Age of Sigmar/Tactics/Destruction/Sons of Behemat: Difference between revisions

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{{Age of Sigmar Faction|Faction=Sons of Behemat|Logo=|Alliance=Destruction|Motto=}}
{{Age of Sigmar Faction|Faction=Sons of Behemat|Logo=|Alliance=Destruction|Motto=}}
A whole new [[Age of Sigmar]] EXCLUSIVE-GARGANTS ([[giant]]s) army.


The only thing we know so far is that it deploys regular Gargants and three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, buidable from a single kit: Gatebreaker, Warstomper and Kraken-eater.
Three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, able to stare Archaon in the eye while he's on Dorghar; plus some regular gargants; are ready stomp on your face.
 
GW say they can stare Archaon in the eye while he's on Dorghar, so yeah, they will be massive.
 
One single of them can also join ANY faction as ally.


===Why do you want to play them===
===Why do you want to play them===
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'''Pros'''
'''Pros'''
* Ultra elite. Min six models, max ten.
* Ultra elite army. Min six models, max ten.
* Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized [[fa/tg/uys]], you can paint them and put bits from other kits on them.
* Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized [[fa/tg/uys]], you can paint them and put bits from other kits on them.
* Rending attacks everywhere.   
* Rending attacks everywhere.   
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'''Cons'''
'''Cons'''
* Good luck transporting them.
* Everyone is a MONSTER, so good luck surviving specialist monster hunters.  Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
* Everyone is a MONSTER, so good luck surviving specialist monster hunters.  Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
* Bet that this guys will be slow.
* No allies, no wizards, no endless spells, no battalions, no faction scenery.
* No allies, no wizards, no endless spells, no battalions, no faction scenery.
* Despite being ultra elite, there's no one drop option. You'll always have at least four drops.
*Hope you weren't planning on playing objectives.




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==Allies==
==Allies==
None.
None.
==Tactics==
===List Building===
With SoB alliance you don't have much choice
====2000 points====
*Exactly 4 choices to make (one for each 500 point "slot")
*Min 6 models, max 10 models.
*Min 1920 points (or 1970 if you buy a CP), max 2000 points.
*Possible lists:
**3 Mancrushers, 3 Mega-Gargants
**6 Mancrushers, 2 Mega-Gargants
**9 Mancrushers, 1 Mega-Gargant
*Mancrushers: One set of three can be split however you like, the rest must be taken in threes.
====1000 points====
*Possible lists:
**1 Mega-Gargant, 3 Mancrushers
**1 Mega-Gargant, 2 Mancrushers, 1 CP
====Meeting Engagements====
*Just one list:
**Spearhead: 1 Mancrusher
**Main Body: 1 Mancrusher, 1 Mega-Gargant
**Rearguard: 1 Mancrusher


{{Age_of_Sigmar_Tactics}}
{{Age_of_Sigmar_Tactics}}

Revision as of 16:10, 7 July 2020

Grand Alliance Destruction

Sons of Behemat

[[File:|290px]] '

Lore
Tactics
General Tactics

Three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, able to stare Archaon in the eye while he's on Dorghar; plus some regular gargants; are ready stomp on your face.

Why do you want to play them

'Cuz they are fucken GIANTS. Chicks dig drunken giants.

Pros

  • Ultra elite army. Min six models, max ten.
  • Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized fa/tg/uys, you can paint them and put bits from other kits on them.
  • Rending attacks everywhere.
  • They can be Allies with any faction, no matter the Alliance (but you can't ally anything into SoB)
  • Single model units are immune to bravery checks.
  • No allies, no wizards, no endless spells, no battalions, no faction scenery.
  • If you thought Nurgle was EXTRA THICC...

Cons

  • Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
  • No allies, no wizards, no endless spells, no battalions, no faction scenery.
  • Despite being ultra elite, there's no one drop option. You'll always have at least four drops.
  • Hope you weren't planning on playing objectives.


Warscrolls

Leaders

  • Gatebreaker Mega-Gargant (490)
  • Kraken-eater Mega-Gargant (490)
  • Warstomper Mega-Gargant (480)

Battleline

Battleline in Sons of Behemat army and not counted as behemoth. Maximum sized units count as 3 battleline units

  • Mancrusher Gargants (180/480, min 1, max 3)

Battalions

None.

Allies

None.

Tactics

List Building

With SoB alliance you don't have much choice

2000 points

  • Exactly 4 choices to make (one for each 500 point "slot")
  • Min 6 models, max 10 models.
  • Min 1920 points (or 1970 if you buy a CP), max 2000 points.
  • Possible lists:
    • 3 Mancrushers, 3 Mega-Gargants
    • 6 Mancrushers, 2 Mega-Gargants
    • 9 Mancrushers, 1 Mega-Gargant
  • Mancrushers: One set of three can be split however you like, the rest must be taken in threes.

1000 points

  • Possible lists:
    • 1 Mega-Gargant, 3 Mancrushers
    • 1 Mega-Gargant, 2 Mancrushers, 1 CP

Meeting Engagements

  • Just one list:
    • Spearhead: 1 Mancrusher
    • Main Body: 1 Mancrusher, 1 Mega-Gargant
    • Rearguard: 1 Mancrusher


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others