Gravgun: Difference between revisions
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With the Graviton rule the gun doesn't roll to wound like normal, instead it wounds based on the targets armor save. For example anything with a 2+ will be easily wounded, while stuff with a 5+ will be harder to wound. When rolling to penetrate against vehicles a 1-5 will do nothing however a 6 will instantly immobilize it. | With the Graviton rule the gun doesn't roll to wound like normal, instead it wounds based on the targets armor save. For example anything with a 2+ will be easily wounded, while stuff with a 5+ will be harder to wound. When rolling to penetrate against vehicles a 1-5 will do nothing however a 6 will instantly immobilize it. | ||
Grav weapons were introduced to the Marines in their new codex, however they have a rather mixed reputation amongst the player base. While they can easily kill MEQs they are largely useless against light armor | Grav weapons were introduced to the Marines in their new codex, however they have a rather mixed reputation amongst the player base. While they can easily kill MEQs they are largely useless against light armor. | ||
Revision as of 15:36, 6 March 2014
Grav-gun are weapons used by Space Marines that directly affect the local gravity of the target, giving them an interesting effect in game.
It is range 18' S* AP2 Salvo 2/3 with Concussive and Graviton.
With the Graviton rule the gun doesn't roll to wound like normal, instead it wounds based on the targets armor save. For example anything with a 2+ will be easily wounded, while stuff with a 5+ will be harder to wound. When rolling to penetrate against vehicles a 1-5 will do nothing however a 6 will instantly immobilize it.
Grav weapons were introduced to the Marines in their new codex, however they have a rather mixed reputation amongst the player base. While they can easily kill MEQs they are largely useless against light armor.