Fantasy Heartbreaker: Difference between revisions

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Expanded description. Removed list of examples, since by definition it'll mostly be shit that even the internet hasn't heard of (and FATAL isn't one).
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Term coined by a [[Forgefag]] named Ron Edwards for the sort of game that results when a [[newfag]] plays D&D and decides they can do better.
A fantasy heartbreaker is what you get when an enthusiastic amateur who has only ever played [[D&D]] tries to design an RPG. Ask your GM, they probably have one.  


==Examples==
Once upon a time, those might get self-published and spend the next few years drifting towards the back of the game store's shelf, then the bargain bin. These days you'll find them on home-made ungoogleable websites, as unrated pdfs in online stores, and on [[Kickstarter]].
*[[FATAL]]
 
*[[Dragon Hunters]]
They unquestioningly copy D&D in most things, but add in a handful of original (or independently reinvented) mechanics and/or a very peculiar setting. It's seeing those nuggets of creativity buried in unsalvageable D&D-flavored shit that causes the heartbreak.
*[[Fifth Cycle]]
 
*[[Hahlmabrea]]
Term coined in 2002 by notorious [[Forgefag]] Ron Edwards.
*[[Of Gods and Men]]
*[[Darkurthe: Legends]]
*[[Legendary Lives]]
*[[Neverworld]]
*[[Pelicar]]
*[[Forge: Out of Chaos]]
*[[Dawnfire]]
*[[Varg Vikernes|MYFAROG]]


==External Links==
==External Links==
*[http://www.indie-rpgs.com/articles/9/ The original essay.]
*[http://www.indie-rpgs.com/articles/9/ Ron Edwards's original essay.]
*[http://www.indie-rpgs.com/articles/10/ A sequel essay.]
*[http://www.indie-rpgs.com/articles/10/ A sequel essay.]


[[Category:Roleplaying]]
[[Category:Roleplaying]]

Revision as of 14:52, 5 August 2015

A fantasy heartbreaker is what you get when an enthusiastic amateur who has only ever played D&D tries to design an RPG. Ask your GM, they probably have one.

Once upon a time, those might get self-published and spend the next few years drifting towards the back of the game store's shelf, then the bargain bin. These days you'll find them on home-made ungoogleable websites, as unrated pdfs in online stores, and on Kickstarter.

They unquestioningly copy D&D in most things, but add in a handful of original (or independently reinvented) mechanics and/or a very peculiar setting. It's seeing those nuggets of creativity buried in unsalvageable D&D-flavored shit that causes the heartbreak.

Term coined in 2002 by notorious Forgefag Ron Edwards.

External Links