House Orlock: Difference between revisions

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Known as the House of Iron for their foundational industry of recycling ferrous slag into workable metal, House Orlock is best defined by its rivalry with [[House Delaque]], a result of sabotaging House Delaque and stealing the lucrative contract that it once had with Noble House Ulanti.
Known as the House of Iron for their foundational industry of recycling ferrous slag into workable metal, House Orlock is best defined by its rivalry with [[House Delaque]], a result of sabotaging House Delaque and stealing the lucrative contract that it once had with Noble House Ulanti.


In the first edition of the game, House Orlock was one of the two "default" gangs, alongside [[House Goliath]]. In the relaunch, they lost that position to [[House Escher]], under the arguments that Orlock & Goliath gangs looked pretty similar; both hulking, warlike bands of male raiders.
In the first edition of the game, House Orlock was one of the two "default" gangs, alongside [[House Goliath]]. In the relaunch, they lost that position to [[House Escher]], under the arguments that Orlock & Goliath gangs looked pretty similar; both hulking, warlike bands of male raiders. Now, they are noticably less hulking, many of them sporting hipster haircuts and goatees, as well as goggles.  


==Unique Mechanics==
==Unique Mechanics==

Revision as of 03:18, 5 February 2018

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House Orlock is one of the six Hive City Houses of Necromunda, making it one of the six original playable factions for the game when it was debuted.

Known as the House of Iron for their foundational industry of recycling ferrous slag into workable metal, House Orlock is best defined by its rivalry with House Delaque, a result of sabotaging House Delaque and stealing the lucrative contract that it once had with Noble House Ulanti.

In the first edition of the game, House Orlock was one of the two "default" gangs, alongside House Goliath. In the relaunch, they lost that position to House Escher, under the arguments that Orlock & Goliath gangs looked pretty similar; both hulking, warlike bands of male raiders. Now, they are noticably less hulking, many of them sporting hipster haircuts and goatees, as well as goggles.

Unique Mechanics

In first edition, Orlocks try to be jacks of all trades. They're... not very good at it. Every member of a House Orlock gang can learn Shooting skills, but so can every member of a House Delaque or House Van Saar gang. And unlike the latter, they have no secondary skillset they specialize in. Only gang leaders can learn Agility and Stealth skills, only heavies can learn Muscle skills. Juves are stuck with Ferocity and Shooting, whilst gangers add Combat to that. Heavies have Combat, Muscle, Shooting and Techno skills, with gang leaders the only other individuals that can learn Techno skill.