Age of Sigmar/Tactics/Destruction/Sons of Behemat: Difference between revisions

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'''Pros'''
'''Pros'''
* Low number army, high wound army.
* Ultra elite. Min six models, max ten.
* Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized [[fa/tg/uys]], you can paint them and put bits from other kits on them.
* Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized [[fa/tg/uys]], you can paint them and put bits from other kits on them.
* Rending attacks everywhere.   
* Rending attacks everywhere.   
* They can be Allies with ANY faction, no matter the Alliance.
* They can be Allies with any faction, no matter the Alliance (but you can't ally anything into SoB)
* Immune to bravery checks for being single model units.
* Single model units are immune to bravery checks.
* No allies, no wizards, no endless spells, no battalions, no faction scenery.
* If you thought Nurgle was EXTRA THICC...
* If you thought Nurgle was EXTRA THICC...


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* Everyone is a MONSTER, so good luck surviving specialist monster hunters.  Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
* Everyone is a MONSTER, so good luck surviving specialist monster hunters.  Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
* Bet that this guys will be slow.
* Bet that this guys will be slow.
* No allies, no wizards, no endless spells, no battalions, no faction scenery.


==Warscrolls==
==Warscrolls==
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===Battleline ===
===Battleline ===
''Battleline in {{AOSKeyword|Sons of Behemat}} army and not counted as behemoth. Maximum sized units count as 3 battleline units''
*'''Mancrusher Gargants''' (180/480, min 1, max 3)
*'''Mancrusher Gargants''' (180/480, min 1, max 3)


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==Allies==
==Allies==
None. Not a single other faction.
None.


{{Age_of_Sigmar_Tactics}}
{{Age_of_Sigmar_Tactics}}

Revision as of 13:39, 7 July 2020

Grand Alliance Destruction

Sons of Behemat

[[File:|290px]] '

Lore
Tactics
General Tactics

A whole new Age of Sigmar EXCLUSIVE-GARGANTS (giants) army.

The only thing we know so far is that it deploys regular Gargants and three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, buidable from a single kit: Gatebreaker, Warstomper and Kraken-eater.

GW say they can stare Archaon in the eye while he's on Dorghar, so yeah, they will be massive.

One single of them can also join ANY faction as ally.

Why do you want to play them

'Cuz they are fucken GIANTS. Chicks dig drunken giants.

Pros

  • Ultra elite. Min six models, max ten.
  • Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized fa/tg/uys, you can paint them and put bits from other kits on them.
  • Rending attacks everywhere.
  • They can be Allies with any faction, no matter the Alliance (but you can't ally anything into SoB)
  • Single model units are immune to bravery checks.
  • No allies, no wizards, no endless spells, no battalions, no faction scenery.
  • If you thought Nurgle was EXTRA THICC...

Cons

  • Good luck transporting them.
  • Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
  • Bet that this guys will be slow.
  • No allies, no wizards, no endless spells, no battalions, no faction scenery.


Warscrolls

Leaders

  • Gatebreaker Mega-Gargant (490)
  • Kraken-eater Mega-Gargant (490)
  • Warstomper Mega-Gargant (480)

Battleline

Battleline in Sons of Behemat army and not counted as behemoth. Maximum sized units count as 3 battleline units

  • Mancrusher Gargants (180/480, min 1, max 3)

Battalions

None.

Allies

None.


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others