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'''Heldrakes''' are a type of [[Daemon Engine]] utilized by the [[Chaos Space Marines]] in [[Warhammer 40,000]].  
'''Heldrakes''' are a type of [[Daemon Engine]] utilized by the [[Chaos Space Marines]] in [[Warhammer 40,000]], and it's deliciously [[skub]]tastic.


It is also deliciously [[skub]]tastic.
For one thing, the Heldrake is a giant, metallic, fire-breathing, [[Chaos]] dragon/jetfighter. They used to be Space Marines' aricrafts, <s>but then they took an arrow into the engine</s>{{BLAM}} but they've been warped by the power of the Immaterium, [[Grimdark|and the pilot remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine]]. They travel trough the Warp clinging to their warband's ship, [[Rape|so there are no shields protecting them from the Daemons]].  


For one thing, the Heldrake is a giant, metallic, fire-breathing, [[Chaos]] dragon/jetfighter. It also has a [[FATAL]]-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old [[Epic 40,000]] model, so...  
The model itself has a [[FATAL]]-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old [[Epic 40,000]] model, so...  


The Heldrake is also incredibly overpowered, in a book that is generally pretty weak. In fact, Heldrakes are pretty much the only thing keeping Chaos Marines competitive nowadays. Using three Heldrakes in a game is the fastest way to cause [[Rage|RRRRRAAAGGGGEEEE]].
Crunch-wise, Heldrakes are hilariously overpowered, in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent [[Butthurt|bitch about the only thing in your Codex that can keep you on the board]] and have him [[rage]]quit. If you field three or more you automatically are [[That Guy]].


==Why the Heldrake is Overpowered==
==Why the Heldrake is Overpowered==


Because it ignores a whole bunch of rules in the game.
* It has a flamer weapon, so it ignores cover.
 
** Said flamer weapon has AP3, so it ignores most armor.
*It has a flamer weapon, so it ignores cover.
** Said flamer is also a Torrent weapon and turret-mounted, meaning it ignores positioning (which is especially important, as the Heldrake is a flyer).
*Said flamer weapon has AP3, so it ignores most armor.
** Said flamer also has a ridiculous range, in part because of the flamer template's basic size (8"), in part because of the Torrent USR (the template can be 12" from the Heldrake), and in part because of the natural speed of the Heldrake.
*Said flamer is also a Torrent weapon and turret-mounted, meaning it ignores positioning (which is especially important, as the Heldrake is a flyer).
** Said flamer is S6, meaning it causes Instant Death for [[MEQ#GEQ|GEQ]] and wounds on a 2+ for [[MEQ]].
*Said flamer also has a ridiculous range, in part because of the flamer template's basic size, in part because of Torrent (the template can be 12" from the Heldrake), and in part because of the natural speed of the Heldrake.
* It's a flyer, meaning most guns only hit it on a 6+.
*Said flamer is S6, meaning it causes Instant Death for [[MEQ#GEQ|GEQ]] and wounds on a 2+ for [[MEQ]].
* It has the Daemon USR, therefore possesses a 5++.
*The Heldrake is a flyer, meaning most guns only hit it on a 6+.
* It has the It Will Not Die USR, meaning it can regenerate one wound per turn on a 5+.
*The Heldrake has It Will Not Die, meaning it can regenerate any wounds it takes.
* It can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn.
*The Helldrake can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn.
* It has AV 12 on the front and sides, making it completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at [[lascannon]]s. Not an Imperial army or Tau? Welp.
*It has AV 12 on the front and sides, making it completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at [[lascannon]]s. Not an Imperial army or Tau? Welp.
* It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it.
*It has three Hull Points. This is actually average for vehicles, but, on top of all the other benefits, it's pretty ridiculous.
* It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls.
*It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it.
*It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls.

Revision as of 13:34, 17 August 2013

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Heldrakes are a type of Daemon Engine utilized by the Chaos Space Marines in Warhammer 40,000, and it's deliciously skubtastic.

For one thing, the Heldrake is a giant, metallic, fire-breathing, Chaos dragon/jetfighter. They used to be Space Marines' aricrafts, but then they took an arrow into the engine*BLAM* but they've been warped by the power of the Immaterium, and the pilot remained trapped inside, only to have his body consumed and his soul bound to the daemonic machine. They travel trough the Warp clinging to their warband's ship, so there are no shields protecting them from the Daemons.

The model itself has a FATAL-size anal hole. Many fa/tg/uys find this absolutely silly, although it is based on an old Epic 40,000 model, so...

Crunch-wise, Heldrakes are hilariously overpowered, in a book that is generally pretty weak. In fact, Heldrakes are considered pretty much the only thing keeping Chaos Marines competitive nowadays. Fielding more than one (sometimes even only one) Heldrake in a game is the fastest way to have your opponent bitch about the only thing in your Codex that can keep you on the board and have him ragequit. If you field three or more you automatically are That Guy.

Why the Heldrake is Overpowered

  • It has a flamer weapon, so it ignores cover.
    • Said flamer weapon has AP3, so it ignores most armor.
    • Said flamer is also a Torrent weapon and turret-mounted, meaning it ignores positioning (which is especially important, as the Heldrake is a flyer).
    • Said flamer also has a ridiculous range, in part because of the flamer template's basic size (8"), in part because of the Torrent USR (the template can be 12" from the Heldrake), and in part because of the natural speed of the Heldrake.
    • Said flamer is S6, meaning it causes Instant Death for GEQ and wounds on a 2+ for MEQ.
  • It's a flyer, meaning most guns only hit it on a 6+.
  • It has the Daemon USR, therefore possesses a 5++.
  • It has the It Will Not Die USR, meaning it can regenerate one wound per turn on a 5+.
  • It can Vector Strike one unit it flies over, dealing D3+1 S7 AP3 hits with Ignores Cover, meaning it could tear apart enemy flyers (or anything else with worse then AV13/Sv2+) and burn down some infantry on the same turn.
  • It has AV 12 on the front and sides, making it completely invulnerable to small-arms fire and nearly-invulnerable to S6 and S7 fire; in other words, if you wanna take one down, start looking at lascannons. Not an Imperial army or Tau? Welp.
  • It has Daemonic Possession, meaning Crew Stunned and Crew Shaken results for penetration won't do much to it.
  • It has Daemonforge, meaning that, for one turn, it gets to reroll all failed To Wound rolls.