Eberron: Difference between revisions
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[[Image:Airship - Eberron.jpg|thumb|An Elemental powered airship]] | [[Image:Airship - Eberron.jpg|thumb|An Elemental powered airship]] | ||
A setting for [[D&D|Dungeons and Dragons]]. | A setting for [[D&D|Dungeons and Dragons]]. | ||
Eberron is the campaign setting Wizards of the Coast wish they could make; they can't (as evidenced by the poor "original" setting in 4E) so they had to launch a competition for freelance writers to come up with something good. A dude called Keith Baker sent them Eberron and won. | |||
The setting tries to steer away or at least subvert many of the D&D (and fantasy in general) stereotypes. It features dinosaur-riding halflings, jungle dwelling Drow, a fantasy equivalent of WW I & II, magic-powered trains and a more pulp, Indiana-Jones-que approach to high fantasy adventuring. | |||
{{Dnd-stub}} | {{Dnd-stub}} | ||
[[Category: D&D]] | [[Category: D&D]] |
Revision as of 18:18, 27 June 2008
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A setting for Dungeons and Dragons.
Eberron is the campaign setting Wizards of the Coast wish they could make; they can't (as evidenced by the poor "original" setting in 4E) so they had to launch a competition for freelance writers to come up with something good. A dude called Keith Baker sent them Eberron and won.
The setting tries to steer away or at least subvert many of the D&D (and fantasy in general) stereotypes. It features dinosaur-riding halflings, jungle dwelling Drow, a fantasy equivalent of WW I & II, magic-powered trains and a more pulp, Indiana-Jones-que approach to high fantasy adventuring.