Homunculus: Difference between revisions

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''Not to be confused with the [[Haemonculus]], a [[Dark Eldar]] social caste/unit in [[Warhammer 40,000]].''


A '''homunculus''' (plural: '''homuculi''') is an artificial lifeform created by the use of alchemy. The concept was fully defined and established by [[alchemist]]s in the 1600s, but the concept goes back into ancient history; the word is Latin for "tiny man". In fantasy settings, homunculi tend to be amongst the simplest members of the [[Construct]] family tree, making them distant cousins to [[golem]]s.
A '''homunculus''' (plural: '''homuculi''') is an artificial lifeform created by the use of alchemy. The concept was fully defined and established by [[alchemist]]s in the 1600s, but the concept goes back into ancient history; the word is Latin for "tiny man". In fantasy settings, homunculi tend to be amongst the simplest members of the [[Construct]] family tree, making them distant cousins to [[golem]]s.
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In [[Warhammer Fantasy Roleplay]] 2nd edition, the [[wizard]] [[splatbook]] presents mechanics for creating homunculi as [[familiar]]s.
In [[Warhammer Fantasy Roleplay]] 2nd edition, the [[wizard]] [[splatbook]] presents mechanics for creating homunculi as [[familiar]]s.
Not to be confused with the [[Haemonculus]], a [[Dark Eldar]] social caste/unit in [[Warhamemr 40,000]].


[[Category: Monsters]] [[Category: Dungeons & Dragons]] [[Category: Warhammer Fantasy]]
[[Category: Monsters]] [[Category: Dungeons & Dragons]] [[Category: Warhammer Fantasy]]

Revision as of 11:10, 20 May 2020

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Not to be confused with the Haemonculus, a Dark Eldar social caste/unit in Warhammer 40,000.

A homunculus (plural: homuculi) is an artificial lifeform created by the use of alchemy. The concept was fully defined and established by alchemists in the 1600s, but the concept goes back into ancient history; the word is Latin for "tiny man". In fantasy settings, homunculi tend to be amongst the simplest members of the Construct family tree, making them distant cousins to golems.

In D&D

In Dungeons & Dragons, the homunculus is an alchemy-spawned golem-like entity typically portrayed as resembling an imp, but without the usual moral hassles of dealing with having a fiend as one's familiar.

In Warhammer

Homunculi have appeared in various older sources of Warhammer Fantasy lore, typically as Chaos-created abominations that flock to the service of dark mages.

In Warhammer Fantasy Roleplay 2nd edition, the wizard splatbook presents mechanics for creating homunculi as familiars.