Half-Goblin: Difference between revisions
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Although the Krynnish half-goblin race assumes all goblinoid/human mixes are about the same, barring cosmetic deals (half-[[bugbear]]s are buffer and hairier, half-[[hobgoblin]]s are taller), there is also a proper [[Half-Hobgoblin]] species out there in the murky mists of D&D settings. | Although the Krynnish half-goblin race assumes all goblinoid/human mixes are about the same, barring cosmetic deals (half-[[bugbear]]s are buffer and hairier, half-[[hobgoblin]]s are taller), there is also a proper [[Half-Hobgoblin]] species out there in the murky mists of D&D settings. | ||
::+2 Dexterity, -2 Charisma | ::+2 Dexterity, -2 Charisma | ||
::Humanoid type, Goblinoid subtype | ::Humanoid type, Goblinoid subtype | ||
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::+4 racial bonus on Will saving throws to resist charm, compulsion, and fear effects. | ::+4 racial bonus on Will saving throws to resist charm, compulsion, and fear effects. | ||
::Favored Class: Any | ::Favored Class: Any | ||
==Kingdoms of Kalamar== | |||
[[Kingdoms of Kalamar]] was an oddity amongst the D&D settings. Not only were [[Half-Hobgoblin]]s a thing in the player's handbook for the setting, but [[Monster Manual|Dangerous Denizens: The Monsters of Tellene]] also featured Kalamarian half-goblins as their own independent race. | |||
Also known in their own language as the Fieri ("fee-ear-ee"), half-goblins are usually bred from Dejy humans who have fallen victim to goblin raiders or slavers. As is standard for halfbreeds in Kalamar, they suffer resentment, shunning and prejudice from both sides of the family tree; humans think they're disgusting, whilst goblins envy the greater height and abilities of the fieri. | |||
Fieri stand over 4 feet tall, but are naturally scrawny and thin. Their skin-tones are human-influenced, but with a strong orange or red tint. Their eyes can be light green or brown, or just yellow, whilst their goblin ancestry shines through their broad noses, sloped forehead and pointed ears. | |||
Whilst they tend to get on best (for lack of a better word) with the culture that raised them, they feel a strong sympathy for their fellow hybrid humanoids, and readily get along with both half-hobgoblins and half-orcs. | |||
::+2 Dexterity with -2 Strength, OR +2 Dex, -2 Wisdom, -2 Charisma | |||
::Medium | |||
::Base land speed 25 feet (15 feet in Medium or Heavy Armor) | |||
::Darkvision 60 feet | |||
::Goblin Blood: Fieri are counted as Goblins for all special effects and abilities based on race. | |||
::+1 racial bonus to Reflex saves. | |||
::[[Favored Class]]: Brigand in KoK, [[Rogue]] otherwise | |||
[[Category:Dungeons & Dragons]] [[Category:Dungeons & Dragons Races]] | [[Category:Dungeons & Dragons]] [[Category:Dungeons & Dragons Races]] |
Revision as of 02:54, 4 September 2017
The line between goblins and orcs is sometimes a rather thin one. The two races are often considered aligned, if not outright synonymous, and they generally fill the same character niche, just at different levels of difficulty. With this in mind, one may well wonder why half-goblins aren't a thing alongside half-orcs. After all, goblins are just as known for virulent fecundity as orcs are, male goblins are presumably equally happy to run around and rape helpless farmgirls and the like (and less capable of killing them in the process), and female goblins are just as likely to use sexual wiles to escape being smote by horny male adventurers and/or be banged by the bored wizard currently using a goblin tribe for lackeys.
Perhaps part of the answer lies in the distant past, when orcs were considered just a kind of goblinoid and so "half-orc" also covered "half-goblin" in terms of conceptual space. More than likely, it's because WoTC just never thought about it.
Except... one time, they did. The Races of Ansalon splatbook actually features a full-fledged half-goblin race, perhaps in no small part because the Dragonlance setting has no orcs, which allows goblins more prominence and more room to grow.
Like the half-orc, the Krynnish half-goblin blends the best of its parents. They are confident, self-assured, courageous and filled with the drive to surpass themselves and their heritage. This sheer self-esteem can make them seem obnoxious to others, who may (oft falsely) perceive the half-goblin as being arrogant, aggressive or overbearing. They're natural bridgemakers; when confronted by a gulf between any two groups, the typical half-goblin will naturally see the bigger picture, and will be the first to suggest reaching a compromise or finding a common problem the two groups can solve by working together on. Unlike most mixed-race species, half-goblins are rarely conflicted about themselves - rather, they see the conflict as being in the world around them. Unlike your stereotypical half-orc or half-elf, who likes to wangst about not being accepted by either, your typical half-goblin would rather dream big and think of ways to make humans and goblins get over themselves and come together, to create an environment where who they are is nothing unusual. In many ways, they're much more healthy in terms of attitude than your typical mixed-race.
Yes, ironically, this does mean half-goblins are probably one of the better races to come out of Dragonlance - certainly less annoying than kender.
Although the Krynnish half-goblin race assumes all goblinoid/human mixes are about the same, barring cosmetic deals (half-bugbears are buffer and hairier, half-hobgoblins are taller), there is also a proper Half-Hobgoblin species out there in the murky mists of D&D settings.
- +2 Dexterity, -2 Charisma
- Humanoid type, Goblinoid subtype
- Base speed 30 feet
- Darkvision 60 feet
- +2 Racial Bonus on Bluff and Move Silently
- +4 racial bonus on Will saving throws to resist charm, compulsion, and fear effects.
- Favored Class: Any
Kingdoms of Kalamar
Kingdoms of Kalamar was an oddity amongst the D&D settings. Not only were Half-Hobgoblins a thing in the player's handbook for the setting, but Dangerous Denizens: The Monsters of Tellene also featured Kalamarian half-goblins as their own independent race.
Also known in their own language as the Fieri ("fee-ear-ee"), half-goblins are usually bred from Dejy humans who have fallen victim to goblin raiders or slavers. As is standard for halfbreeds in Kalamar, they suffer resentment, shunning and prejudice from both sides of the family tree; humans think they're disgusting, whilst goblins envy the greater height and abilities of the fieri.
Fieri stand over 4 feet tall, but are naturally scrawny and thin. Their skin-tones are human-influenced, but with a strong orange or red tint. Their eyes can be light green or brown, or just yellow, whilst their goblin ancestry shines through their broad noses, sloped forehead and pointed ears.
Whilst they tend to get on best (for lack of a better word) with the culture that raised them, they feel a strong sympathy for their fellow hybrid humanoids, and readily get along with both half-hobgoblins and half-orcs.
- +2 Dexterity with -2 Strength, OR +2 Dex, -2 Wisdom, -2 Charisma
- Medium
- Base land speed 25 feet (15 feet in Medium or Heavy Armor)
- Darkvision 60 feet
- Goblin Blood: Fieri are counted as Goblins for all special effects and abilities based on race.
- +1 racial bonus to Reflex saves.
- Favored Class: Brigand in KoK, Rogue otherwise