GUMSHOE: Difference between revisions
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GUMSHOE is a simple, skill-based system which uses d6 dice. It was devised specifically for investigative games, because it sports an extended list of investigative abilities from laboratory forensics to questioning people. To gain a vital clue from a scene, players just need to activate one of their investigative abilities to get it. This does away with a traditional problem of investigative games - when players got stuck because of some bad rolls and didn't pick up on an important clue. | GUMSHOE is a simple, skill-based system which uses d6 dice. It was devised specifically for investigative games, because it sports an extended list of investigative abilities from laboratory forensics to questioning people. To gain a vital clue from a scene, players just need to activate one of their investigative abilities to get it. This does away with a traditional problem of investigative games - when players got stuck because of some bad rolls and didn't pick up on an important clue. | ||
Since it has a System Reference Document, anybody can publish their own material for the game (with some minor restrictions). | |||
== Settings == | |||
GUMSHOE has a bunch of settings published for it. Many of them include additional rules to expand your options. | |||
- Ashen Stars: the sci-fi setting. Has rules for space combat, aliens, etc. | |||
- Trail of Cthulhu: Pretty self-explanatory. | |||
- Cthulhu Confidential: eldritch horror+noir. Includes rules for solo play. | |||
- Esoterrorists: the first setting published for GUMSHOE. Has an enhanced edition out for | |||
- The Fall of Delta Green: A horrific black ops campaign in the 1960s. | |||
- Lorefinder: adds GUMSHOE's investigation rules to Pathfinder. | |||
- Mutant City Blues: Cop Drama+Supers. Adds rules for super powers and the investigation thereof. | |||
- Night's Black Agents: Super spies vs Vampires! Features expanded rules for combat and action sequences, as well as plenty of bloodsucker types. | |||
- Fear Itself: personal horror game. Adds psychic powers to the rules. Has a 2nd Edition out. | |||
- TimeWatch: Time travel! | |||
- Gaean Reach: Vancian science fiction setting. | |||
- The Yellow King: A multi-setting campaign of horror in which PCs in subsequent settings are mysteriously connected. New rules for player-facing combat and injury (mental as well as physical). | |||
- Bubblegumshoe: published under the GUMSHOE OGL, emulates the teen detective genre with rules for social ties. | |||
[[category:roleplaying]] | [[category:roleplaying]] | ||
Revision as of 04:04, 22 February 2019
GUMSHOE is a RPG system by Robin D. Laws. Its first appearance was in the Esoterrorists game.
GUMSHOE is a simple, skill-based system which uses d6 dice. It was devised specifically for investigative games, because it sports an extended list of investigative abilities from laboratory forensics to questioning people. To gain a vital clue from a scene, players just need to activate one of their investigative abilities to get it. This does away with a traditional problem of investigative games - when players got stuck because of some bad rolls and didn't pick up on an important clue.
Since it has a System Reference Document, anybody can publish their own material for the game (with some minor restrictions).
Settings
GUMSHOE has a bunch of settings published for it. Many of them include additional rules to expand your options. - Ashen Stars: the sci-fi setting. Has rules for space combat, aliens, etc. - Trail of Cthulhu: Pretty self-explanatory. - Cthulhu Confidential: eldritch horror+noir. Includes rules for solo play. - Esoterrorists: the first setting published for GUMSHOE. Has an enhanced edition out for - The Fall of Delta Green: A horrific black ops campaign in the 1960s. - Lorefinder: adds GUMSHOE's investigation rules to Pathfinder. - Mutant City Blues: Cop Drama+Supers. Adds rules for super powers and the investigation thereof. - Night's Black Agents: Super spies vs Vampires! Features expanded rules for combat and action sequences, as well as plenty of bloodsucker types. - Fear Itself: personal horror game. Adds psychic powers to the rules. Has a 2nd Edition out. - TimeWatch: Time travel! - Gaean Reach: Vancian science fiction setting. - The Yellow King: A multi-setting campaign of horror in which PCs in subsequent settings are mysteriously connected. New rules for player-facing combat and injury (mental as well as physical). - Bubblegumshoe: published under the GUMSHOE OGL, emulates the teen detective genre with rules for social ties.