Dice Stepping: Difference between revisions

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! d12
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| 6.5 || 100%  <!-- I wonder if another mathfag will finish it for me? -->
| 6.5 || 100%  || 92%<br/>''+2%'' || 83%<br/>''+3%'' || 75%<br/>''+5%'' || 67%<br/>''+7%'' || 58%<br/>''+8%'' || 50%<br/> ''+10%'' || 42%<br/>''+12%'' || 33%<br/>''+13%'' || 25%<br/>''+15%''<!-- I wonder if another mathfag will finish it for me? -->
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! d20  
! d20  
| 10.5 || 100%
| 10.5 || 100%  
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[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 01:26, 13 January 2010

Dice Stepping is when you improve a random number generator by widening the range.

Speak bloody Common, will ye?

It means boosting roll with d6s up to using d8s, or d8s to d10s, whatever is the next larger die on the table. You can also penalize a roll by stepping down -- d8 down to d6, or d6 down to d4.

Examples:

  • Weapons in Advanced Dungeons & Dragons (1st edition) would step down their damage dice when used against large-sized targets such as giants or dragons. A notable exception was the two-handed sword, which went from 1d10 against man-sized targets to 3d6 against large targets. There were plenty of polearms that also stepped up against large targets, but who the hell used a fauchard-fork or bill-guisarme outside of jokes?
    • Actually, longswords did d12 instead of d8, and even short swords did d8 instead of d6. SWORDS FOR EVERYBODY!!11!!one!!
  • Weapons in Dungeons & Dragons 3rd Ed would step down damage if they were "small" versions built for halflights or gnomes.
  • Tristat DX (aka BESM) uses d6 for stats by default, but you could step down to d4 if you wanted to play a TristatDX version of Bunnies & Burrows, or you could step up to d20s for playing in a superhero genre.
  • Cortex System uses it, so you'll see it in the Firefly and Battlestar Galactica RPGs.
  • The Usagi Yojimbo game uses it. It's the godless overlap of weeaboo, furfags, fa/tg/uys and this wiki page.
  • Savage Worlds system uses dice stepping for ranks of character traits. Typical people have d6 strength, but your mastery of the Charles Atlas method could get you a d10 or d12 for your strength trait.


Does it work?

Mathfag says: Some, but it's not huge; you get about the same odds as if you kept the same die but added the difference in their mean values. I.E.: d6+1 gives similar values to d8 -- you'll never roll 8 on d6+1, but you'll never roll a 1 either. What dice stepping is really good for is giving your players more feeling of an improvement than just +1 ("d00d, like, 8 is bigger than 1"). It also gives the players the opportunity to fondle bigger dice, since they love rolling dice, and bigger dice feel more like testicles.

Odds of rolling higher than the next smaller die
d4 d6 d8 d10 d12 d20
13% 17% 13% 10% ? ?
Die Mean
Value
Chance of this or better
1 2 3 4 5 6 7 8 9 10
d3 2 100% 66% 33%
d4 2.5 100% 75%
+9%
50%
+17%
25%
+25%
d6 3.5 100% 83%
+8%
66%
+16%
50%
+25%
33%
+33%
17%
+17%
d8 4.5 100% 88%
+5%
75%
+9%
63%
+13%
50%
+17%
38%
+21%
25%
+25%
13%
+13%
d10 5.5 100% 90%
+2%
80%
+5%
70%
+7%
60%
+10%
50%
+12%
40%
+15%
30%
+17%
20%
+20%
10%
+10%
d12 6.5 100% 92%
+2%
83%
+3%
75%
+5%
67%
+7%
58%
+8%
50%
+10%
42%
+12%
33%
+13%
25%
+15%
d20 10.5 100%