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== GURPS Books ==
== GURPS Books ==
Generally, anything can be done with just the base starter set of GURPS, but if you're too lazy to do that shit the guys at SJ Games have this shit figured out for you ahead of time. All of the books for GURPS simply tell you how to do things within the core system that if you weren't lazy you could figured out on your own.  For example, there is a book on Vampires. It explains how to create vampire characters and NPCs easily without you trying to figure it out on your own. There is even a Dungeon Fantasy book you can get off E23, the Warehouse 23 PDF site, that allows you to play Dungeons and Dragons without being a totally nerdy putz and buying [[polyhedrals]], simply using the dice you swiped from Monopoly and Candyland.
Generally, anything can be done with just the base starter set of GURPS, but if you're too lazy to do that shit the guys at SJ Games have this shit figured out for you ahead of time. All of the books for GURPS simply tell you how to do things within the core system that if you weren't lazy you could figured out on your own.  For example, there is a book on Vampires. It explains how to create vampire characters and NPCs easily without you trying to figure it out on your own. There is even a Dungeon Fantasy book you can get off E23, the Warehouse 23 PDF site, that allows you to play Dungeons and Dragons without being a totally nerdy putz and buying [[polyhedrals]], simply using the dice you swiped from Monopoly and Yahtzee.


[[Category:Roleplaying]]
[[Category:Roleplaying]]

Revision as of 05:06, 8 March 2009

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4th Edition Characters
4th Edition Campaigns
3rd Edition

The Generic Universal RolePlaying System, usually shortened to GURPS, is a roleplaying game made by Steve Jackson Games. It has lots of numbers and expansion books. GURPS is the quintessential universal system; it is so flexible that you can bend it in half and fold it inside itself. It is the paradigm of the simulationist category of games. All simulationist games since GURPS secretly aspire to kill GURPS and wear its skin while drinking the delicious delicious heart's blood. Its detail is surpassed by I.C.E.'s Rolemaster series, but GURPS doesn't suffer from the Table Within a Table Within a Table Within a FUCK YOU problem.

The basic premise behind the system is that you create your character and customize all of his abilities using points that you get at creation and as your character progresses. It uses the d6 exclusively and you generally want to roll under your relevant ability score to succeed in a given task. This can be augmented in difficulty by adding or subtracting the amount of dice rolled. A roll of a 3 or 4 is a critical success, while an 18 is always a critical failure. SJG put out a free .pdf synopsis of the rules called "GURPS Lite", which is enough to play a barebones version of the game.

GURPS' simulationist bent results in it being regarded as excessively complicated by many gamers, earning it the humorous moniker "Generally Unplayable RolePlaying System". Using its vehicle creation system will make you want to eat your own face, and possibly devote the whole process to one or more elder gods.

GURPS Books

Generally, anything can be done with just the base starter set of GURPS, but if you're too lazy to do that shit the guys at SJ Games have this shit figured out for you ahead of time. All of the books for GURPS simply tell you how to do things within the core system that if you weren't lazy you could figured out on your own. For example, there is a book on Vampires. It explains how to create vampire characters and NPCs easily without you trying to figure it out on your own. There is even a Dungeon Fantasy book you can get off E23, the Warehouse 23 PDF site, that allows you to play Dungeons and Dragons without being a totally nerdy putz and buying polyhedrals, simply using the dice you swiped from Monopoly and Yahtzee.