Age of Sigmar/Tactics/Destruction/Sons of Behemat: Difference between revisions
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{{Age of Sigmar Faction|Faction=Sons of Behemat|Logo=|Alliance=Destruction|Motto=}} | {{Age of Sigmar Faction|Faction=Sons of Behemat|Logo=|Alliance=Destruction|Motto=}} | ||
Three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, able to stare Archaon in the eye while he's on Dorghar; plus some regular gargants; are ready stomp on your face. | |||
===Why do you want to play them=== | ===Why do you want to play them=== | ||
Line 12: | Line 7: | ||
'''Pros''' | '''Pros''' | ||
* Ultra elite. Min six models, max ten. | * Ultra elite army. Min six models, max ten. | ||
* Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized [[fa/tg/uys]], you can paint them and put bits from other kits on them. | * Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized [[fa/tg/uys]], you can paint them and put bits from other kits on them. | ||
* Rending attacks everywhere. | * Rending attacks everywhere. | ||
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'''Cons''' | '''Cons''' | ||
* Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane. | * Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane. | ||
* No allies, no wizards, no endless spells, no battalions, no faction scenery. | * No allies, no wizards, no endless spells, no battalions, no faction scenery. | ||
* Despite being ultra elite, there's no one drop option. You'll always have at least four drops. | |||
*Hope you weren't planning on playing objectives. | |||
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==Allies== | ==Allies== | ||
None. | None. | ||
==Tactics== | |||
===List Building=== | |||
With SoB alliance you don't have much choice | |||
====2000 points==== | |||
*Exactly 4 choices to make (one for each 500 point "slot") | |||
*Min 6 models, max 10 models. | |||
*Min 1920 points (or 1970 if you buy a CP), max 2000 points. | |||
*Possible lists: | |||
**3 Mancrushers, 3 Mega-Gargants | |||
**6 Mancrushers, 2 Mega-Gargants | |||
**9 Mancrushers, 1 Mega-Gargant | |||
*Mancrushers: One set of three can be split however you like, the rest must be taken in threes. | |||
====1000 points==== | |||
*Possible lists: | |||
**1 Mega-Gargant, 3 Mancrushers | |||
**1 Mega-Gargant, 2 Mancrushers, 1 CP | |||
====Meeting Engagements==== | |||
*Just one list: | |||
**Spearhead: 1 Mancrusher | |||
**Main Body: 1 Mancrusher, 1 Mega-Gargant | |||
**Rearguard: 1 Mancrusher | |||
{{Age_of_Sigmar_Tactics}} | {{Age_of_Sigmar_Tactics}} |
Revision as of 16:10, 7 July 2020
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Grand Alliance Destruction
Sons of Behemat |
[[File:|290px]] ' |
Three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, able to stare Archaon in the eye while he's on Dorghar; plus some regular gargants; are ready stomp on your face.
Why do you want to play them
'Cuz they are fucken GIANTS. Chicks dig drunken giants.
Pros
- Ultra elite army. Min six models, max ten.
- Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized fa/tg/uys, you can paint them and put bits from other kits on them.
- Rending attacks everywhere.
- They can be Allies with any faction, no matter the Alliance (but you can't ally anything into SoB)
- Single model units are immune to bravery checks.
- No allies, no wizards, no endless spells, no battalions, no faction scenery.
- If you thought Nurgle was EXTRA THICC...
Cons
- Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
- No allies, no wizards, no endless spells, no battalions, no faction scenery.
- Despite being ultra elite, there's no one drop option. You'll always have at least four drops.
- Hope you weren't planning on playing objectives.
Warscrolls
Leaders
- Gatebreaker Mega-Gargant (490)
- Kraken-eater Mega-Gargant (490)
- Warstomper Mega-Gargant (480)
Battleline
Battleline in Sons of Behemat army and not counted as behemoth. Maximum sized units count as 3 battleline units
- Mancrusher Gargants (180/480, min 1, max 3)
Battalions
None.
Allies
None.
Tactics
List Building
With SoB alliance you don't have much choice
2000 points
- Exactly 4 choices to make (one for each 500 point "slot")
- Min 6 models, max 10 models.
- Min 1920 points (or 1970 if you buy a CP), max 2000 points.
- Possible lists:
- 3 Mancrushers, 3 Mega-Gargants
- 6 Mancrushers, 2 Mega-Gargants
- 9 Mancrushers, 1 Mega-Gargant
- Mancrushers: One set of three can be split however you like, the rest must be taken in threes.
1000 points
- Possible lists:
- 1 Mega-Gargant, 3 Mancrushers
- 1 Mega-Gargant, 2 Mancrushers, 1 CP
Meeting Engagements
- Just one list:
- Spearhead: 1 Mancrusher
- Main Body: 1 Mancrusher, 1 Mega-Gargant
- Rearguard: 1 Mancrusher
Age of Sigmar Tactics Articles | ||
---|---|---|
General Tactics | ||
Order | ||
Chaos | ||
Death | ||
Destruction | ||
Others |