Homunculus: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Nubnuber
No edit summary
1d4chan>Nubnuber
Line 8: Line 8:
<gallery>
<gallery>
Homunculus 1e.jpg|1e
Homunculus 1e.jpg|1e
Homonculus MM 2e.png|2e
Homonculus MCV1.jpg|2e
Homonculus MM 2e.png
Homunculus 3e.png|3e
Homunculus 3e.png|3e
Homunculus 4e.png|4e
Homunculus 4e.png|4e

Revision as of 03:33, 28 March 2021

This article is a stub. You can help 1d4chan by expanding it

Not to be confused with the Haemonculus, a Dark Eldar social caste/unit in Warhammer 40,000.

A homunculus (plural: homunculi) is an artificial lifeform created by the use of alchemy. The concept was fully defined and established by alchemists in the 1600s, but the concept goes back into ancient history; the word is Latin for "tiny man". In fantasy settings, homunculi tend to be amongst the simplest members of the Construct family tree, making them distant cousins to golems.

In D&D

In Dungeons & Dragons, the homunculus is an alchemy-spawned golem-like entity typically portrayed as resembling an imp, but without the usual moral hassles of dealing with having a fiend as one's familiar.

In Warhammer

Homunculi have appeared in various older sources of Warhammer Fantasy lore, typically as Chaos-created abominations that flock to the service of dark mages.

In Warhammer Fantasy Roleplay 2nd edition, the wizard splatbook presents mechanics for creating homunculi as familiars.