Homunculus: Difference between revisions

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==In D&D==
==In D&D==
In [[Dungeons & Dragons]], the homunculus is an alchemy-spawned [[golem]]-like entity typically portrayed as resembling an [[imp]], but without the usual moral hassles of dealing with having a [[fiend]] as one's [[familiar]].
In [[Dungeons & Dragons]], the homunculus is an alchemy-spawned [[golem]]-like entity typically portrayed as resembling an [[imp]], but without the usual moral hassles of dealing with having a [[fiend]] as one's [[familiar]]. It gets mispelled as ''homonculous'' surprisingly often in official books.
<gallery>
<gallery>
Homunculus 1e.jpg|1e
Homunculus 1e.jpg|1e
Homonculus MCV1.jpg|2e
Homonculus MCV1.jpg|2e
Homonculus MM 2e.png
Homonculus MM 2e.png
Homonculous GH1.jpg
Homunculus 3e.png|3e
Homunculus 3e.png|3e
Homunculus 4e.png|4e
Homunculus 4e.png|4e

Revision as of 00:50, 1 October 2021

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Not to be confused with the Haemonculus, a Dark Eldar social caste/unit in Warhammer 40,000.

A homunculus (plural: homunculi) is an artificial lifeform created by the use of alchemy. The concept was fully defined and established by alchemists in the 1600s, but the concept goes back into ancient history; the word is Latin for "tiny man". In fantasy settings, homunculi tend to be amongst the simplest members of the Construct family tree, making them distant cousins to golems.

In D&D

In Dungeons & Dragons, the homunculus is an alchemy-spawned golem-like entity typically portrayed as resembling an imp, but without the usual moral hassles of dealing with having a fiend as one's familiar. It gets mispelled as homonculous surprisingly often in official books.

In Warhammer

Homunculi have appeared in various older sources of Warhammer Fantasy lore, typically as Chaos-created abominations that flock to the service of dark mages.

In Warhammer Fantasy Roleplay 2nd edition, the wizard splatbook presents mechanics for creating homunculi as familiars.