Age of Sigmar/Tactics/Chaos/Skaven: Difference between revisions

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===Scenery===
===Scenery===
*'''Gnawholes'''


==Battalions==
==Battalions==

Revision as of 19:06, 5 February 2019

Yes yes, Skaven battletome is coming. Soon. Soon....

Why Play Skaven

Pros

Cons

Rulebooks

The Skaven Battletome has all the Warscrolls, Battations, Allegiance Abilities and Matched Play points.

  • This should be supplemented with the Skaven Errata and Designers' Commentary from the FAQs.
  • Alternatively, warscolls can be found in the WH AoS app.

As with all factions you'll want:

  • The core rules are either downloadable or in the Core Book.
  • Games taking place in a Realm need the Realm of Battle rules from the Core Book.
  • In you want to take advantage of realm specific artefacts you'll need the Artefacts Of The Realms section from the Malign Sorcery book.
  • Matched play battleplans are split across the Core Book and General's handbook 2018.
  • All books should be supplemented with any updates from the FAQs.

Allegiance Abilities

Allegiance Traits

  • Overwhelming Mass:
  • Strength in Numbers: for every 10 models of Skaven Skryre unit, add 2 to Bravery instead of 1 during Battleshock tests. This only ever applies to Acolytes.
  • Lead From The Back:
  • Scurry Away:
  • Clan Eshin - ?:
  • Clan Moulder - Prized Creations:
  • Clans Skyre - Warpstone Sparks: At the start of battle but before set up, you gain 3+d3 Warpstone Sparks. A Spark can be spent once per phase on your Skryre units to re-roll: a wizards' Casting and Unbinding Rolls, a Hero's failed to Hit or Wound Roll. Alternatively, it can add +1 to the Damage characteristic of any Skryre modules successful attack. This decision to re-roll must be made immediately after rolling. And to stick to the theme of instability, after the spell or attack resolves, roll a die, and on a 1 the unit suffers D3 Mortal Wounds. Magical Uranium, everyone!
  • Clan Pestilens - Echoes of the Great Plagues: Once per turn, when a Pestilens Prest makes a successful prayer roll of a natural 6, you can manifest one of six Great plagues, but if you do, you can't manifest it again for the rest of the battle. 4/6 of the plague's effects the nearest eligible unit so have placement in mind and bring a lot of Priests to more reliably get a six once per turn.
  1. Redmal Plague: The nearest enemy Hero within 13" becomes infected. If within 3" of friends but no enemies at the start of the combat phase, gain ownership of that hero for the rest of the phase.
  2. The Neverplague: Pestilens Priests add 1 to prayer roll for the rest of battle.
  3. Bubonic Blightplague: the nearest enemy unit within 13" suffers d6 mortal wounds. If the unit is then destroyed, pick another enemy unit 6" of the last model removed and inflicted D3 mortal wounds. Repeat this prosses until no unit gets wiped or their or no other units in range.
  4. Undulant Scourge: the nearest enemy model within 13", its unit takes a mortal wound plus 1 more for each other model in the unit that's 3" of the infected model.
  5. Crimsonueal curse: the nearest enemy unit within 13" suffers 1 mortal wound, and it and other enemy units within 1" of that infected unit suffer a 1 mortal wound during your future hero phases
  • Clan Verminus - ?:
  • Clan Masterclan - ?:

Command Traits

Your General, depending on its type, gets to choose one trait from the appropriate list.

Artefacts Of Power

One Hero (plus an additional hero for each battalion), gets to choose an artefact from the appropriate list.

Spell Lore

Any Wizard Hero, depending on it's type, gets to choose one spell from the appropriate list.

Lore of Ruin

Grey Seers Only

  1. Splinter:

Lore of Warpvolt Galvanism

Endless Spells

Warscrolls

Leaders

Battleline

Other Units

Behemoths

Artillery

Scenery

  • Gnawholes

Battalions

Allied Armies

Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others