Essari Evolution Game/Post-Sapience Chronology: Difference between revisions
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A timeline of the [[Essari Evolution Game]]. | |||
== Dawn of Sapience == | == Dawn of Sapience == |
Revision as of 07:26, 16 March 2020
A timeline of the Essari Evolution Game.
Dawn of Sapience
- Emra's self-consciousness awakening and self-naming
- Brutish Grabrafs speciated from Biped Grabrafs, start using tools
- Nomad Grabrafs speciated from Biped Grabrafs, also start using tools
- Thinking Grabrafs start to live in closer social groups
- Nomad Grabrafs settle caves and Broulders, make crude camo
- Forest Grabrafs speciated from Brutish Grabrafs
- Plains Grabrafs speciated from Brutish Grabrafs, start using rocks as weapons and tools
- Cocky Tripods develop planned hunting tactics
- Forest Grabrafs develop crude ropes, mud bodypaint, and burial of the dead
- Stitchers start colonizing AA Nodes and develop language
- Plains Grabrafs develop crude stone knives and blood warpaint
- Nomad Grabrafs develop child care and mud bodypaint, perhaps after interacting with Forest Grabrafs
- Cave Grabrafs speciated from Nomad Grabrafs, settle cave systems, start domesticating Cave Braffibushes
- Stitcher Weaver mutants start developing crude crystal ornaments
- Thinking Grabrafs develop language, start living in tribes
- Stitcher Praetor mutants finds niche as colony protectors
- Thinking Grabrafs start seed-gathering
- Cave Grabrafs develops crude stone tool use and crude stone architecture
- Stitchers develop crude crystalline tools and weaponry
- Forest Grabrafs develop architecture in the form of tree-huts, deckings, walkways and rope ladders
- Plains Grabrafs domesticate Hurkuns, start herding lifestyle
- Red-Throat Tripods create writings in the form of pictograms on Braffitree wood
- Plains Grabrafs start wearing Hurkun hide and bone clothes
- Thinking Grabrafs start trading with Plains Grabrafs and Forest Grabrafs, develop writing on tablets containing stories (which they traded)
- Plains Grabrafs improve their crude tools into primitive tools
- Cave Grabrafs improve and diversify their stone tools, also developed crude fiber clothing
- Forest Grabrafs develop crude bracelets from fiber, and strengthened their dwellings with fiber ropes
- Thinking Grabrafs of Denui island develop tents made from waterproof Sunderal skins
- Cocky Tripods develop crude multipurpose stone tools
- Stitchers start making crystalline temples for stargazing
- Stitchers discover Ruby Grass agriculture, Houses start to form from the extended families
- Thinking Grabrafs of Denui develops fishing, starts to enslave Nomad Grabrafs for domestic matters
- Cave Grabrafs develop language, carve houses out of rocks, use dried straw from outside for building material and fertilizer
- Stitchers domesticate the Suomalainen Jewols as a beast of burden
- Plains Grabrafs discover fire, earliest oral evidence being the tale "How Jodurri Traded for Fire"
- Thinking Grabrafs develop the proto-Bootin religion, while the Plains Grabrafs start believing in Xerho
- Red-Throat Tripods develops crude rafts made from hollow trunks, while also discovering irrigation - required for Desert Eggfruit Tree agriculture
- Forest Grabrafs develop irrigation for their sky-gardens on treetops
- Thinking Grabraf of Denui tried making crude rafts from Braffitree branches to get to the fabled of Noor'land to their north, and failed
- Cocky Tripods domesticate Sabretails, develop small pit mining to search for fancy jewels
- Green Death event - bacterial disease wipes out plenty of Braffitrees and Braffdrasils, causing turmoil in Forest Grabraf populations as their homes collapse
- Some Thinking Grabraf of Denui colonize the wetlands near Denui, making floating homes on rafts
- Red-Throats of Panoram started fishing in their inland sea, develop first caravan-cities on Panoram, expands to Western and Southern deserts of Panoram
- Thinking Grabrafs develop irrigation for their Essarian Tallgrass agriculture, starts the Bootin, Hootin and Tootin pantheon
- Plains Grabraf tribes start to organize into bigger groups after going on hunting forays into the forests devastated by the Green Death, earliest recorded legends from this time tell of chieftain Kuchal of the Tatek tribe who was the first to organize such a hunt
- Yuu'ush Tribe of Cave Grabrafs start following the gas-induced hallucinative visions of a prophet
- Stitchers develop rafts made from hollow crystals, Braffiwood and thin crystalline sails
- Stitcher Evenness philosophy start gaining more adherents
- Cave Grabrafs take to the underground ocean, learn how to dive for shiny things after gas-prophet receive vision of riches in the water
- Plains Grabrafs made their own script derived from Thinking Grabraf pictograms for their own use and developed the scribe caste, make books and records using leather as medium, ink made of Ruby Grass dye or Ink Solibee ink, and bronze claws as writing implement
- Stitchers discover crystal grafting in agriculture, which made multicolored harvests
- Thinking Grabrafs develop better homes made from rocks and mud-based plaster, and also martial arts in the face of increasing Plains Grabrafs aggression
- Horux Winter event - a volcanic winter caused by the devastating eruption of Mt. Horux in Shatturne after massive pressure buildup caused by an AA Node growing in its caldera, and recorded by all sapints; caused famine and genetic bottlenecking of the Cocky Tripods, more grief for the Forest Grabrafs as their forest homes once again crumble under a natural disaster, conflicts between the Plains, Forest and Thinking Grabrafs as mass die-offs of Hurkun and plantlife occurred; Survivors were saved by Emra and its AA Nodes