Disenchanter: Difference between revisions
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[[File:Disenchanter fight by Corbella.jpg|thumb|right|350px|[[Pathfinder]] demonstrating here, how most encounters magic-users have with disenchanters go.]] | |||
'''Disenchanters''' are an obscure [[Gotcha Monster]] from [[Dungeons & Dragons]], later ported into [[Pathfinder]], that exist to basically be unto [[wizard]]s what [[Rust Monster]]s are to [[fighter]]s. They resemble thin camels with 5ft long elephant-like trunks and covered in pale electric-blue fur, and their sole diet is magical energy, which they siphon up through their trunk-tips. In battle, they attempt to go after the most powerful magical item they can sense first, seeking above all else to touch it with their trunk so they can sap its energies. Casting spells at them is risky, because if they can intercept the spell with their trunk, they absorb it too. They can also drain "standing" magical effects like illusions or curses as well. What makes them even more annoying than rust monsters is that, whilst they can suck the magic out of magic weapons if they hit them first, they can't be hurt by non-enchanted weapons. | '''Disenchanters''' are an obscure [[Gotcha Monster]] from [[Dungeons & Dragons]], later ported into [[Pathfinder]], that exist to basically be unto [[wizard]]s what [[Rust Monster]]s are to [[fighter]]s. They resemble thin camels with 5ft long elephant-like trunks and covered in pale electric-blue fur, and their sole diet is magical energy, which they siphon up through their trunk-tips. In battle, they attempt to go after the most powerful magical item they can sense first, seeking above all else to touch it with their trunk so they can sap its energies. Casting spells at them is risky, because if they can intercept the spell with their trunk, they absorb it too. They can also drain "standing" magical effects like illusions or curses as well. What makes them even more annoying than rust monsters is that, whilst they can suck the magic out of magic weapons if they hit them first, they can't be hurt by non-enchanted weapons. | ||
Disenchanters are technically native to the [[Forgotten Realms]], having appeared there in the days of [[Advanced Dungeons & Dragons]]. On [[Golarion]], Disenchanters were created as a living weapon in the feud between the powerful mage-lords Nex and Geb. | Disenchanters are technically native to the [[Forgotten Realms]], having appeared there in the days of [[Advanced Dungeons & Dragons]]. On [[Golarion]], Disenchanters were created as a living weapon in the feud between the powerful mage-lords Nex and Geb. | ||
[[Category: Monsters]] [[Category: Forgotten Realms]] | [[Category:Monsters]] | ||
[[Category:Forgotten Realms]] | |||
[[Category:Pathfinder]] | |||
Revision as of 16:14, 7 May 2020

Disenchanters are an obscure Gotcha Monster from Dungeons & Dragons, later ported into Pathfinder, that exist to basically be unto wizards what Rust Monsters are to fighters. They resemble thin camels with 5ft long elephant-like trunks and covered in pale electric-blue fur, and their sole diet is magical energy, which they siphon up through their trunk-tips. In battle, they attempt to go after the most powerful magical item they can sense first, seeking above all else to touch it with their trunk so they can sap its energies. Casting spells at them is risky, because if they can intercept the spell with their trunk, they absorb it too. They can also drain "standing" magical effects like illusions or curses as well. What makes them even more annoying than rust monsters is that, whilst they can suck the magic out of magic weapons if they hit them first, they can't be hurt by non-enchanted weapons.
Disenchanters are technically native to the Forgotten Realms, having appeared there in the days of Advanced Dungeons & Dragons. On Golarion, Disenchanters were created as a living weapon in the feud between the powerful mage-lords Nex and Geb.