Guild: Difference between revisions
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Lets say we have an bronze age or iron age village which grows into a town. It's population expands and because there are more people who need (for example) carpentry done by a full time carpenter in said town and can pay for it. So you get more carpenters emerging and being able to make a living doing that job. These carpenters will also often work on projects together, pooling their efforts and skills and sharing tools. If one guy's workshop burns down, they pitch in with money and effort to rebuild it to get him back on his feet. They also help train up new carpenters, work together to make sure that they get a decent income by agreeing on prices for their work and helping each other out when they get down on their luck. Over time, this fellowship of carpenters gets more formalized in the way it functions and eventually emerges as an institution with recognition by the established government known as a '''Guild'''. | Lets say we have an bronze age or iron age village which grows into a town. It's population expands and because there are more people who need (for example) carpentry done by a full time carpenter in said town and can pay for it. So you get more carpenters emerging and being able to make a living doing that job. These carpenters will also often work on projects together, pooling their efforts and skills and sharing tools. If one guy's workshop burns down, they pitch in with money and effort to rebuild it to get him back on his feet. They also help train up new carpenters, work together to make sure that they get a decent income by agreeing on prices for their work and helping each other out when they get down on their luck. Over time, this fellowship of carpenters gets more formalized in the way it functions and eventually emerges as an institution with recognition by the established government known as a '''Guild'''. | ||
As they regulated the affairs of manufacturing and various services in preindustrial societies, Guilds could become very wealthy and powerful in their own right. Sometimes being unofficial rivals to the landed nobility, sometimes having a voice in the official government. They often ended up being controlled by a select few stuffy old bastards who were set in their ways, pocketed as much money as they could and would do anything they could to keep hold on power, especially when it meant quashing upstarts with clever new ways of doing things. | As they regulated the affairs of manufacturing and various services in preindustrial societies, Guilds could become very wealthy and powerful in their own right. Sometimes being unofficial rivals to the landed [[nobility]], sometimes having a voice in the official government. They often ended up being controlled by a select few stuffy old bastards who were set in their ways, pocketed as much money as they could and would do anything they could to keep hold on power, especially when it meant quashing upstarts with clever new ways of doing things. | ||
Those versed in the ways of [[/v/]] might recognise the term used to designate groups of players working towards a common goal, but most of the time this ends up being "raiding" and "kill big stuff", meaning there's little difference in between them aside from overall skill level. | Those versed in the ways of [[/v/]] might recognise the term used to designate groups of players working towards a common goal, but most of the time this ends up being "raiding" and "kill big stuff", meaning there's little difference in between them aside from overall skill level. | ||
Revision as of 05:04, 31 May 2014
Lets say we have an bronze age or iron age village which grows into a town. It's population expands and because there are more people who need (for example) carpentry done by a full time carpenter in said town and can pay for it. So you get more carpenters emerging and being able to make a living doing that job. These carpenters will also often work on projects together, pooling their efforts and skills and sharing tools. If one guy's workshop burns down, they pitch in with money and effort to rebuild it to get him back on his feet. They also help train up new carpenters, work together to make sure that they get a decent income by agreeing on prices for their work and helping each other out when they get down on their luck. Over time, this fellowship of carpenters gets more formalized in the way it functions and eventually emerges as an institution with recognition by the established government known as a Guild.
As they regulated the affairs of manufacturing and various services in preindustrial societies, Guilds could become very wealthy and powerful in their own right. Sometimes being unofficial rivals to the landed nobility, sometimes having a voice in the official government. They often ended up being controlled by a select few stuffy old bastards who were set in their ways, pocketed as much money as they could and would do anything they could to keep hold on power, especially when it meant quashing upstarts with clever new ways of doing things.
Those versed in the ways of /v/ might recognise the term used to designate groups of players working towards a common goal, but most of the time this ends up being "raiding" and "kill big stuff", meaning there's little difference in between them aside from overall skill level.