the Devilfish). This is, all in all, pretty awesome. But then comes the upgrades.
What you get for this steep price is a machine that your Fire Warriors will love you for fielding: 12/11/10 for armor values are right about the most sturdy for transports, and on top of that, it is a Skimmer, which only fuels it with more awesome than your [[Chimera|average]] [[Rhino|bawks]]. As a transport, it has room for 12 guys, which is just about a regular Fire Warrior team without gun drones, and it is armed with a burst cannon, the ever-ubiquitous S5 AP5 gatling pulse cannon, and carries two gun drones which can detach from the vehicle if needed. (This is a good thing to do, since it will let them pick other targets if needed, and will divert fire away from the Devilfish). This is, all in all, pretty awesome. But then come the upgrades.


The only two weapons that can be upgraded on the Devilfish are the Gun Drones, who can be switched out to become Smart Missile Systems, who are also S 5 AP 5, but ignores Cover and has a range of 30". This is not a hard choice... And you can give it two Seeker Missiles. Apart from that, most upgrades are small but vital - the Distruption Pods are in particular neat, since they give 5++, and the cheap-as-hell Sensor Spines lend Move through Cover for barely nothing. Others are less vital: the Automated Repair system is cool, but rarely goes into effect, the Fletchette Discharger and the Point Defence Targeting Relay are great for melee defence, but you shouldn't really be that close anyway. One upgrade you always should, though, is the Blacksun Filter. It's 1pt for ignoring Nightfinding. Might as well.
The only weapons that can be upgraded on the Devilfish are the drones, which can be swapped for a smart missile system, which is also S5 AP5, but ignores cover and has a range of 30". This is not a hard choice. You can also give it two seeker missiles. Apart from that, most upgrades are small but vital—the distruption pods are particularly neat, since they confer a 5++ Invulnerable, and the cheap-as-hell sensor spines grant Move Through Cover for barely anything. Others are less vital: the automated repair system is cool, but rarely works. The flechette discharger and the point defence targeting relay are great for melee defence, but you shouldn't really be that close anyway. One upgrade you should always have, though, is the blacksun filter. It's 1 point for ignoring Night Fighting. Might as well.


One advantage you don't see mentioned often is the size of the 'Fish. It is easily 1/3 lager than a Rhino, which makes it easier to hide away your precious Warriors if things get too hot. It also makes it hard to Deep Strike, if that was your plan.
One advantage you don't see mentioned often is the size of the Devilfish. It is easily 1/3 larger than a [[Rhino]], which makes it easier to hide away your precious Warriors if things get too hot. It also makes it hard to [[Deep Strike]], if that was your plan.


Overall, the Devilfish is a solid transport that will do it's job very efficiently, but just not too point-efficiently. Regular Pulse Rifle Fire Warriors can do their job well enough without it most of the time, and Pathfinders need better hole up somewhere than move about. The only force that really can use it properly is Fire Warriors with Pulse Carbines and EMP-grenades. They need to be close, and quick, and they're not so cheap that it's worth leaving them - If possible, you should propably try and get them out of there with the Devilfish.
Overall, the Devilfish is a solid transport that will do its job very efficiently, but just not too point-efficiently. Regular pulse rifle-wielding Fire Warriors can do their job well enough without it most of the time, and [[Pathfinder|Pathfinders]] are better off holing up somewhere than moving about. The only people who could really use it properly is a bunch of Fire Warriors with pulse carbines and EMP grenades. They need to be close, and quick, and they're not so cheap that it's worth leaving them. If possible, you should probably try and get them out of there with the Devilfish.


So, conclusion: The Devilfish is like the fluff. It is made to care for the Warriors it carry, but in expense, it costs a lot of resources that can't be used to kill enemies of the Greater Good. Should you use it? Fluff says yes, crunch says maybe.
So, conclusion: The Devilfish is like the fluff. It is made to care for the Warriors it carries, but in expense, it costs a lot of resources that can be used in other ways to eliminate enemies of the [[Greater Good]]. Should you use it? Fluff says yes, crunch says maybe.


{{40k-Tau-Vehicles}}
{{40k-Tau-Vehicles}}


[[Category:Tau]]
[[Category:Tau]]

Revision as of 06:11, 16 July 2015

"Hang on to your little weeaboo hats, Shas'la! We're goin' in!"

A Devilfish is a Tau armored personnel carrier designed to move Fire Warrior teams across the battlefield to prime firing locations, ideally to deliver the Killing Blow described in Tau strategy. A vital component of (now-defunct) Fish of Fury. It is a fairly powerful vehicle on its own, possessing one of the best sets of armor values amongst dedicated transports (outclassed only by the Eldar Wave Serpent and the Necron Ghost Ark), as well as respectable firepower in the form of a nose-mounted burst cannon and a smart missile system (or gun drones as standard, though nobody uses them), as well as up to two seeker missiles. It can be upgraded for Night Fighting with a blacksun filter, modified to navigate dangerous terrain with sensor spines, or to better handle close-quarters city fights with a flechette discharger or a point defense targeting relay. The only things the Devilfish does not have are fire points and an assault ramp, though, considering Fire Warriors usually have no special weapons, and the only things they want to charge are enemy tanks, they mostly don't need either.

In the fluff, the Devilfish is used the same way armoured personnel transports are in the real world—Fire Warriors always take to battle in a Devilfish, unless the battle comes to them. When a battle becomes too hot, the Devilfish drags them out of there again (because the Tau Empire has actual morals and wants to keep its Warriors safe, don'tcha know). The Devilfish is dedicated to each fire team, carrying ammunition, grenades and medical gear for the team, and using its nose-mounted gun to keep the enemy pinned while the team goes into combat. It can even have additional gun drones to help gunnin' if the Warriors need it. So they're essentially hovering club-houses, only the team-members are carrying fuck-off powerful plasma-snipers.

On the Tabletop

The Devilfish is 80 points, which means that it isn't used much, which is sad, really, because it is a really great transport. Unfortunately, in 5th Edition, it was mainly known, and hated, for the outrageous Fish of Fury maneuver, which really had nothing to do with the strength of the Devilfish, but rather exploited the rules for Skimmer transports. In 6th and 7th Ed, the 'Fish is back where it belongs - as an expensive, but efficient answer to enemy fire threatening your poor Fire Warriors before they can set up sniping lanes.

What you get for this steep price is a machine that your Fire Warriors will love you for fielding: 12/11/10 for armor values are right about the most sturdy for transports, and on top of that, it is a Skimmer, which only fuels it with more awesome than your average bawks. As a transport, it has room for 12 guys, which is just about a regular Fire Warrior team without gun drones, and it is armed with a burst cannon, the ever-ubiquitous S5 AP5 gatling pulse cannon, and carries two gun drones which can detach from the vehicle if needed. (This is a good thing to do, since it will let them pick other targets if needed, and will divert fire away from the Devilfish). This is, all in all, pretty awesome. But then come the upgrades.

The only weapons that can be upgraded on the Devilfish are the drones, which can be swapped for a smart missile system, which is also S5 AP5, but ignores cover and has a range of 30". This is not a hard choice. You can also give it two seeker missiles. Apart from that, most upgrades are small but vital—the distruption pods are particularly neat, since they confer a 5++ Invulnerable, and the cheap-as-hell sensor spines grant Move Through Cover for barely anything. Others are less vital: the automated repair system is cool, but rarely works. The flechette discharger and the point defence targeting relay are great for melee defence, but you shouldn't really be that close anyway. One upgrade you should always have, though, is the blacksun filter. It's 1 point for ignoring Night Fighting. Might as well.

One advantage you don't see mentioned often is the size of the Devilfish. It is easily 1/3 larger than a Rhino, which makes it easier to hide away your precious Warriors if things get too hot. It also makes it hard to Deep Strike, if that was your plan.

Overall, the Devilfish is a solid transport that will do its job very efficiently, but just not too point-efficiently. Regular pulse rifle-wielding Fire Warriors can do their job well enough without it most of the time, and Pathfinders are better off holing up somewhere than moving about. The only people who could really use it properly is a bunch of Fire Warriors with pulse carbines and EMP grenades. They need to be close, and quick, and they're not so cheap that it's worth leaving them. If possible, you should probably try and get them out of there with the Devilfish.

So, conclusion: The Devilfish is like the fluff. It is made to care for the Warriors it carries, but in expense, it costs a lot of resources that can be used in other ways to eliminate enemies of the Greater Good. Should you use it? Fluff says yes, crunch says maybe.

Template:40k-Tau-Vehicles