Hive Tyrant: Difference between revisions
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Hive Tyrants are the largest of the [[Tyranid]] Synapse-Creatures, making it three or four times the average [[human]], all of it violent muscle, claws, and teeth able to tear through plasteel, ferrocrete, and ceramite with ease. Unlike other Tyranids, Hive Tyrants are unique entities in the Hive Hind, meaning that if actually do manage to kill the thing, they're not only coming back, but they're going to be seriously pissed off. | Hive Tyrants are the largest of the [[Tyranid]] Synapse-Creatures, making it three or four times the average [[human]], all of it violent muscle, claws, and teeth able to tear through plasteel, ferrocrete, and ceramite with ease. Unlike other Tyranids, Hive Tyrants are unique entities in the Hive Hind, meaning that if actually do manage to kill the thing, they're not only coming back, but they're going to be seriously pissed off. | ||
At least that's what the [[fluff]] says. On the tabletop, the Hive Tyrant has some interesting psychic powers, but is massively expensive, lacking invulnerable saves, and can't join squads. | At least that's what the [[fluff]] says. On the tabletop, the Hive Tyrant has some interesting psychic powers, but is massively expensive, lacking invulnerable saves, and can't join squads. They're far from weak, in fact in close-combat they're flat out deadly, but they suck at shooting and lack much protection when getting shot at. | ||
== Dawn Of War== | |||
The Hive Tyrant appears as one of the tyranid heroes in Dawn of War II. Early game, due to its high starting health and DPS, it's the strongest commander in the game, and is immune to suppression, that it starts without a ranged weapon. Like the other tyranid commanders, the Hive Tyrant is extremely customizable, being able to preform a support synapse roll, or turn it into a dedicate melee fighter, though of the melee commanders, late game it's outperformed by the Warboss, Force Commander, and [[Chaos Lord]], and adding the fact. | |||
Hive Tyrants appear as bosses in the vanilla Dawn of War II campaign and as one might expect, they can be tough opponents. The exception the Alpha Hive Tyrant that appears as a last minute final boss. While certainly not weak, by that point your squads have strong enough to the point it doesn't pose much threat, especially if they got terminator armor from fighting the Warboss and Avatar (and if you beat either of those things, you can pwn the Alpha Hive Tyrant). The most ridiculous part of the fight that removes any chance of challenge from it is that Gaberial Angelos aids the player and can grant invulnerability to multiple units. That said, fans probably shouldn't have complained about how easy the Alpha Hive Tyrant was because the expansions included final bosses in form Ulcair and Kyras, who are both absolute hell. | |||
[[Category:Tyranid]] | [[Category:Tyranid]] | ||
[[Category:Warhammer 40,000]] | [[Category:Warhammer 40,000]] |
Revision as of 14:05, 1 October 2012
A Hive Tyrant is the scariest possible thing an Imperial Guardsman will ever have the misfortune of seeing. Mostly because it will be the last thing he sees.
Hive Tyrants are the largest of the Tyranid Synapse-Creatures, making it three or four times the average human, all of it violent muscle, claws, and teeth able to tear through plasteel, ferrocrete, and ceramite with ease. Unlike other Tyranids, Hive Tyrants are unique entities in the Hive Hind, meaning that if actually do manage to kill the thing, they're not only coming back, but they're going to be seriously pissed off.
At least that's what the fluff says. On the tabletop, the Hive Tyrant has some interesting psychic powers, but is massively expensive, lacking invulnerable saves, and can't join squads. They're far from weak, in fact in close-combat they're flat out deadly, but they suck at shooting and lack much protection when getting shot at.
Dawn Of War
The Hive Tyrant appears as one of the tyranid heroes in Dawn of War II. Early game, due to its high starting health and DPS, it's the strongest commander in the game, and is immune to suppression, that it starts without a ranged weapon. Like the other tyranid commanders, the Hive Tyrant is extremely customizable, being able to preform a support synapse roll, or turn it into a dedicate melee fighter, though of the melee commanders, late game it's outperformed by the Warboss, Force Commander, and Chaos Lord, and adding the fact.
Hive Tyrants appear as bosses in the vanilla Dawn of War II campaign and as one might expect, they can be tough opponents. The exception the Alpha Hive Tyrant that appears as a last minute final boss. While certainly not weak, by that point your squads have strong enough to the point it doesn't pose much threat, especially if they got terminator armor from fighting the Warboss and Avatar (and if you beat either of those things, you can pwn the Alpha Hive Tyrant). The most ridiculous part of the fight that removes any chance of challenge from it is that Gaberial Angelos aids the player and can grant invulnerability to multiple units. That said, fans probably shouldn't have complained about how easy the Alpha Hive Tyrant was because the expansions included final bosses in form Ulcair and Kyras, who are both absolute hell.