Dropstrike: Difference between revisions

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== First Post ==
== First Post ==
I've grown weary of people getting excited about 40k, then blowing hundreds on models, and then finally realizing the game itself isn't all that hot. Or the people who blow hundreds on models to play a fast wargame with a big community. Or the people who find out that the hundreds they've spent are now useless since X unit doesn't exist anymore.
''I've grown weary of people getting excited about 40k, then blowing hundreds on models, and then finally realizing the game itself isn't all that hot. Or the people who blow hundreds on models to play a fast wargame with a big community. Or the people who find out that the hundreds they've spent are now useless since X unit doesn't exist anymore.''


The point is, the entry cost to 40k is too high these days, and my goal is to create a competitive product that is entirely free, fun to play, and specifically allows papercraft/proxyies/models from any mini company.
''The point is, the entry cost to 40k is too high these days, and my goal is to create a competitive product that is entirely free, fun to play, and specifically allows papercraft/proxyies/models from any mini company.''


The aim is to have a Universe populated by various factions, each having a different fighting style. I'm still working on a name, but I have been modifying (slightly) the FaD rules, and will begin working on 'codexes' soon.
''The aim is to have a Universe populated by various factions, each having a different fighting style. I'm still working on a name, but I have been modifying (slightly) the FaD rules, and will begin working on 'codexes' soon.''
 
==External links==
===Archive===
 
*[http://suptg.thisisnotatrueending.com/archive/10408224 Thread I]
*[http://suptg.thisisnotatrueending.com/archive/10520878 Thread II]
*[http://suptg.thisisnotatrueending.com/archive/10576550 Thread III]

Revision as of 15:04, 19 June 2010

Dropstrike (Placeholder)
Tabletop Miniature published by
dstrike
No. of Players 2+
First Publication 2010 (We hope)
Essential Books None Published yet


First Post

I've grown weary of people getting excited about 40k, then blowing hundreds on models, and then finally realizing the game itself isn't all that hot. Or the people who blow hundreds on models to play a fast wargame with a big community. Or the people who find out that the hundreds they've spent are now useless since X unit doesn't exist anymore.

The point is, the entry cost to 40k is too high these days, and my goal is to create a competitive product that is entirely free, fun to play, and specifically allows papercraft/proxyies/models from any mini company.

The aim is to have a Universe populated by various factions, each having a different fighting style. I'm still working on a name, but I have been modifying (slightly) the FaD rules, and will begin working on 'codexes' soon.

External links

Archive