Diplomancer: Difference between revisions

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Created page with 'right|thumb|With enough ranks in Bluff, one does not need combat skills. A rare D&D archetype character, the Diplomancer is a character - usually a Bard…'
 
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[[Image:Diplomancer.jpg|right|thumb|With enough ranks in Bluff, one does not need combat skills.]]
[[Image:Diplomancer.jpg|right|thumb|With enough ranks in Bluff, one does not need combat skills.]]
A rare D&D archetype character, the Diplomancer is a character - usually a Bard, but sometimes a Cleric, Multiclassed Rogue, or (rarely) Wizard or Sorcerer that focuses heavily on diplomatic abilities. The idea is that by having a high enough Charisma score, shittons of ranks in Bluff, Diplomacy, Gather Information, and Sense Motive, and if all else fails, a few spells to nudge things along, you have a character that can every effectively find non-violent ends to encounters, often with hilarious results.
A rare D&D archetype character, the Diplomancer is a character - usually a Bard, but sometimes a Cleric, Multiclassed Rogue, or (rarely) Wizard or Sorcerer that focuses heavily on diplomatic abilities. The idea is that by having a high enough Charisma score, shittons of ranks in Bluff, Diplomacy, Gather Information, and Sense Motive, and if all else fails, a few spells to nudge things along, you have a character that can very effectively find non-violent ends to encounters, often with hilarious results.


[[50 Copper and Ludi'drizz't]] are one pristine example of this archetype in action.
[[50 Copper and Ludi'drizz't]] are one pristine example of this archetype in action.


[[Category: Dungeons and Dragons]]
[[Category: Dungeons and Dragons]]

Revision as of 06:21, 16 December 2011

With enough ranks in Bluff, one does not need combat skills.

A rare D&D archetype character, the Diplomancer is a character - usually a Bard, but sometimes a Cleric, Multiclassed Rogue, or (rarely) Wizard or Sorcerer that focuses heavily on diplomatic abilities. The idea is that by having a high enough Charisma score, shittons of ranks in Bluff, Diplomacy, Gather Information, and Sense Motive, and if all else fails, a few spells to nudge things along, you have a character that can very effectively find non-violent ends to encounters, often with hilarious results.

50 Copper and Ludi'drizz't are one pristine example of this archetype in action.