EYE: Divine Cybermancy: Difference between revisions

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Telling you more ludicrous shit you can do in this game
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'''EYE: Divine Cybermancy''' is a strange game. Based on a french tabletop game named AVA, it's essentially Warhammer 40 and Ghost in the Shell crossover mixed with a healthy dose of drugs and insanity. It plays like Deus Ex and takes inspiration of [[X-Com|X-COM: UFO Defense]] of all things for stuff like research and fatal wounds.
'''EYE: Divine Cybermancy''' is a strange game. Based on a french tabletop game named AVA, it's essentially [[Warhammer 40k]] and Ghost in the Shell crossover mixed with a healthy dose of drugs and insanity. It plays like Deus Ex and takes inspiration of [[X-Com|X-COM: UFO Defense]] of all things for stuff like research and fatal wounds.
 
You essentially play a space marine, but instead of armor that looks like a combination of half a car and medieval plate, you can choose up to 3 different armors (light, medium, heavy) with both Culter Dei (European/Greek based) or Jian (Chinese/Japanese based). You also get many neat weapons, from a minigun to a hammer that causes nuclear explosions. There's also augmentations that let you do such things such as eliminate all recoil or turn you invisible. And the psychic powers, possibly one of the most interesting parts of EYE. Oh, you can also throw cars like fucking shuriken with your psychic mind, hack people's brains, turrets [[Derp|that sometimes fire rockets out of their "head"]], or [[Rage|BOMB SPAMMING HELICOPTERS]] to explode or turn them into puppets, mindfuck cyber-hobos into shooting one another, and even kill harmless animals that can permanently penalize your stats when you die.
You essentially play a space marine, but instead of armor that looks like a combination of half a car and medieval plate, you can choose up to 3 different armors (light, medium, heavy) with both Culter Dei (European/Greek based) or Jian (Chinese/Japanese based). You also get many neat weapons, from a minigun to a hammer that causes nuclear explosions. There's also augmentations that let you do such things such as eliminate all recoil or turn you invisible. And the psychic powers, possibly one of the most interesting parts of EYE. Oh, you can also throw cars like fucking shuriken with your psychic mind, hack people's brains, turrets [[Derp|that sometimes fire rockets out of their "head"]], or [[Rage|BOMB SPAMMING HELICOPTERS]] to explode or turn them into puppets, mindfuck cyber-hobos into shooting one another, and even kill harmless animals that can permanently penalize your stats when you die.


You'd best grab some LSD before playing. One can only truly understand this game when they are just as high as the devs were.
You'd best grab some LSD before playing. One can only truly understand this game when they are just as high as the devs were.
[[Category:Video Games]]

Revision as of 12:17, 22 July 2015

EYE: Divine Cybermancy is a strange game. Based on a french tabletop game named AVA, it's essentially Warhammer 40k and Ghost in the Shell crossover mixed with a healthy dose of drugs and insanity. It plays like Deus Ex and takes inspiration of X-COM: UFO Defense of all things for stuff like research and fatal wounds.

You essentially play a space marine, but instead of armor that looks like a combination of half a car and medieval plate, you can choose up to 3 different armors (light, medium, heavy) with both Culter Dei (European/Greek based) or Jian (Chinese/Japanese based). You also get many neat weapons, from a minigun to a hammer that causes nuclear explosions. There's also augmentations that let you do such things such as eliminate all recoil or turn you invisible. And the psychic powers, possibly one of the most interesting parts of EYE. Oh, you can also throw cars like fucking shuriken with your psychic mind, hack people's brains, turrets that sometimes fire rockets out of their "head", or BOMB SPAMMING HELICOPTERS to explode or turn them into puppets, mindfuck cyber-hobos into shooting one another, and even kill harmless animals that can permanently penalize your stats when you die.

You'd best grab some LSD before playing. One can only truly understand this game when they are just as high as the devs were.