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Back during the halcyon days of the major conquests of the Tau Empire, the majority of the army's victories could be attributed to a single commander: Puretide. Puretide was a legendary genius who wrote the book on Fire Caste tactics, and shaped the military for years to come. He was basically Sun Tzu 40k for the point when O'Rmyr quotes actual Sun Tzu in Taros campaign book, it was stated as Puretide's quote. Puretide's many pupils were all famous warriors in their own right, and Puretide himself was so valuable that when he died of old age, the Earth Caste actually recreated him as an AI program to help train future commanders. However, this was not enough for the Ethereals, who decided that some of Puretide's students would be cryogenically frozen, so that they could be useful far beyond their meager lifespans. Puretide had two top pupils: Farsight and Shadowsun, two firey and aggressive commanders who had a bitter rivalry. Of the two, Farsight was chosen to remain while Shadowsun was frozen to be brought back to life in the future, leaving her rival to be the sole military hero of the Empire.
Back during the halcyon days of the major conquests of the Tau Empire, the majority of the army's victories could be attributed to a single commander: Puretide. Puretide was a legendary genius who wrote the book on Fire Caste tactics, and shaped the military for years to come. He was basically Sun Tzu 40k for the point when O'Rmyr quotes actual Sun Tzu in Taros campaign book, it was stated as Puretide's quote. Puretide's many pupils were all famous warriors in their own right, and Puretide himself was so valuable that when he died of old age, the Earth Caste actually recreated him as an AI program to help train future commanders. However, this was not enough for the Ethereals, who decided that some of Puretide's students would be cryogenically frozen, so that they could be useful far beyond their meager lifespans. Puretide had two top pupils: Farsight and Shadowsun, two firey and aggressive commanders who had a bitter rivalry. Of the two, Farsight was chosen to remain while Shadowsun was frozen to be brought back to life in the future, leaving her rival to be the sole military hero of the Empire.


He started having problems with the Ethereals when they pull the AI programs of Puretide into the brains of other commanders, during the Damnation Crusade when the Imperuim brought in psykers the chipped commanders couldn't find any counter to them as Puretide never knew about the warp and the chipped prevented any intuition.  After the war the Ethereals have them removed resulting in the commanders becoming brain dead.


He used to be the greatest general of the Tau race, killing [[orks]] out on the frontier, and earning the name O'Shovah or Commander Farsight for his [[Creed|tactical genius]]. However, he also began to become embittered as the Ethereals failed again and again to back up his assertions that the Tau, armed as they were with plasma-coilgun sniper rifle-machine guns, must also figure out how to fight in close combat. 


New fluff from farsight enclaves supplement: He started having problems with the Ethereals when they pull the AI programs of Puretide into the brains of other commanders, during the Damnation Crusade when the Imperuim brought in psykers the chipped commanders couldn't find any counter to them as Puretide never knew about the warp and the chipped prevented any intuition.  After the war the Ethereals have them removed resulting in the commanders becoming brain dead.


==Gotta Go Your Own Way==
After the Damocles Crusade, Farsight was tasked with rebuilding a series of lost colonies that had been overrun in the chaos. So Farsight set out with a huge fleet and a trio of Ethereals to repair the damage and take back planets. Eventually a series of worlds he set up became the Farsight Enclaves. Along the way he discovered some orks in an asteroid belt and decided they should be wiped out, which went against the Ethereals' orders of capturing more worlds. During this drawn-out campaign against the Orks, Farsight and his Ethereal advisors ended up on the dead planet of Arthas Moloch, where some spilt blood on an ancient altar accidentally summoned a swarm of Daemons. In this costly battle Farsight discovered an ancient sword called the Dawn Blade, as well as some statues bearing Medallions that repelled Chaos. Farsight used these to shut the Warp Portal, but during the fight the Daemons singled out and killed his Ethereals. After the battle, Farsight realized that the Immaterium and Chaos existed, which to him explained a great deal of things the Tau Empire was unaware of. As he continued to think it became obvious to the Tau leader that the Ethereals clearly knew about this and he began to suspect that their leadership of his people was not benign. After recovering, the Farsight Enclaves began to govern itself while Farsight quietly left his battlesuit in a museum and went to be a hermit, believing that he himself was the greatest threat to the Empire thanks to his own heretical thoughts.


During this time, he came across the Dawn Blade.


==The Dawn Blade==
==The Dawn Blade==
The dawn blade is made of chronophagic alloys so whenever he kills something with it his life is extended (it basicly steals the life force of the thing it kills and adds it to the wielder.) Farsight does not know this but he has his suspicions. He also found multiple six sided medallions that caused daemons to run like buggery away from them they also appear to stop psyker dickery and they can close warp portals. Trazyn probably lost some of his collection or something.


Okay, how best to put this...Nobody knows what the fuck this thing is. He found it on the burned out husk of an artefact world that had once been [[exterminatus|cleansed of Chaotic influence]] by the [[Space Marines|SPEHSS MEHREENS]]. However, it had been covered in alien ruins before humanity even got there to corrupt it.


So, it could be ''anything''. Everybody's got a different opinion:


Is it a [[Chaos|Daemon Weapon]], keeping him alive even as it perverts his will? Then again, the Tau are <del>immune to the influences of the warp (depending on how canon [[Fire Warrior]] is, anyway), so it's unlikely.</del> "Resistance" is not the same thing as "immunity", which the novelization of [[Fire Warrior]] actually demonstrates.  It might still be dangerous, just of a more slow and subtle nature...


Is it a [[C'tan]] Phase Blade, further reinforcing any connections the Tau have to the [[Necrons]]?
==163 years later==


Is it [http://wh40k.lexicanum.com/wiki/Anaris Anaris], the Sword of Dawnlight that [[Eldar|Vaul once forged for Khaine]], and has been lost since ol' Bloody Handed went all to pieces? Though, new Eldar codex states that Anaris was sharded with Khaine in his brawl with baby-Slaanesh. [[Alpha Legion|Or at lest Eldar think so]].
The Empire eventually lost contact with the Enclaves and believed Farsight long-dead and the Enclaves lost. However one day a probe discovered that the Enclaves were still there and flourishing, even having changed their Sept markings and become Ethereal-free. Learning this, the Tau Empire branded Farsight a traitor and renamed the Enclaves The Forbidden Zone, smashing all his statues and trying to wipe him from public memory. This didn't sit well with everyone especially members of the Fire Caste, and contacts within the Empire soon began secretly supplying the Enclaves with new weapons and hardware.  


Is it a master-crafted sword made by either a Space Marine chapter, the Inquisition, or a long-forgotten alien race?
Over a hundred years later, the Enclaves came under threat from a Tyranid splinter fleet. Unsure of what to do, the leadership of the Enclaves suddenly got a message from a museum where an aged Farsight had suddenly show up to demand his ancient Battlesuit be removed from its display case and returned to him. Donning his armor once again, the Tau commander took over the defense and thanks to some smart Earth-caste bio-engineering managed to hold off the Devourer long enough to poison the fleet. As Shadowsun, Farsight's ancient rival, was reawakened in the Empire and sent to war, Farsight assembled a new team of elites to defend the Enclaves and stand opposed to the creepy power the Ethereals held over their brethren.


Who knows? Farsight doesn't. All he knows is that the thing glows like a lightsaber, is about as long as he is tall, and cuts through tank armor like butter. Rather than try to figure out what it was, he just thought that it was a good idea to bolt it to the arm of his Crisis suit and use it to rip the shit out of anything that opposes him. Fuck yeah.


New fluff from farsight enclaves supplement: the dawn blade is made of chronophagic alloys so whenever he kills something with it his life is extended (it basicly steals the life force of the thing it kills and adds it to the wielders.) Farsight does not know this but he has his suspicions. He also found multiple six sided medallions that caused daemons to run like buggery away from them they also appear to stop psyker dickery and they can close warp portals. Trazyn probably lost some of his collection or something.


==Gotta Go Your Own Way==


Shortly after going into retirement in disgust over being abandoned to hold the line against an ork horde with no support, the Imperium of Man began the Damocles Crusade to wipe the Tau out. He was called out of retirement to aid the defense, then sent off on the humiliatingly un-badass assignment of reclaiming lost colonies for the greater good while other, less awesome men were sent to deal with Hive Fleet Behemoth.
==The Eight==
 
After all their Ethereals died in an accident (which may or may not have also been an "accident"... look, it's the Tau, get used to ambiguity), Farsight had had enough. Giving the entire Tau Empire the old One Finger Salute, he set up his own set of heavily-fortified worlds on the edges of Tau space, and works to remove his people from Ethereal control.
 
according to the new farsight supplement he turned long before the ethereals died after he discovered some orks in an asteroid belt and decided they should be wiped out meaning he was going against orders and actually established the enclaves there while the three ethereals with him were still alive.  Also the three Ethereals were killed by daemons while fighting on a daemon world.  During that time Farsight saw his foes do things that wasn't possible, however since he has the rare trait of common sense he soon figure what they were.  When brought this up to the Ethereals they revealed they knew about the warp and chaos for some time, maybe even before the war with the Imperuim.


==Occupation==
Farsight's band of Battlesuit aces. Think Seven Samurai with mecha.


Nobody knows. (Getting tired of hearing that yet?)
-Farsight himself, leader of the Enclaves. Has very dark and cracked skin thanks to exposure to heat and flames, as well as a replacement leg.  


Seriously, everything about him's a mystery these days.
-Shas'vre O'Vesa, an old Earth-caste mad scientist kept alive by technology. Pilots a massive Riptide with excellent targetting arrays.


He's supposedly still alive after three-hundred years when the average Tau is lucky to hit fifty-five. How's he do it? New technology? Daemonic possession? Necron/C'tan influence? Have there been many Farsights, with a new one taking up the old's mantle and title like the Dread Pirate Roberts?  Does he just eat right and exercise?
-Commander Bravestorm, an ancient Tau who has been burned and scarred a la Darth Vader and cannot leave his Battlesuit. Incredibly brave and fights with a Tau Powerfist-equivalent.


Is he still fighting for the greater good? Has he uncovered some sort of [[furry|dark, shameful secret]] the Ethereals are hiding from the Tau at large, and rebelling against them over that? Is he an agent of Chaos? Is he trying to develop a system of personal choice apart from Ethereal Ambiguous Mind Control™? Or is he just mad at them for refusing to see that the only path to dominance is a grimdark one?
-Commander Brightsword, a generational pilot who inherited the title from the previous Brightsword. Posesses a scared and pock-marked Battlesuit that was also passed-down, and fights with Fusion Blades.


Does anyone know? Do the fluff-illiterate even care?
-Commander Sha'vastos, an old comrade of Farsight who was forcefully equipped with a Puretide Engram chip. It was a prototype however and rapidly began to degrade, damaging Sha'vastos' mind, so Farsight put him in stasis and secreted him out of the Empire. Years later his scientists finally managed to remove it safely, and in gratitude 'Vastos fights alongside his friend and leader.


New Fluff: Its the same guy, the Dawn Blade is keeping him alive, He's still fighting for the Greater Good but see the Ethereals control as a problem. actually he did have 3 ethereals with him for some time after he defected and they were his advisors in a way but then they got killed on arthas moloch so it might just be aun'va he has issues with
-Shas'vre Oblotai 9-0, an AI-controlled Broadside battlesuit. Based on the brain of Farsight's long-dead superior.


==The Eight==
-Commander Arra'kon, a Tau born in the Enclaves and who served as supreme military commander in Farsight's absence. Expert strategist, and pretty good in a fight.


Farsight's bros.  They're all co-rules of the Enclave (it being more or less a democratic government) each one a different.  Form an Earth Caste scientist, to a Tau Dreadnought, even an AI.
-Sub-Commander Torchstar, a Tau Empire deserter and the youngest member of the team, this fiesty pyromaniac female Tau has flame tattoos on her body. She even fights with dual flamers. Hot enough for ya?


==Quotes==
==Quotes==
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Farsight can now be taken in a game of any size. However, there are plenty updated [[Matthew Ward|Spess Mehreens]] on the way to [[RAGE|rape even more under powered xeno face]].
Farsight can now be taken in a game of any size. However, there are plenty updated [[Matthew Ward|Spess Mehreens]] on the way to [[RAGE|rape even more under powered xeno face]].
Additionally, The Tau Empire has a whole Farsight Enclaves Supplement now, where you can take Battlesuits as troops AND his own crazy retinue of special characters!


[[Category:Warhammer 40,000]][[Category:Tau]]
[[Category:Warhammer 40,000]][[Category:Tau]]

Revision as of 08:39, 23 July 2013

All those moments in time lost, like tears in the rain.

Shas'O Vior'la Shovah Kais Mont'yr, who, like all Tau, has the longest name in the freaking world, is the closest thing the Tau have to a stone-cold grimdark badass Nope he's a noble bright hot-blooded anime hero who hated how the Empire was getting Grimdark.

That's why he broke away from the Empire and became an exile.

He is also A CHAR.

Once upon a time, there lived a Tau who had the word "hot-blooded" in his very name...

Back during the halcyon days of the major conquests of the Tau Empire, the majority of the army's victories could be attributed to a single commander: Puretide. Puretide was a legendary genius who wrote the book on Fire Caste tactics, and shaped the military for years to come. He was basically Sun Tzu 40k for the point when O'Rmyr quotes actual Sun Tzu in Taros campaign book, it was stated as Puretide's quote. Puretide's many pupils were all famous warriors in their own right, and Puretide himself was so valuable that when he died of old age, the Earth Caste actually recreated him as an AI program to help train future commanders. However, this was not enough for the Ethereals, who decided that some of Puretide's students would be cryogenically frozen, so that they could be useful far beyond their meager lifespans. Puretide had two top pupils: Farsight and Shadowsun, two firey and aggressive commanders who had a bitter rivalry. Of the two, Farsight was chosen to remain while Shadowsun was frozen to be brought back to life in the future, leaving her rival to be the sole military hero of the Empire.

He started having problems with the Ethereals when they pull the AI programs of Puretide into the brains of other commanders, during the Damnation Crusade when the Imperuim brought in psykers the chipped commanders couldn't find any counter to them as Puretide never knew about the warp and the chipped prevented any intuition. After the war the Ethereals have them removed resulting in the commanders becoming brain dead.


Gotta Go Your Own Way

After the Damocles Crusade, Farsight was tasked with rebuilding a series of lost colonies that had been overrun in the chaos. So Farsight set out with a huge fleet and a trio of Ethereals to repair the damage and take back planets. Eventually a series of worlds he set up became the Farsight Enclaves. Along the way he discovered some orks in an asteroid belt and decided they should be wiped out, which went against the Ethereals' orders of capturing more worlds. During this drawn-out campaign against the Orks, Farsight and his Ethereal advisors ended up on the dead planet of Arthas Moloch, where some spilt blood on an ancient altar accidentally summoned a swarm of Daemons. In this costly battle Farsight discovered an ancient sword called the Dawn Blade, as well as some statues bearing Medallions that repelled Chaos. Farsight used these to shut the Warp Portal, but during the fight the Daemons singled out and killed his Ethereals. After the battle, Farsight realized that the Immaterium and Chaos existed, which to him explained a great deal of things the Tau Empire was unaware of. As he continued to think it became obvious to the Tau leader that the Ethereals clearly knew about this and he began to suspect that their leadership of his people was not benign. After recovering, the Farsight Enclaves began to govern itself while Farsight quietly left his battlesuit in a museum and went to be a hermit, believing that he himself was the greatest threat to the Empire thanks to his own heretical thoughts.


The Dawn Blade

The dawn blade is made of chronophagic alloys so whenever he kills something with it his life is extended (it basicly steals the life force of the thing it kills and adds it to the wielder.) Farsight does not know this but he has his suspicions. He also found multiple six sided medallions that caused daemons to run like buggery away from them they also appear to stop psyker dickery and they can close warp portals. Trazyn probably lost some of his collection or something.



163 years later

The Empire eventually lost contact with the Enclaves and believed Farsight long-dead and the Enclaves lost. However one day a probe discovered that the Enclaves were still there and flourishing, even having changed their Sept markings and become Ethereal-free. Learning this, the Tau Empire branded Farsight a traitor and renamed the Enclaves The Forbidden Zone, smashing all his statues and trying to wipe him from public memory. This didn't sit well with everyone especially members of the Fire Caste, and contacts within the Empire soon began secretly supplying the Enclaves with new weapons and hardware.

Over a hundred years later, the Enclaves came under threat from a Tyranid splinter fleet. Unsure of what to do, the leadership of the Enclaves suddenly got a message from a museum where an aged Farsight had suddenly show up to demand his ancient Battlesuit be removed from its display case and returned to him. Donning his armor once again, the Tau commander took over the defense and thanks to some smart Earth-caste bio-engineering managed to hold off the Devourer long enough to poison the fleet. As Shadowsun, Farsight's ancient rival, was reawakened in the Empire and sent to war, Farsight assembled a new team of elites to defend the Enclaves and stand opposed to the creepy power the Ethereals held over their brethren.



The Eight

Farsight's band of Battlesuit aces. Think Seven Samurai with mecha.

-Farsight himself, leader of the Enclaves. Has very dark and cracked skin thanks to exposure to heat and flames, as well as a replacement leg.

-Shas'vre O'Vesa, an old Earth-caste mad scientist kept alive by technology. Pilots a massive Riptide with excellent targetting arrays.

-Commander Bravestorm, an ancient Tau who has been burned and scarred a la Darth Vader and cannot leave his Battlesuit. Incredibly brave and fights with a Tau Powerfist-equivalent.

-Commander Brightsword, a generational pilot who inherited the title from the previous Brightsword. Posesses a scared and pock-marked Battlesuit that was also passed-down, and fights with Fusion Blades.

-Commander Sha'vastos, an old comrade of Farsight who was forcefully equipped with a Puretide Engram chip. It was a prototype however and rapidly began to degrade, damaging Sha'vastos' mind, so Farsight put him in stasis and secreted him out of the Empire. Years later his scientists finally managed to remove it safely, and in gratitude 'Vastos fights alongside his friend and leader.

-Shas'vre Oblotai 9-0, an AI-controlled Broadside battlesuit. Based on the brain of Farsight's long-dead superior.

-Commander Arra'kon, a Tau born in the Enclaves and who served as supreme military commander in Farsight's absence. Expert strategist, and pretty good in a fight.

-Sub-Commander Torchstar, a Tau Empire deserter and the youngest member of the team, this fiesty pyromaniac female Tau has flame tattoos on her body. She even fights with dual flamers. Hot enough for ya?

Quotes

"Learn to shorten your reach! If your foe can come close enough to negate your striking power, all stratagem is lost and when all stratagem is lost, the battle is lost." --Codex: Tau (3rd Edition)

“Each must find their own way. If those in our heartland had witnessed the savageries of the void as have we they would know this. The hand of each of the great starfarers is turned against the other, none will join their strength together just to see their ancient enemies prosper. Neither should we." --Codex: Tau Empire (4th Edition)

"I've seen things you wouldn't believe - entire worlds in flames, chains of supernovas on the edge of nothingness, the great hole in space. I am changed, an outcast now..." --Codex: Tau Empire (6th Edition)

Cranky old man voice much?

That's the Fluff, here's the Crunch

While popular fluff-wise even among non-Tau players for his badassery, Commander Farsight wasn't actually all that useful on the tabletop.

Previously he came with shittonn of limitations like no auxilaries, 0-1 tanks and pathfinders and so on, and his massive bodyguard blob was too expencive and risky.

The limitations got removed with 6th edition codex and Farsight can now even bring ethereals with him. On top of that Farsight is now a rapetrain. He can bring a unit of seven never scattering bodyguards with him and give them all meltas, plasma rifles, target locks to allow the squd to fire at 7 separate tanks with meltas or blast the enemy MEQ and TEQ on turn 1

Farsight can now be taken in a game of any size. However, there are plenty updated Spess Mehreens on the way to rape even more under powered xeno face.

Additionally, The Tau Empire has a whole Farsight Enclaves Supplement now, where you can take Battlesuits as troops AND his own crazy retinue of special characters!