GURPS: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Björn Freigh
mNo edit summary
1d4chan>Björn Freigh
mNo edit summary
Line 1: Line 1:
[[Image:Gurps4thPHB.jpg|thumb|right|4th Edition Characters]]
[[Image:GURPSlogo.gif|center]]<br><br>[[Image:Gurps4thPHB.jpg|thumb|right|4th Edition Characters]]
[[Image:Gurps4thDMG.jpg|thumb|right|4th Edition Campaigns]]
[[Image:Gurps4thDMG.jpg|thumb|right|4th Edition Campaigns]]
[[Image:Gurps3rd.jpg|thumb|right|3rd Edition]]
[[Image:Gurps3rd.jpg|thumb|right|3rd Edition]]

Revision as of 03:01, 3 July 2008



4th Edition Characters
4th Edition Campaigns
3rd Edition

GURPS is a roleplaying game made by Steve Jackson Games. It has lots of numbers and expansion books. GURPS is the quintessential universal system It is so flexible that you can bend it in half and fold it inside itself. It is the paradigm of the Simulationist category of games. All simulationist games since GURPS secretly aspire to kill GURPS and wear its skin while drinking the delicious delicious heart's blood.

The basic premise behind the system is that you create your character and customize all of his abilities using points that you get at creation and as your character progresses. It uses the d6 exclusively and you principle want to roll under your relevant ability score to succeed in the given task. This can be augmented in difficulty by adding or subtracting the amount of dice rolled. A roll of a 3 or 4 is a critical success, while an 18 is always a critical failure.

It's detail is surpassed by I.C.E.'s Rolemaster series, but GURPS doesn't suffer from the Table Within a Table Within a Table Within a FUCK YOU scenario.

SJG put a synopsis of the rules in a free pdf called "GURPS Lite", which is enough to play a barebones version of the game. Here is a link for those who are interested in giving it a look.

http://e23.sjgames.com/item.html?id=SJG31-0004