Dice Pool: Difference between revisions
No edit summary |
1d4chan>Anonykota No edit summary |
||
Line 3: | Line 3: | ||
A game which used this mechanic to good effect was Inquisitor, where if a player was trying to perform a dangerous action as part of his turn (all actions had to be declared before the player checked to see how many were successful) he was obliged to then roll less 1's than 6's otherwise he would fumble the action, often with humorous results (guns exploding, premature detonation, setting off alarms or falling to their death were common fates for characters who failed.) | A game which used this mechanic to good effect was Inquisitor, where if a player was trying to perform a dangerous action as part of his turn (all actions had to be declared before the player checked to see how many were successful) he was obliged to then roll less 1's than 6's otherwise he would fumble the action, often with humorous results (guns exploding, premature detonation, setting off alarms or falling to their death were common fates for characters who failed.) | ||
[[category:game mechanics]] | [[category:game mechanics]] [[Category:Roleplaying]] |
Revision as of 18:49, 4 August 2008
A dice pool is a game mechanic that does not look for a specific number, but instead successes. Successes are generated by rolling multiple of the same kind of dice, the number rolled is most commonly determined by a stat of some type with beneficial modifiers and negative penalties taken into account. The most common way to "count" successes is to cast the dice and see how many of the dice roll over a predetermined value. A less common example is counting successes as matching dice, or even sequences of numbers.
A game which used this mechanic to good effect was Inquisitor, where if a player was trying to perform a dangerous action as part of his turn (all actions had to be declared before the player checked to see how many were successful) he was obliged to then roll less 1's than 6's otherwise he would fumble the action, often with humorous results (guns exploding, premature detonation, setting off alarms or falling to their death were common fates for characters who failed.)