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[[File:Gearforged heroes.png|right|300px]]
 
'''Gearforged''' are a major race in the [[Midgard]] setting for [[Pathfinder]] 1st edition and [[Dungeons & Dragons 5th Edition]], which can basically be summarized as "[[clockpunk]] [[warforged]]". They are a race of living constructs, consisting of humanoid souls given a second chance of life by being captured within enchanted crystals that are then installed into artificial bodies driven by enchanted clockwork components. Originally, most gearforged were crafted as artificial soldiers for a great war, but they have outlived their purpose and now seek to find a new racial identity, propagating mostly because their existence offers a kind of immortality for the desperate. A smaller "subrace" dwell amongst the [[dwarf]] population of the Ironcrags, where they are considered to be dwarves given a second chance at life.
'''Gearforged''' are a major race in the [[Midgard]] setting for [[Pathfinder]] 1st edition and [[Dungeons & Dragons 5th Edition]], which can basically be summarized as "[[clockpunk]] [[warforged]]". They are a race of living constructs, consisting of humanoid souls given a second chance of life by being captured within enchanted crystals that are then installed into artificial bodies driven by enchanted clockwork components. Originally, most gearforged were crafted as artificial soldiers for a great war, but they have outlived their purpose and now seek to find a new racial identity, propagating mostly because their existence offers a kind of immortality for the desperate. A smaller "subrace" dwell amongst the [[dwarf]] population of the Ironcrags, where they are considered to be dwarves given a second chance at life.



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Gearforged are a major race in the Midgard setting for Pathfinder 1st edition and Dungeons & Dragons 5th Edition, which can basically be summarized as "clockpunk warforged". They are a race of living constructs, consisting of humanoid souls given a second chance of life by being captured within enchanted crystals that are then installed into artificial bodies driven by enchanted clockwork components. Originally, most gearforged were crafted as artificial soldiers for a great war, but they have outlived their purpose and now seek to find a new racial identity, propagating mostly because their existence offers a kind of immortality for the desperate. A smaller "subrace" dwell amongst the dwarf population of the Ironcrags, where they are considered to be dwarves given a second chance at life.

Physically, gearforged consist of intricate clockwork components granted motive power by enchanted everwound springs, with hole-pierced metallic ribbon-like memory gears holding their memories of life as a gearforged and a soul gem containing the spiritual essence of a deceased humanoid to grant the whole thing life. These internal components are installed into a humanoid shell made up of iron, brass, steel, or even wood. Each individual gearforged is custom-crafted, and thusly beyond the basic humanoid shape, no two gearforged look alike.

The favored deity among Gearforged is Rava the Gear Goddess. Clerics of Rava can become an upgraded version of a Gearforged known as a "Goddess-Forged".[1]

5e PC Stats

Playable stats for gearforged in 5e can be found in the Midgard Heroes Handbook, where they have the following mechanics:

Ability Score Increase: +1 to any 2 ability scores of your choice
Size: Medium
Speed: 30 feet
Type: Humanoid (Gearforged)
Constructed Body: Your artificial body gives you many unique physical traits, even though you ultimately count as a Humanoid. You cannot eat, drink or breathe, which means you cannot benefit from potions or magical food, drink, or vapors in addition to being immune to hunger, thirst, and suffocation. You do not naturally sleep, but must spend a Long Rest period performing maintenance on your physical components; as such, this allows you remain aware of your surroundings whilst "resting", at the cost of suffering Disadvantage on your Wisdom (Perception) checks. If you do not perform maintenance at least once every 24 hours, you gain a level of Exhaustion. If dying, you can only be stabilized by a DC 10 Intelligence check or the Mending cantrip, not the normal Wisdom check or Spare the Dying cantrip. Finally, when targeted by spells or magical effects whose titles contain the words "Cure", "Heal" or "Healing", you only regain half the normal hit points.
Flesh of Steel: You are Immune to Disease, Poison damage, and the Poisoned condition.
Solid Construction: You can only be truly killed by destroying your soul gem. If your body is wrecked (reduced to 0 HP), you can be reanimated by casting the Soulforging spell with a revised cost of (500 + (1d4*50)) gold pieces. If your body is destroyed, but your soul gem and memory gears are salvaged, you can be reanimated by a standard casting of the Soulforging spell. If your soul gem is destroyed, then you can only be revived with a Wish spell.

References