Grey Knight Brotherhood Creation Table: Difference between revisions

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This is currently a difficult work in progress.
This is currently a difficult work in progress.


==Brotherhood Origin/Secrecy==
==Brotherhood Origin/Secrecy==
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==Brotherhood Identity==
==Brotherhood Identity==
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| Introverted. Not talkative though strong willed. Lead's by example and combat.
| Introverted. Not talkative though strong willed. Lead's by example and combat.
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==Brotherhood By the Numbers==
==Brotherhood By the Numbers==
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| 5 Dreadnoughts (Additional Specialty)
| 5 Dreadnoughts (Additional Specialty)
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==Brotherhood Specialty==
==Brotherhood Specialty==

Revision as of 19:09, 28 February 2016

Since creating a Grey Knight Successor that functions similarly to the Grey Knights Chapter itself would force a multitude of lore conflicts, these creation tables are a way to be creative with the Grey Knights within the Chapter itself. For this reason these tables represent a 9th Brotherhood to the Chapter. For those unfamiliar to Grey Knights this would be similar to adding an additional company to a Space Marine Chapter. Finally, these tables will also focus on the numbers of the Brotherhood, because much of the lore aspects are difficult to introduce without noticeable conflict. As per my creature feature creation tables, these tables are big on "numbers driving the lore."

This is currently a difficult work in progress.


Brotherhood Origin/Secrecy

Brotherhood Origin (d10)
1-6 The Brotherhood was created from a 9th chosen Astartes by Malchador himself at the time of the Grey Knight's inception.
7-10 The Brotherhood was formed some time after the Grey Knight's inception as growing needs for it were confirmed.


How secretive are they? (d6)
1-4 They are known to the Chapter as well as the Ordo Malleus. They are as secret as other Brotherhoods, and may often be used by the Inquisition.
5-6 They are known only to the Chapter itself, though possibly ostracized by the rest of the Chapter. They rarely join the Inquisition and if so remain quiet about their origins.


Brotherhood Identity

Grand Master Personality and by extension, general Brotherhood Culture (d4)
1 Extroverted. Goes by his gut feeling on things. Lead's by example and combat.
2 Introverted. A logical thinker that carefully ways options. Lead's by ideals and plans.
3 Extroverted. A wizened warrior and natural leader past his glory days. Lead's by great words, speeches, and prior deeds.
4 Introverted. Not talkative though strong willed. Lead's by example and combat.


Brotherhood By the Numbers

Remember, all Squads are 5 man and every brotherhood has 1 Brotherhood Champion.

Terminator Strength (d12)
1 2 Terminator Squads (Dire)
2-4 3 Terminator Squads (Low)
5-6 4 Terminator Squads (Medium)
7-8 5 Terminator Squads (High)
9-10 6 Terminator Squads (Full Strength)
11-12 7 Terminator Squads (Additional Specialty)


Interceptor Strength (d12)
1 2 Interceptor Squads (Dire)
2-4 3 Interceptor Squads (Low)
5-6 4 Interceptor Squads (Medium)
7-8 5 Interceptor Squads (High)
9-10 6 Interceptor Squads (Full Strength)
11-12 7 Interceptor Squads (Additional Specialty)


Purgation Strength (d12)
1 2 Purgation Squads (Dire)
2-4 3 Purgation Squads (Low)
5-6 4 Purgation Squads (Medium)
7-8 5 Purgation Squads (High)
9-10 6 Purgation Squads (Full Strength)
11-12 7 Purgation Squads (Additional Specialty)


Strike Strength (d12)
1 2 Strike Squads (Dire)
2-4 3 Strike Squads (Low)
5-6 4 Strike Squads (Medium)
7-8 5 Strike Squads (High)
9-10 6 Strike Squads (Full Strength)
11-12 7 Strike Squads (Additional Specialty)


Dreadnought (d10)
1 0 Dreadnoughts (Dire)
2-3 1 Dreadnought (Low)
4-6 2 Dreadnoughts (Medium)
7-8 3 Dreadnoughts (High)
9 4 Dreadnoughts (Full Strength/Emerging Specialty)
10 5 Dreadnoughts (Additional Specialty)


Brotherhood Specialty

When forced to fight as a full brotherhood what their overarching strategy?

Brotherhood Specialty (d6)
1-2 Overwhelming Force - The Brotherhood excels at charging full force straight into the heart of the enemy. They prefer head to head battles surrounded on all sides.
3-4 Rapid Insertion - Teleportation and fast strikes are the hallmark of the brotherhood. They prefer surprise, and catching the enemy off guard with many pinpoint attacks.
5-6 Intense Firepower - Blasting the enemies from mid to long range is their specialty. Bullets combined with psychic blasts are used to shatter enemy resistance.